tured using nine inertial sensors. The inertial sensor
data were then processed, so that relevant motion in-
formation and body kinematics were obtained. Next,
a fundamental intelligent motion understanding de-
fined by the guidelines for ski jump style assessment
was built from the augmented motion data. This ma-
chine knowledge could then be used to provide mo-
tion feedback information to the athlete by simple
pre-annotated search queries.
Validation of the underlying system methods
showed that the system was capable to identify style
differences and errors well. To enable a more specific
training system for individual athletes, it might next
be reasonable to use different quality measures inde-
pendent of universal style criteria. This could for ex-
ample mean to include numerical parameters known
to influence a ski jump performance such as the body
forward angle or the ski attack angle. Considering
that the ideal flight style varies for every athlete in
dependence on his or her individual anthropometrics
and motor skills, it could furthermore be useful to
build individual motion knowledge for every athlete.
Data could then also be used to monitor the progres-
sion of skill over time. However, this would require a
large data base of jumps per athlete before a meaning-
ful motion knowledge could be created – something
which is difficult to organize in practice.
The two biggest issues the system currently has to
face are the provision of real-time feedback, as well
as the correct handling and attachment of the motion
sensors required for a future independent system use
by athletes. Whereas the former can be addressed by
the establishment of a wireless data network for data
transmission at the ski jump hill, the latter is subject
to the user. Consequently, possible sources of error
should be held as small as possible. With the ongo-
ing process of hardware enhancement, sensors would
ideally be smaller and easier to use in future, such as
for example by inclusion within the jump suit. To im-
prove the system and verify its effect and usability, it
is furthermore sensible to test the system under real
conditions in near future.
All in all, we believe that the developedsystem is a
very promising and powerful approach to the question
of future motor training systems. We have shown that
it is possible to provide and directly deliver motion
information by learned machine knowledge. Espe-
cially in intermediate level sports – where the internal
representation of a motor task is unstable and coach-
ing feedback might be unavailable or incomplete –
augmented motion information acquired by means of
such mobile platform could considerably support cor-
rect motor skill acquisition. Ideally, it could enhance
the training environment, and hence contribute to im-
proved motor understanding, motor skill acquisition
and safety.
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