automaton whose states are the consistent subsets of
subformulas of φ. These two automata are run in par-
allel. Since the number of strategy specifications is
linear in the size of φ, the size of the tree automa-
ton is doubly exponential in the size of φ. Emptiness
checking for the automaton is polynomial, thus yield-
ing us a decision procedure that runs in double expo-
nential time. This is a modification of the procedure
presented in (Ramanujam and Simon, 2008b).
5 FUTURE WORK
In this work we present a sound and complete ax-
iomatization of a Strategy Logic, SL which is used
to model strategic reasoning in dynamic games with
simultaneous moves, in particular, in infinite repeated
normal form games. It would be interesting to see
the precise connection with the framework developed
in (Ramanujam and Simon, 2008b), in particular,
whether the strategy logic for turn-based games can
be embedded in the logic proposed here. Dually, we
could also consider the game tree as obtained by com-
position from a collection of “small” game trees con-
stituting subgames and strategies as complete plans
on them to ensure local outcomes. We may investi-
gate such ideas in dynamic games with simultaneous
moves, based on the work in (Ramanujam and Simon,
2008a; Ghosh, 2008).
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