We obtained some specific suggestions about
possible improvements of the UI (e.g., they asked
for a "pictorial" representation of the relations
among people, organizations and groups), but the
overall feedback was definitely positive: in summary
they said that with respect to traditional access
tools for online archives they are used to the
application provides a much richer, more flexible,
and more interesting way to discover: (a)
relationships between people, events and places; (b)
relevant historical resources, otherwise hidden in the
archive shelves.
6 CONCLUSIONS
In this paper we presented a web-based prototype
enabling user to navigate through historical events,
people and places linked to archival resources. The
richness of the navigation experience is based on the
semantic representation of the resources content,
grounded in the HERO ontology and stored in a
RDF triplestore.
As already mentioned (Section 5), we are
working towards two enhancements supporting input
to the semantic knowledge base, i.e., automatic
event extraction from texts (Rovera, 2016), and
crowdsourcing approaches. Moreover, as mentioned
in Section 4, we are implementing a set of RESTful
API that will enable third party applications (e.g., in
the educational and touristic fields) to reuse our
semantically enriched metadata.
A further enhancement of the semantic
knowledge base is the possibility of linking our
metadata to open dataset such as GeoNames
(www.geonames.org) and DBpedia
(wiki.dbpedia.org). However, in this respect, it is
worth noting that, given the very specific domain
and the relatively fine-grained representation of
events, a lot of entities in our triplestore (events
themselves, but also places and people) are not
present, even in huge datasets like GeoNames and
DBpedia; so, the linking is interesting but limited.
Finally, the UI itself could be enhanced by
exploiting more advanced Information
Visualizations tools and techniques. In particular, we
are exploring the possibility of using interactive
graphs to graphically show the relations among
people, providing users with a picture of the social
network of the players.
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