6 DATA COLLECTION AND
ANALYSIS
a) Questionnaire to Determine Students’
Attitudes and Perceptions on Facebook
Use
A validated questionnaire was used to determine
attitudes and perceptions of students on the use of
Facebook to accomplish the video upload
assignment. The results are presented in section 10.
b) Data Analysis
The qualitative data collected was analyzed by
reading individual responses as summarized in 10.1.
The quantitative data collected was analyzed using
MS Excel to total up the number of responses on
each question as presented in table 2.
7 RESULTS
The researchers created a Group page in Facebook
for students taking OS course unit. Through the
group students had discussions, commented on
posts, posted videos, links, uploaded and shared
created videos. The task required students to create a
video, using mobile phones or cameras, installing
OS and uploading it to the group to enable peers
interact, critique it and learn from one another in the
process. They learnt by doing, by creating the video,
from peers, lecturers, and content uploaded by peers
and lecturers which promoted use of educational
technologies for learning and teaching. It was
important to use Facebook because it affords
students the ability to communicate, interact, and
collaborate which enabled them to put knowledge
into practice in a new context.
BDT helped understand that students needed to
attain higher levels of thinking skills to enable them
acquire practical skills. Therefore, it was necessary
to create learning activities that make students put
knowledge into practice to develop hands on skills.
BDT was applied to train students holistically to
attain knowledge, skills and attitudes, which
addressed all levels of three domains. Students were
trained from lowest to highest levels of the BDT by
teaching them theory about installing an operating
system and virtualization in an introduction lecture,
which enabled them to gain skills at lower levels of
Remembering and Understanding. At ‘Applying’
level digital activities were carried out by students
during video creation and upload on Facebook.
Activities that enabled ‘applying’ include
demonstration by video, collaboration by students
interacting and sharing ideas, playing and editing.
Digital additions include commenting and
reflecting, reviewing, posting, moderating,
collaborating and networking, testing (alpha and
beta) and validating. The activities that promoted
this level include chat rooms, discussions,
collaborating tools, camera, searching, presentation,
recorders, posting, collaborating and networking.
Students attained ‘Evaluating’ level by commenting,
posting, testing, and experimenting during the task.
The creating level involves designing, constructing,
planning producing, inventing, devising and making
the video which students acquired during video
creation, editing and upload on Facebook.
The students put together their ideas from
research on VM and OS installation, and created and
posted the video on Facebook. Facebook was used
as a tool for collaborating and sharing or publishing
the video, therefore, HOCS were achieved in the
task. Students did the assignment practically, which
enabled them gain skills at higher levels of Analysis,
Applying, Evaluating and Creating. This helped
students to practically install the OS onto VM
thereby applying knowledge into practice. Ensuring
that students produced video as a final product
enabled them to gain ‘creating’ skills, at the highest
level of taxonomy, therefore practical skills were
attained to address industry needs of putting
knowledge into practice. Therefore, before students
created the video, they had to remember, understand,
apply, analyze and evaluate it. Collaborating,
commenting, posting, networking, chatting, texting,
reviewing, questioning, replying which are
collaboration spectrum of BDT at all levels of
cognitive domain happened. For effective learning,
students required skills of interaction and
engagement provided by the platform because it
affords collaboration and communication needed for
uploading and presenting video recording, sharing
ideas, and commenting on peers’ videos to enhance
the learning process.
Facebook has facilities which introduced agents
that increased interaction, it is not dependent on
institution’s infrastructure and empowers both
educator and student. Students also have face-to-face
interactions with lecturers and peers as emphasized
by Anderson’s (2008) interaction framework for
effective learning. Students interacted and
‘followed’ their mentors and society leaders who
influenced learning. Facebook promotes innovative
and transformative learning. Students were involved