that crowdsourced content can sometimes as
desirable as, or even superior to professional or
commercial efforts. These differences may not be
clearly quantifiable but qualitatively accounting for
a wider range of use-cases.
The next step after this pilot study is to explore
further possibilities of co-creative game
development. We have seen lately a great success in
popularity of serious games. This has happened due
to more advanced tools for computer game
development, more accessible playing platforms
such as laptops, tablet computers and smartphones,
and raise of the popularity in online gaming.
As more online learning possibilities, and wider
range of serious games is required, serious game
development processes will gain more importance.
Methods of co-operative development for non
information technology professionals should
therefore be developed and tested.
The computer game developed in this project
will be released as an open source software later in
2017.
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