thus,
p
=
(
)
(16)
The vehicles i and j at the same x position sense the
same CBR; so:
=
=
(17)
Thus the allocated power is proportional to the speed
of vehicles. In other words, the NPC algorithm has
per vehicle parameter u
i
that every vehicle can
change it without communicating it with other
vehicles to meet its application requirement.
Besides, it is seen that there is fairness in power
amongst the vehicles that have the same application
requirement (in this example the same speed). The
parameter u
i
could be a function of acceleration,
deceleration….. so that the vehicles which are in a
status that needs to have a longer beaconing range,
can obtain this by adjusting their u
i
parameter, while
the CBR is controlled at the desired level.
Figure 5: Beacon power and CBR for a 1200 m track, with
vehicles which have different speeds of 0, 10, 15 and 20
m/s.
6 CONCLUSION
A distributed algorithm for congestion control, by
adapting BSM power for VANET, was proposed. The
algorithm is based on non-cooperative game theory
and it was indicated that it has unique NE for a large
number of vehicles. The algorithm was compared
with other power control algorithms and it was
indicated that it performs much better in terms of
fairness and band width usage. In addition, NPC can
meet the application requirements; it has per vehicle
parameter so that every vehicle can obtain appropriate
power for its requirement by adapting them, while
congestion is controlled.
In very dense traffic situations, vehicles might be
required to reduce both their beacon power and rate.
ETSI DCC proposes a joint beacon rate and power
control mechanism. However, several researches
have revealed that ETSI DCC suffers unfairness and
oscillation (Kuk, Kim 2014, Autolitano, Campolo et
al. 2013, Marzouk, Zagrouba et al. 2015). A joint
beacon rate and power control mechanism that does
not suffer such problems is the subject of the future
work.
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