solutions, optimal under the compliance with the tar-
get illumination level, and the consumption of elec-
tric power. However, for designing an accurate in-
terior illumination and able to not be glare nor inad-
equate, it is needed to optimize multiple constraints,
often conflicting, which make hard the use of classical
computational methods. Thus, a multi-objective ge-
netic algorithm has been developed for interior light-
ing design, with the main aim to (1) optimize the level
of luminous intensity, and (2) maximizing the energy
saving. Moreover, a clustering of solutions approach
has been also developed, in order to reduce the search
space and the Pareto front, helping, then, the deci-
sion maker in the choice and selection of the more
appropriate illumination. In combination to NSGA-
II, the proposed computational tool is based also on
a 3D graphic software, that is Blender, for providing
a rendering engine for direct illumination and repro-
duce the architectural space to be lighted. Two dif-
ferent case studies have been considered in order to
evaluate the accuracy, and efficiency of the illumina-
tion produced, based on different complex shapes of
the architectural interiors (irregular and non-convex),
which make harder the design of an uniform illumina-
tion distribution. Finally, from the analysis of the sev-
eral experiments performed, the presented algorithm
has showed to be a suitable and effective tool for in-
terior lighting design in a variety of different environ-
ments.
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