D-Move: Ten Years Experience with a Learning Environment for Digital Natives

Otto Petrovic

2017

Abstract

D-Move is a learning environment for Digital Natives, composed of different software modules and learning methods, mainly based on constructivist-connectivist learning theories. Digital Natives have the Internet as their mother tongue and probably require different learning approaches. D-Move started more than ten years ago with the aim to reach learning objectives in settings that are part of Digital Natives’ everyday life. The article shows the results of three different phases: Text messaging, multi-channel support and finally, expansion by a Delphi-based research environment.

References

  1. Alur, P., Fatima, K., Joseph, R. 2002. Medical Teaching Websites: Do They Reflect the Learning Paradigm? In: Med Teach, Vol. 24/No. 4, pp. 422-424.
  2. Anderson, J. R., Reder, L. M., Simon, H. A. 1996). Situated Learning and Education. In: Educational Researcher, Vol. 25/No. 4, pp. 5-11.
  3. BITKOM 2014. Keine Angst vor der Informationsflut aus dem Netz. Berlin.
  4. Bruner, J. S., 2009. The process of education. Harvard University Press.
  5. Davis, F., Bagozzi, P., Warshaw, P. 1989. 'User acceptance of computer technology - a comparison of two theoretical models', Management Science 35(8), 982-1003.
  6. Dodero, J.M., et al. 2015. ‚Learning Technologies and Semantic Integration of Learning Resources', IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10/No. 1, pp. 11-16.
  7. Foerster, H. von 1992. Lethology, A Theory of Learning and Knowing, vis é vis Undeterminables, Undecidables, Unknowables. In: Kristina Hooper Woolsey (ed.) Full Spectrum Learning. Apple Multimedia Lab, Cuppertino, pp. 88-109.
  8. Glasersfeld E. von 1995. A constructivist approach to teaching. In: Steffe L. P. & Gale J. (eds.) Constructivism in education. Erlbaum, Hillsdale: 3- 15.
  9. Handke, J., Schäfer, A. M., 2012. E-Learning, E-Teaching und E-Assessment in der Hochschullehre: Eine Anleitung. München.
  10. Hepp, A., 2011. Medienkultur. Die Kultur mediatisierter Welten. Wiesbaden.
  11. Hevner, A.R., March, S.T., Park, J., Ram, S., 2004. Design science in information systems research. MIS Q. 28, 1, p. 75-105.
  12. Jones, C., 2011. The Net Generation and Digital Natives: Implications for Higher Education. The Open University, Walton Hall, Milton Keynes.
  13. Klippert, H., 1991. Handlungsorientiertes Lehren und Lernen in der Schule. In: arbeiten und lernen/Wirtschaft. 1991, v 4, p 7-16.
  14. Kuhlmann, A. M., Sauter, W., 2008, Innovative Lernsysteme: Kompetenzentwicklung mit Blended Learning und Social Software. Berlin.
  15. Lee, M. J. W., McLoughlin, C., 2010. Web 2.0-Based ELearning: Applying Social Informatics for Tertiary Teaching. Hershey.
  16. Linten, M., 2009. Auf dem Weg zur Informationskompetenz: Portale und Datenbanken als Gegenpart zu Google & Co. Bildungsforschung.
  17. Loë, R. C., Melnychuka, N., Murraya, D., Plummerb, R., 2016. Advancing the State of Policy Delphi Practice: A Systematic Review Evaluating Methodological Evolution, Innovation, and Opportunities, in: Technological Forecasting and Social Change, vol. 104, p. 78-88.
  18. Meyen, M., 2009. Medialisierung. In: Medien & Kommunikationswissenschaft, 57. Jg./H. 2, S. 23-38.
  19. Petrovic, O., Kittl, Ch., Edegger, F. (2008): Learning by Pervasive Gaming - An Empirical Study. Ruy, H.; Parsons, D. (Ed.): Innovative Mobile Learning Techniques and Technologies. Idea Group Publishing; S. 60-80.
  20. Petrovic, O., Kittl, Ch., 2008a. Pervasive Games Education, in: Proceedings of the Euro American Conference on Telematics and Information Systems (EATIS 2008), Brasilia.
  21. Petrovic, O., Edegger, F., Kittl, Ch., 2008b. Entwicklung und Evaluierung einer Interaktionsplattform für massentaugliche Pervasive Games, Wirtschaftsinformatik, n. 4, p. 282-291.
  22. Petrovic, O., Brand, A. (Ed.), 2009. Serious Games on the Move. Springer Verlag, Wien.
  23. Petrovic, O., Harnisch, M., Puchleitner, Th., 2013. Creating an end-to-end information flow to enhance last-mile logistics, in: Proceedings of the 2013 International Conference on Advanced Information and Communication Technology for Education (ICAICTE 2013, China), p. 780-783.
  24. Petrovic, O., 2016. Design, Development and Evaluation of a Field Learning Video Blog, in: Proceedings of the 12th International Conference on Mobile Learning, Vilamoura, Algarve, Portugal, p. 51-58.
  25. Petrovic, O., 2017. D-Move: A Mobile COMMUNICATION based Delphi for Digital Natives to Support embedded research, in press.
  26. Rogers, E., 2003. Diffusion of Innovations, 5th Edition. Simon and Schuster.
  27. Siemens, G., 2005. Connectivism: A Learning Theory for the Digital Age, International Journal of Instructional Technology and Distance Learning, Vol. 2 No. 1.
  28. Tapscott, D., Williams, A. D. 2008. Wikinomics, How Mass Collaboration Changes Everything. New York.
Download


Paper Citation


in Harvard Style

Petrovic O. (2017). D-Move: Ten Years Experience with a Learning Environment for Digital Natives . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-240-0, pages 315-322. DOI: 10.5220/0006258103150322


in Bibtex Style

@conference{csedu17,
author={Otto Petrovic},
title={D-Move: Ten Years Experience with a Learning Environment for Digital Natives},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2017},
pages={315-322},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006258103150322},
isbn={978-989-758-240-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - D-Move: Ten Years Experience with a Learning Environment for Digital Natives
SN - 978-989-758-240-0
AU - Petrovic O.
PY - 2017
SP - 315
EP - 322
DO - 10.5220/0006258103150322