mechanisms. To this aim, specific experimental tasks
have been developped. The proposed experimental
platform is equipped with an eye-tracking system to
collect specific eye movement data. Despite the gap
between the real and the virtual world, VR is an inter-
esting compromise between highly controlled experi-
mental situations and studies undertaken in a natural
setting. Indeed, VR makes it possible to associate a
controlled study of cognitive processes with situations
closer to everyday life by enabling an interaction with
the environment. In future, we plan to add more sen-
sors to get additional data such as physiological data
(EMG, ECG, and GSR) for a more in-depth analysis
of users behavior and performance.
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