and minimum pressure. On the X axis is given the
contraction of active muscles bundle.
Figure 11: Amendment the joint components of ΔQ, Q
d
, G,
Q
max
, in the shoulder joint at cable force of 50 N.
5 CONCLUSIONS
In this paper, the design of an active arm exoskeleton,
aimed at human interaction with virtual environment
is presented. In the work, a mechanical model of the
exoskeleton arm, as haptic device is built up and
impedance control scheme is selected for force
refection at the arm. The design of a grounded
exoskeleton prototype with low mass/inertial
characteristics is revealed in the paper. To ensure
natural security in the interaction, a driving system
based on braided pneumatic muscle is selected.
Antagonistic drive system for each joint is shown,
using pulley and Bowden cable transmissions.
An approach for joint moments control by
antagonistic interaction of bundles with different
numbers of pneumatic muscles is presented.
Computer experiments have been carried out to
provide force reflection by VR, according to scenario
of virtual gymnastics. The conducted simulations
show the possibility of developed exoskeleton to
provide impact strength of 50 N on the hand of the
operator. Experiments with real exoskeleton
prototype were conducted with volunteers, where
they evaluate their feelings and their embodiment in
a virtual scene. Additional measurements and
evaluations of physical quantities are going to be
performed.
ACKNOWLEDGEMENTS
This work was funded by the European Commission
through FP7 Integrated Project VERE - No. FP7 -
257695 and by Bulgarian Science Found, Call: 2016,
through Project AWERON – DN 07/9, to which the
authors would like to express their deepest gratitude.
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ICINCO 2017 - 14th International Conference on Informatics in Control, Automation and Robotics