Live Biblia: Evaluation of a Support System with a Tangible Interface
for Viewing Science Museum Exhibitions
Ryohei Egusa
1,2
, Machi Saito
3
, Fusako Kusunoki
4
and Shigenori Inagaki
1
1
Kobe University, Hyogo, Japan
2
Research Fellow of Japan Society for the Promotion of Science, Tokyo, Japan
3
Yahoo! Japan Corporation, Tokyo, Japan
4
Tama Art University, Tokyo, Japan
Keywords: Live Biblia, Science Museum, Exhibitions, Tangible Interface.
Abstract: In this study, we present a museum exhibit guide system that uses a tangible user interface: Live Biblia. Based
on the visitor’s learning interests, museum exhibits are sorted and mapped by the system. Thus, it is possible
to create a unique viewing map for the visitor, unrestricted by the existing exhibit environment. We describe
the development and evaluation of the implemented Live Biblia prototype, which provides exhibit information
based on selected material objects. We conducted evaluation experiments to examine the system’s
effectiveness. The results suggest that the interface prototype using physical objects spurred participants’
interest in paleontology and facilitated effective museum exhibit learning. Additionally, we found that
presenting information in the prototype animation aroused the participants’ motivation to learn and supported
the viewing of not only the single fossil object but also the related museum exhibits.
1 INTRODUCTION
In this study, we present Live Biblia, a museum
exhibit guide system that uses a tangible user
interface. Museum visitors can use Live Biblia to
navigate numerous exhibits in an optimal order.
The International Council of Museums (2007)
defines a museum as “a non-profit, permanent
institution in the service of society and its
development, open to the public, which acquires,
conserves, researches, communicates, and exhibits
the tangible and intangible heritage of humanity and
its environment for the purposes of education, study,
and enjoyment.” For this purposes, the museum
presents primary source materials as well as
secondary source materials created from the primary
source materials. When presenting the exhibits,
exhibit creators select collections held by each
museum hall or cultural property held by other
museums; it is necessary to consider the explanations
and arrangements that will aid visitors’ understanding
of exhibits (Dean, 2002; Bell, Lewenstein, Shouse,
and Feder, 2009).
However, in case problems arise in the exhibit
environment, moving the exhibit is very difficult
regardless of whether the relevant exhibit is installed
in the same or a separate location. This is due to issues
with materials preservation and the need to
contemplate matters such as restrictions regarding the
utilization of museum space, the appropriate amount
of light considering various material qualities, and
temperature and humidity constraints.
Further, misguided exhibit configurations may
render visitors unable to comprehend the exhibits in
their intended continuity (Falk and Dierking, 2013).
Such problems may impede visitors’ recognition of
how exhibits have been systematically configured
around a certain theme and, consequently, may
prevent visitors from understanding the complete
theme.
Therefore, it is necessary to investigate ways to
resolve these exhibit arrangement/installation
problems from a “soft” perspective, as it is difficult to
resolve them from a “hard” perspective. Marty (2000)
proposes a system enabling the creation of a digital
archive of a museum’s materials, and the presentation
of listings and image viewings on the Internet.
Presenting a recommended route for viewing the
related exhibit materials could enhance museum
visitors’ learning.