Table 4: Example of worker inputs and bonus points.
Worker input Bonus points
Worker Degree of
agreement
Confidence
value
Difference
with
p(c
ik
|w)
Bonus
points R
u
The color of the apple is red.
u
1
0.9 0.9 0.084 77
u
2
0.8 0.3 -0.016 113
u
3
0.8 0.8 -0.016 134
u
4
0.7 0.5 -0.116 71
The color of the apple is green.
u
1
0.2 0.4 0.022 116
u
2
0.3 0.3 0.122 82
u
3
0.1 0.6 -0.078 90
degree of agreement values (see u
2
and u
3
in Table 4).
Since the confidence values are reflected in determin-
ing both p(c
ik
|w) and bonus points R
u
, if we assume
that a worker wants to gain more points, he will be
more motivated to input more plausible answers.
6 CONCLUSIONS AND FUTURE
WORK
This paper presented a method of refining knowledge
contents to be used with a conversation partner agent
for people with aphasia. Our proposed method deals
with such problems of knowledge contents as missing
words or questions. The information that revise the
knowledge contents is requested to be entered by a
user, and then the input data are refined by applying
the concept of gamified crowdsourcing.
Currently we are implementing a prototype as a
web application with conventional gamification ele-
ments such as a leader board or a badge system. We
plan to conduct evaluation experiments to show the
effectiveness of our proposed approach, especially
where a gamified approach can effectively provide
better incentives to workers.
In this paper, the conversation partner agent is
used as the target of our case study. The word retrieval
assistance process can be viewed as guessing an item
a user is consciously or unconsciously thinking of.
It can be viewed as recommending an item a user
wants through a series of questions and answers. The
proposed knowledge contents refining method can be
used for such kinds of applications. We also plan to
apply the proposed method to other application do-
mains.
ACKNOWLEDGEMENTS
This work was partially supported by JSPS KAK-
ENHI Grant Number 15K00324.
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