Measuring the Effect of Classification Accuracy on User Experience in a Physiological Game
Gregor Geršak, Sean M. McCrea, Domen Novak
2016
Abstract
Physiological games use classification algorithms to extract information about the player from physiological measurements and adapt game difficulty accordingly. However, little is known about how the classification accuracy affects the overall user experience and how to measure this effect. Following up on a previous study, we artificially predefined classification accuracy in a game of Snake where difficulty increases or decreases after each round. The game was played in a laboratory setting by 110 participants at different classification accuracies. The participants reported their satisfaction with the difficulty adaptation algorithm as well as their in-game fun, with 85 participants using electronic questionnaires and 25 using paper questionnaires. We observed that the classification accuracy must be at least 80% for the physiological game to be accepted by users and that there are notable differences between different methods of measuring the effect of classification accuracy. The results also show that laboratory settings are more effective than online settings, and paper questionnaires exhibit higher correlations between classification accuracy and user experience than electronic questionnaires. Implications for the design and evaluation of physiological games are presented.
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Paper Citation
in Harvard Style
Geršak G., McCrea S. and Novak D. (2016). Measuring the Effect of Classification Accuracy on User Experience in a Physiological Game . In Proceedings of the 3rd International Conference on Physiological Computing Systems - Volume 1: PhyCS, ISBN 978-989-758-197-7, pages 80-87. DOI: 10.5220/0005940300800087
in Bibtex Style
@conference{phycs16,
author={Gregor Geršak and Sean M. McCrea and Domen Novak},
title={Measuring the Effect of Classification Accuracy on User Experience in a Physiological Game},
booktitle={Proceedings of the 3rd International Conference on Physiological Computing Systems - Volume 1: PhyCS,},
year={2016},
pages={80-87},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005940300800087},
isbn={978-989-758-197-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 3rd International Conference on Physiological Computing Systems - Volume 1: PhyCS,
TI - Measuring the Effect of Classification Accuracy on User Experience in a Physiological Game
SN - 978-989-758-197-7
AU - Geršak G.
AU - McCrea S.
AU - Novak D.
PY - 2016
SP - 80
EP - 87
DO - 10.5220/0005940300800087