Analysis of Curling Team Strategy and Tactics using Curling Informatics
Hiromu Otani
1
, Fumito Masui
1
, Kohsuke Hirata
1
, Hitoshi Yanagi
2,3
and Michal Ptaszynski
1
1
Department of Computer Science, Kitami Institute of Technology, 165, Kouen-cho, Kitami, Japan
2
Common Course, Kitami Institute of Technology, 165, Kouen-cho, Kitami, Japan
3
High Performance Committee, Japan Curling Association, 1-1-1, Jin-nan, Shibuya-ku, Tokyo, Japan
Keywords:
Curling Informatics, Digital Scorebook, Winter Olympics, Tactics and Strategy, Game Information, Differ-
ence in Shot Accuracies, Difference in Game Scores, Correlation.
Abstract:
The 2015-2016 season became a historic season for Japanese curling. Japan national curling team has won
a silver medal for the first time at the 46th Women’s World Championship 2016 in Canada. However, it is
still necessary to work on strengthening the team performance in order to aim for the top. Such strengthening
needs to include material factors such as the physical factor and the human factor, but also the strategic/tactical
factor which is crucial in curling. Bradley (2009) points out the strategic/tactical factor as the most important
at top level. As an example of a research aimed at supporting such strengthening of the strategic/tactical
factor, Masui et al. (2016) proposed the concept of Curling Informatics. They built an environment for
strategic/tactical support which makes use of ICT by allowing digitally collect and analyze game informations
in real time. Specifically, as the first step of implementation they developed a digital scorebook iCE as a
method for digital collection of game information for further analysis. In this research we analyzed game
information collected with iCE to establish the effective analysis for tactical support and verify the knowledge
which can be obtained empirically and what kind of new knowledge can be obtained from it. We report on the
new knowledge we obtained regarding the relationship between shot accuracy and difference in game scores,
and difference in correlation for each level in 93 games collected during the 2013-2014 season.
1 INTRODUCTION
Japan national curling team won second place at
the Women’s World Championship 2016 in Canada,
Saskatchewan. It was the first time a Japanese team
won a medal in curling. In the background of this suc-
cess, there are various strengthening programs devel-
oped for Japanese curling (Yanagi, 2011; Takahashi,
2011).
However, it is still necessary to continue working
on strengthening such support in order to make Japan
capable of obtaining a gold medal at the Pyeongchang
Winter Olympic to take place in two years. For exam-
ple, Japan played against Switzerland three times in-
cluding round robin
1
. This suggests that Japan should
have already captured the tactics of Switzerland team
which should help in winning a gold medal or at least
improve the team’s ranking during the Pyeongchang
Winter Olympic in 2018 .
1
Type of a tournament in which every team competes
against every other team in turns.
An Information Science approach can be men-
tioned as an example of a method for improving the
performance of a team. In the past few years a num-
ber of cases to support sports with ICT (Information
and Communication Technology) have been reported
(Fujimura, 2004; Kagawa, 2006), including curling
(Masui, 2016).
Masui et al. (Masui et al. 2016) have proposed
a new field called Curling Informatics. As Figure 1
shows, this research field deals with the strategic and
tactical factors of top curling teams and improves the
strategic and tactical skills of curling players. It also
focuses on realizing several support environments,
such as recording and referring to game information,
tactical navigation, and assistance for reflection and
tactical training. Specifically, general plan developed
within this field aims at implementing the following
methods to (1) collect, (2) analyze, (3) visualize and
(4) share game information. In the first step, they de-
veloped the digital scorebook iCE which runs on a
tablet computer to collect and analyze game informa-
tion and they confirmed validity of the system. By
182
Otani, H., Masui, F., Hirata, K., Yanagi, H. and Ptaszynski, M.
Analysis of Curling Team Strategy and Tactics using Curling Informatics.
DOI: 10.5220/0006044601820187
In Proceedings of the 4th International Congress on Sport Sciences Research and Technology Support (icSPORTS 2016), pages 182-187
ISBN: 978-989-758-205-9
Copyright
c
2016 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
Figure 1: The concept of Curling Informatics.
the application of iCE, it is possible to check the shot
accuracy of each team or player based on collected
information sequentially and visually. In the near fu-
ture, they plan to analyze game information stored
with iCE in detail.
As a part of Curling Informatics, in this study we
manually analyze game information with the aim to
specify the team’s characteristics and establish the ap-
propriate analytical method. Especially, we discuss
the influence of shot accuracy against the game result
by focusing on the relationship between shot accuracy
and score.
The outline of the paper is as follows. Firstly, we
describe the team strategy and shot accuracy in Sec-
tion 2. Next, we describe an overview of targeted
game information, and the analytical method. The
results are discussed and explained in Section 4. Fi-
nally, in Section 5 we conclude the paper.
2 TEAM STRATEGY/TACTICS
AND SHOT ACCURACY
Curling is a winter sport in which two teams compete
to obtain points by throwing 16 stones at the center of
a circular area called a house in an ice-based square
area called a sheet. One team consists of four play-
ers. Each player throws two stones (called shot) in a
rotation, and the score is calculated by each rotation,
when all 16 stones have been thrown. At this time,
The team that has a stone at the nearest position to the
center of the house gets the number of points equal to
the number of stones on the inside of the opponent’s
stones in the house. The scoring team has the first
move in the next rotation.
This rotation is called an end. One game consists
of eight or ten ends, but the game is extended if the
score is tied in the final end (Howard, 2009; Coleman,
2014).
In addition, Curling is often called “chess on ice”
because it is a kind of sport in which tactics is very
important. It requires a player to form complex strate-
gies in search for effective moves with consideration
of the ice condition and stone position in the house.
Shots in curling are roughly divided into two
types: draw shots and takeout shots. In draw shots the
stone stops in the house. Takeout shots force opponent
stones out of the house. The thrown shot is recorded
by a team coach or a substitute player and is given
from 0 to 4 points. In the special case that affects the
position, such as takeout shot which hits more oppo-
site stones then advised by the skip, 5 points can be
given. These points are called shot-score in curl-
ing. Additionally, shot accuracy is calculated. Shot
accuracy is the percentage that represents the overall
accuracy of the shots and is based on shot-score of
each end or the whole game, according to equation
(1) and is one of important measurements to estimate
player’s skill and condition.
shot accuracy =
total of shot scores
number of shots
× 25(%) (1)
In general, the higher accuracy shots there are, the
more accurately the team was able to throw shots.
Therefore, it is advantageous in the game. The team
Analysis of Curling Team Strategy and Tactics using Curling Informatics
183
Figure 2: Shot accuracy for each level.
which has higher shot accuracy is more likely to suc-
ceed when drawing the shot in critical situations. And
the team which has lower shot accuracy will raise the
probability for scoring by opposite team.
iCE compiles shot score databases from basic data
of shot accuracy, which makes it possible to organize
and analyze scores from a variety of viewpoints. To
grasp the characteristics and trends for each teams we
could analyze this information on shot scores in more
detail. And this in result could lead to finding the dif-
ference of strategy between a rival country and Japan
in an objective way.
Masui et al. (Masui et al. 2016) suggested that
there is a strong correlation between the difference in
shot accuracies and the difference in the game scores.
In addition, they observed that Japanese national class
is stronger than Japanese junior national class. And
Japanese national class is rarely influenced by missed
shots. It means that the game result could be predicted
before the game ends if we knew the difference in the
playing teams’ shot accuracy. Furthermore, the cor-
relation in world class becomes weaker than Japanese
national class because of smaller differences in shot
accuracies.
3 METHOD AND TARGET DATA
To verify the analysis of Masui et al. (Masui et al.
2016) mentioned in Section 2, we analyzed the re-
lationship between difference in shot accuracy and
score for game information of world class teams.
Specifically, we extracted the difference in scores
and shot accuracy for each collected game. Next, we
calculated the difference in shot accuracy and Pear-
son’s correlation coefficient based on extracted data.
In addition, we examined a correlation between dif-
ference in scores and difference in shot accuracy.
Table 1: Target game information for analysis.
Year Championships Number of games
30th Japan Championship 26
PACC Japan Palyoff 16
Pacific Asia Junior Championship 20
2012 World Junior Championship 11
3th College Championship 10
Universiade 2013 of Japan Playoff 7
Japan Junior Championship 24
31th Japan Championship 11
2013 Olymipic Winter Games of Japan Playoff 21
4th College Championship 11
5th College Championship 13
2014 Universiade 2015 of Japan Playoff 30
Advics Cup 13
Sochi Olympic Winter Game 93
2015 World Woman’s Championship 72
Total 378
The target data is the game information in the
database for 285 games collected by Masui et al. (Ma-
sui et al. 2016) and 93 games of Olympic Winter
Games 2014 (total of 378 games, covering around
sixty thousand shots). Table 1 shows target game in-
formation for analysis in detail.
4 RESULT AND DISCUSSION
In this section, we describe the relationship between
difference in shot accuracy and difference in scores.
Figure 2 shows team shot accuracies for 285 games
collected by (Masui et al. 2016). In Figure 2 , the
X axis shows level, the Y axis shows shot accuracies
each game and the Error bar stands for standard devia-
tion. As shown in Figure 2, higher level teams achieve
higher shot accuracy and lower standard deviation. In
addition, we calculated Pearson’s correlation coeffi-
cient between difference in shot accuracy and differ-
ence in scores for each level. Japanese junior top level
was 0.72, Japanese national top level was 0.80 and
World national top level was 0.74, World Best4 was
0.68. It means that the correlation for Wold class is
lower than Japanese class.
icSPORTS 2016 - 4th International Congress on Sport Sciences Research and Technology Support
184
Figure 3: Correlation between difference of shot accuracies
vs. difference of game scores for the Sochi Winter Olympic
Games.
Figure 3 shows a diagram representing a correla-
tion between difference in shot accuracy, and differ-
ence in scores and regression line for 93 newly col-
lected games. In Figure 3 , the X axis shows differ-
ence in teams’ shot accuracies each game and the Y
axis represents the difference in game score.
Figure 3 indicates considerable positive correla-
tion between difference in shot accuracy and differ-
ence in scores. Pearson correlation coefficient be-
tween the two differences for total data was 0.68. This
result was lower than the above mentioned Japanese
junior top level. However, teams’ shot accuracies was
82.01±5.80S.D. It was higher than Japanese national
top level in Figure 2. In other words, game informa-
tion of world class teams indicated a very high shot
accuracy. And yet the correlation between the two
differences was low. These results were similar to
those of Masui et al 2016. This means that tactics
or planning each end has an impact on game result or
difference of game scores
2
.
It could be possible that the correlation is nega-
tively influenced by outliers. The more games con-
taining outliers, the lower the correlation. It can be
expected that we could expose the process of how tac-
tics or strategies affect game result or difference in
game scores by analyzing the games of outliers.
Next, we analyzed two games in which the team
of superior shot accuracy lost due to failure in tactics.
Figure 4 and Figure 5 represent graphs showing
transition of teams’ shot accuracies for every end of
each game. The X axis means number of ends and
the Y axis shows team shot accuracy.
As shown in Figure 4, game deployment does not
indicate the difference in game scores until the mid-
dle of the game. While near the end of the game, team
A gained multiple scores and won the game. As the
rate of shots performed by each team, ratio of take-
out shots for team A was 64% (51 shots in total of 80
shots) and ratio of draw shots was 36% (29 shots in
total of 80 shots). Team A performed more takeouts
than draws. On the other hand, ratio of takeout shots
2
For example, intentionally performing a missed shot.
for team B was 51% (41 shots in total of 80 shots) and
ratio of draw shots was 49% (39 shots in total of 80
shots). Team B performed similar number of takeout
and draw shots. Takeout shots reduce the score prob-
ability of opponent team because they forced a stone
out of the house. Draw shots raise the score prob-
ability of one’s own team because they accumulated
stones the house. In short, as the cause of victory it
can be considered that team A took the tactics of risk
aversion by performing selected takeout shots and ac-
curately taking advantage of missed shots performed
by team B. In fact, in third end and ninth end, team
A obtained their scores because the situation changed
due to missed shot of team B.
As Figure 5 shows team As draw shot accuracies
is 100% from fourth end to eighth end. However, they
made some scores only at the fifth end. Also in this
game, team B which won the game had thetakeout
shots as 64% (49 shots in total of 76 shots) and the
draw shots as 36% (27 shots in total of 76 shots).
It means that team B performed more takeouts than
draws. In the game information of world class, the
teams’ shot accuracies exceed 80% and a standard de-
viation is small. It suggests that one missed shot can
have an impact on match situation more than in games
of Japanese national top level. Also in this game, it
can be considered that tactics of team B was based on
purposeful using missed shots of team A.
Therefore, as the cause of victory we can deter-
mine that team A took the tactics of risk aversion as
their priority. Thus the selected tactics and a con-
tributing shot (or miss) had an impact on game result.
5 CONCLUSION
In this paper, we performed the analysis of game in-
formation of a number of curling game matches by
using the digital scorebook iCE developed by Masui
et al. (Masui et al 2016).
The result suggested that the difference of shot
accuracies is related to the difference of the game
scores. Also, we confirmed that this correlation is
lower at the world class. Furthermore, we analyzed
the game information of outliers from tactical point
of view. It was proven that the selected tactics and
a contributing shot (or miss) had an impact on game
result.
In the near future, we plan to record game infor-
mation of World national top level and analyze it in
detail. In addition, we will specify the process of how
the team strategy/tactics influences the game results
or the difference of game scores.
Analysis of Curling Team Strategy and Tactics using Curling Informatics
185
Figure 4: Team’s shot accuracies for every ends and transition of game score(1).
Figure 5: Team’s shot accuracies for every ends and transition of game score(2).
ACKNOWLEDGEMENTS
This work was supported by JSPS KAKENHI Grant
Number 15H02797.
REFERENCES
Bradley, L, J. (2009). The sports science of curling. A Prac-
tical Review, Journal of Sports Science and Medicine
vol.8, pp.495-500.
Coleman, G. (2014). Introduction to curling strategy (en-
glish edition). Amazon Services International.
Fujimura, A. (2004). Quantitative evaluation of sport team-
work using generalized voronoi diagrams. IEICE
Transactions D J87-D2:818-828.
Howard, R. (2009). Curl to win: Expert advice to improve
your game. HarperCollins Publishers Ltd.
Kagawa, M. (2006). Effect of multimedia information on
web pages in physical training class of university.
Journal of Japan Society for Educational Technology
29 37-40.
Masui, F. (2016). Informatics to support tactics and strate-
gies in curling. Int J of Automation Technology10(2).
icSPORTS 2016 - 4th International Congress on Sport Sciences Research and Technology Support
186
Takahashi, H. (2011). Support the japan womens curling
national team by a trainer. Journal of Training Science
for Exercise and Sport 23(1):7-12.
Yanagi, H. (2011). Training science on college curling
team. Journal of Training Science for Exercise and
Sport 23(1):13-19.
Analysis of Curling Team Strategy and Tactics using Curling Informatics
187