Grace, M. (2009). Developing high quality decision-
making discussions about biological conservation in
a normal classroom setting. International Journal of
Science Education, 31(4):551–570.
Gutwin, C. and Greenberg, S. (1998). Design for indi-
viduals, design for groups: tradeoffs between power
and workspace awareness. In Proceedings of the 1998
ACM conference on Computer supported cooperative
work, pages 207–216. ACM.
Hadwin, A. F., Järvelä, S., and Miller, M. (2011). Self-
regulated, co-regulated, and socially shared regulation
of learning. Handbook of self-regulation of learning
and performance, 30:65–84.
Häkkinen, P. and Hämäläinen, R. (2012). Shared and per-
sonal learning spaces: Challenges for pedagogical de-
sign. The Internet and Higher Education, 15(4):231–
236.
Higgins, S., Mercier, E., Burd, L., and Joyce-Gibbons, A.
(2012). Multi-touch tables and collaborative learn-
ing. British Journal of Educational Technology,
43(6):1041–1054.
Hong, J.-L. and Chang, N.-K. (2004). Analysis of ko-
rean high school students’ decision-making processes
in solving a problem involving biological knowledge.
Research in science education, 34(1):97–111.
Hornecker, E., Marshall, P., Dalton, N. S., and Rogers, Y.
(2008). Collaboration and interference: awareness
with mice or touch input. In Proceedings of the 2008
ACM conference on Computer supported cooperative
work, pages 167–176. ACM.
Janis, I. L. and Mann, L. (1977). Decision making: A psy-
chological analysis of conflict, choice, and commit-
ment. Free Press.
Judge, T. K., Pyla, P. S., Mccrickard, D. S., Harrison, S.,
and Hartson, H. R. (2008). Studying group decision
making in affinity diagramming.
Kharrufa, A., Leat, D., and Olivier, P. (2010). Digital mys-
teries: designing for learning at the tabletop. In ACM
International Conference on Interactive Tabletops and
Surfaces, pages 197–206. ACM.
Kraemer, K. L. and King, J. L. (1988). Computer-based sys-
tems for cooperative work and group decision making.
ACM Computing Surveys (CSUR), 20(2):115–146.
Maldonado, H., Klemmer, S. R., and Pea, R. D. (2009).
When is collaborating with friends a good idea? in-
sights from design education. In Proceedings of the
9th international conference on Computer supported
collaborative learning-Volume 1, pages 227–231. In-
ternational Society of the Learning Sciences.
McCrindle, C., Hornecker, E., Lingnau, A., and Rick, J.
(2011). The design of t-vote: a tangible tabletop appli-
cation supporting children’s decision making. In Pro-
ceedings of the 10th International Conference on In-
teraction Design and Children, pages 181–184. ACM.
Ratcliffe, M. (1997). Pupil decision-making about socio-
scientific issues within the science curriculum. In-
ternational Journal of Science Education, 19(2):167–
182.
Roberto, M. A. (2009). The art of critical decision making.
Teaching Company.
Rogat, T. K. and Linnenbrink-Garcia, L. (2011). Socially
shared regulation in collaborative groups: An analy-
sis of the interplay between quality of social regula-
tion and group processes. Cognition and Instruction,
29(4):375–415.
Rogers, Y., Hazlewood, W., Blevis, E., and Lim, Y.-K.
(2004). Finger talk: collaborative decision-making us-
ing talk and fingertip interaction around a tabletop dis-
play. In CHI’04 extended abstracts on Human factors
in computing systems, pages 1271–1274. ACM.
Rogers, Y. and Lindley, S. (2004). Collaborating around
vertical and horizontal large interactive displays:
which way is best? Interacting with Computers,
16(6):1133–1152.
Seifert, J., Simeone, A., Schmidt, D., Holleis, P., Reinartz,
C., Wagner, M., Gellersen, H., and Rukzio, E.
(2012). Mobisurf: improving co-located collabora-
tion through integrating mobile devices and interac-
tive surfaces. In Proceedings of the 2012 ACM inter-
national conference on Interactive tabletops and sur-
faces, pages 51–60. ACM.
Seyed, T., Costa Sousa, M., Maurer, F., and Tang, A. (2013).
Skyhunter: a multi-surface environment for support-
ing oil and gas exploration. In Proceedings of the 2013
ACM international conference on Interactive table-
tops and surfaces, pages 15–22. ACM.
Shen, C., Everitt, K., and Ryall, K. (2003). Ubitable: Im-
promptu face-to-face collaboration on horizontal in-
teractive surfaces. In International Conference on
Ubiquitous Computing, pages 281–288. Springer.
Siegel, M. A. (2006). High school students’ decision mak-
ing about sustainability. Environmental Education Re-
search, 12(2):201–215.
Sugimoto, M., Hosoi, K., and Hashizume, H. (2004).
Caretta: A system for supporting face-to-face col-
laboration by integrating personal and shared spaces.
In Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems, CHI ’04, pages 41–48,
New York, NY, USA. ACM.
Uskola, A., Maguregi, G., and Jiménez-Aleixandre, M.-P.
(2010). The use of criteria in argumentation and the
construction of environmental concepts: A university
case study. International Journal of Science Educa-
tion, 32(17):2311–2333.
Vauras, M., Iiskala, T., Kajamies, A., Kinnunen, R., and
Lehtinen, E. (2003). Shared-regulation and motivation
of collaborating peers: A case analysis. Psychologia,
46(1):19–37.
Volet, S., Vauras, M., and Salonen, P. (2009). Self-and
social regulation in learning contexts: An integrative
perspective. Educational psychologist, 44(4):215–
226.
Wallace, J. R., Scott, S. D., and MacGregor, C. G. (2013).
Collaborative sensemaking on a digital tabletop and
personal tablets: prioritization, comparisons, and
tableaux. In Proceedings of the SIGCHI Confer-
ence on Human Factors in Computing Systems, pages
3345–3354. ACM.
Supporting Decision-making Activities in Multi-Surface Learning Environments
81