put by the user. The type of communication inclu-
des e moticons that assume communication like apo-
logy. The type of movement includes emoticons that
convey the movement like sleep. However, the goal
of these studies is to recommend emoticons that suit
the users text from a wid e range of emoticon s. Cer-
tainly, these emoticon r e commendation systems are
useful bec ause the number and type of available e mo-
ticons are in creasing. However, as (Arakawa et al.,
2006) suggested, the role of emoticons is not merely
to emphasize the emotion of the text but to modify the
overall mean ing of a sentence and facilitate commu-
nication. It is possible for a sender to use an emoticon
that expresses a feeling tha t is different from that of
text. For example, a smiley emoticon may be used af-
ter the text expressing anger to modify the expressed
anger. Thus, we believe it is not sufficient for an emo-
ticon re c ommendation system to simply recommend
an emoticon that suits th e text. (Ono et al., 2003) sug-
gested, it is also important to consider individual dif-
ferences when using emoticons because there are in-
dividual differences in re cognizing the meaning of an
emoticon.
3 THE PROPOSED SYSTEM: AN
OVERVIEW
Figure 1 shows an overview of the proposed system.
In this system, the intended feeling of the senders
emoticon is first estimated from the text and e moti-
con by the sender (a database that re la te s each users
feelings with emoticons is c reated in advance). Se-
cond, emoticons that generate feelings in the receiver
that are similar to those intended by the sender are se-
lected. Finally, the emoticon c a ndidates are displayed
to the sender. The sender selects a new emoticon from
those displa yed emoticons and completes the text. We
believe this system will make it easier for a sender to
select an effective emoticon.
In Figure 1, the sender selects the emoticon
(ˆ_ˆ)
. The system extracts the evaluation of
(ˆ_ˆ)
from the senders database and estimates certain emo-
ticons that express a similar emotion from the recei-
vers datab ase. The sender th en selects emoticon (·∀·).
4 PRELIMINARY EXPERIMENTS
AND RESULTS
It is necessary to obtain an individuals im pression of
each em oticon to complete the proposed system. The-
refore, we conducte d two surveys: on e was about how
users use em oticons, and the other was about the va-
rious em otions users ascribe to an e moticon. In this
study, we used the emoticons selected by ( Kawakami,
2008) a nd common emoticon s determined by a web
questionn aire.
4.1 Survey 1: How Users Use Emoticons
We condu cted a survey about how users comm only
use emoticons. User s were asked 1) what c ommun i-
cation apps they usually used, 2) who their communi-
cation partners were and how frequently they commu-
nicated with them, 3) the average number of messages
sent pe r day, and the emoticons most fre quently used.
4.1.1 Subjects
We collected the answers to the survey from 37 pe-
ople with an average age of 22.6 years. The youngest
person was 22 years old, the oldest was 27 years old,
and the median age was 22 years. Further, the survey
sample com prised 15 males and 22 Females. In terms
of education, 28 had an engineering education and 9
had a humanities education. Twenty-four respondents
were students and 13 were employed. Thirty-two Ja-
panese, 4 Indian s, and 1 Chinese participated in the
study.
4.1.2 Results
Figure 2 shows the results for commonly used com-
munication apps, and Figure 3 shows the results for
the types of communicatio n partners and frequency of
communication. Table 2 shows the average number of
messages per day sent by the survey participants, and
Table 1 shows exam ples of their frequently used emo-
ticons. In this ta ble, colored c e lls indicate emoticons
used by more the n one subject.
4.1.3 Communication Partners and Frequency
As Figure 2 shows, all subjects use L INE, which indi-
cates that LINE is widely used as a common commu-
nication app lication. Table 2 shows that the majority
messages are sent between real friends and then inter-
net friends. Figure 3 shows that the frequency of com-
munication between real frien ds is every day. In con-
trast, the most common f requency of communication
between Internet friends is not at all and the next mo st
common frequency is every 2 or 3 days. This means
that there are two types of subjects, those who com-
municate with Internet friends frequently and those
who do not.