Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System
Jan Simon, Georg J. Schneider
2017
Abstract
The papers describes the implementation of an interactive math learning system using the game engine Unity3D. We will focus on the implementation aspects of interactive learning systems using this game engine, since the game development approach as well as the use of this specific game engine bring along several benefits, like device independence and reactivity.
References
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- French, A. M., Guo C., Shim, J.P. 2014, Current Status, Issues, and Future of Bring Your Own Device (BYOD), Communications of the Association for Information Systems: Vol. 35, Article 10.
- Ng, W., 2015, Mobile Learning: BYOD and Personalised Learning, in: New Digital Technology in Education, Springer International Publishing, 2015, pp. 171-189.
- Potts, J., Hildebrandt, N., Gordon, J., Castillo, C., 2014, JavaFX, Getting Started with JavaFX, Oracle Corporation, Release 8, E50607-02.
- Schneider,G., Ubl, I., 2016, Suremath, User study and related (re-)implementation of a multitouch application for learning math, in Proceedings: CSEDU 2016 - 8th International Conference on Computer Supported Education, Rome, Italy, 21. - 23. 4. 2016.
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Paper Citation
in Harvard Style
Simon J. and Schneider G. (2017). Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-239-4, pages 411-417. DOI: 10.5220/0006332204110417
in Bibtex Style
@conference{csedu17,
author={Jan Simon and Georg J. Schneider},
title={Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2017},
pages={411-417},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006332204110417},
isbn={978-989-758-239-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System
SN - 978-989-758-239-4
AU - Simon J.
AU - Schneider G.
PY - 2017
SP - 411
EP - 417
DO - 10.5220/0006332204110417