Human-centered Design Model in the Development of Online
Learning Tools for International Security Training
CASE IECEU New Media based Learning Application (NMLA)
Kirsi Hyttinen
Research and Development Unit, Laurea University of Applied Sciences, Vanha maantie 9, Espoo, Finland
Department of Information Technology, Cognitive Science, University of Jyväskylä, Finland
Keywords: Human-centered Design, Human-technology Interaction, Technology Solutions, Learning Environments,
Online Learning, e-Learning, Peacebuilding, Crisis Management, Security Training, International Security.
Abstract: A need to enhance online training solutions among peacebuilding and conflict prevention actors in the field
of international security has been addressed in order to raise the collaboration, information sharing and
provide more effective training. The implementation of educational technologies is inherently difficult
especially if it is technology driven. This paper presents the idea of human-centered design approach in line
with the principles of human-technology interaction in order to tackle the possible training challenges that
may occur in the development and implementation of online and Elearning environments for adult students.
As part of research and development project, the design case for peacebuilding and crisis management
online-based training was conducted and studied. The case study showed that before providing the
technological solutions there is a need in dept analysis on the requirements as well as iteration of
algorithms. Moreover, functionality and completeness of the instantiations, such as services, raised the
motivation among the user community. The created human-centred design model for the learning
environment development processes supports to meet not only with current training needs in security but
also in identifying which parts of education and training can be facilitated by technology.
1 INTRODUCTION
Department for International Development (2005)
listed 46 countries considered fragile states, in which
870 million people, or 14% of the world’s
population live and 250 million children worldwide
has no access to education (UNESCO, 2014). The
new threats from weak states, asymmetric conflicts,
organised crime, and terrorism, traditional
peacekeeping has frequently given way to complex
peacebuilding in protracted conflicts. These kinds of
global challenges and threats have led to the
complexity of crisis and conflicts. It has been argued
that international community needs to focus more on
strengthening the emerging fragile or unstable state
with preventive activities in early stage (IECEU-
project, 2016. D1.2). The Lisbon Treaty highlights
conflict prevention as key objective for EU’s foreign
policy and external relations (Treaty of Lisbon,
2009). The conflict prevention has been part of EU’s
Common Foreign and Security Policy (CFSP) and
the development of European Security and Defence
Policy (since 2009 the Common Security and
Defence Policy, CSDP) with the aim of the EU to
take action through its capacities in conflict
prevention and crisis management. The complexity
of EU engagement and current conflict and crisis
areas requires continuously assessment on the
effectiveness of different conflict prevention and
crisis management activities (see for example
European Parliament, 2012) also training and
technology. The development of the international
community’s perception has changed towards
international security, shifting from robust
peacekeeping towards the stabilization of fragile
states via conflict prevention and peacebuilding.
(Morton and O’Hagan, 2009).
At the same time, around 80% of the world’s
population will have mobile connectivity and 60%
will enjoy broadband access. Like any use of
technology in the classroom, there is a need to unify
content, technology and pedagogy (Mishra and
Koehler, 2006). The digital possibilities enable the
Hyttinen K.
Human-centered Design Model in the Development of Online Learning Tools for International Security Training - CASE IECEU New Media based Learning Application (NMLA).
DOI: 10.5220/0006559902750282
In Proceedings of the 9th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management (KMIS 2017), pages 275-282
ISBN: 978-989-758-273-8
Copyright
c
2017 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
learning distribution around the globe online (Zhang
et al, 2004, p. 75-79) and already in the beginning of
21
st
century the online learning as a field has been
described as complex, diverse, and rapidly evolving
(Anderson and Elloumi, 2004). Technology has a
significant influence on teaching and learning
processes and the technology has re-organized the
human life, communication and learning (Siemens,
2004). Due to current trends, Information
Technology (IT) tools and resources have significant
influence on teaching and learning processes
(Sevillano-García and Vázquez-Cano, 2015. p. 106-
118). With its potential for providing flexible access
to content anywhere and anytime, it has become
popular worldwide (IECEU –project, 2016. D5.2)
and can benefit local counterparts as well as
peacebuilding organisations. Information and
Communication Technology (ICT) can provide the
access to education and enhance the ability of minor
and vulnerable groups to attend to education and
training (Gulati, 2008).
Even with the opportunities that technology can
provide, the researchers have seen the implementa-
tion of technology-supported collaborative learning
environments as a challenge (Zheng, 2014. p.357).
In addition, there is a need for academic practice-
based design research when developing learning
tools (Leinonen, 2010). Like any use of technology
in the classroom, there seems to always be a need to
unify content, technology and pedagogy (Mishra and
Koehler, 2006). The Web 2.0 offers features, which
are not always considered with human learning
processes. Moreover, the flexible media options of
digital environments are not currently fully
benefitted in e-learning contexts (Clark and Mayer,
2016). It has been argued that the online learning
should move beyond from traditional Learning
Management Systems (LMS). Sevillano-García and
Vázquez-Cano (2015) argue that “institutions need
to orientate methodologies toward the use of new
mobile devices, from the possibilities offered
primarily through open educational resources
(OERs) distributed on wikis, blogs, mash-ups,
podcasts, social software, virtual worlds, personal
learning environments (PLEs), massive open online
courses (MOOCs), and other emerging online
practices”.
These identified needs, challenges and
recommendations provide the basis for this research
and online learning application case study. Human-
Technology Interaction (HTI) with its broadest sense
covers forms of interaction between technical and
human interfacts and includes all roles in to the
design process (Saariluoma et al., 2016, p.2). This
approach could be benefitted in the online training
of peacebuilding and conflict prevention.
1.1 Objective and Purpose
Overall purpose of this paper is to analyse the
learning technology that could be utilized for the
peacebuilding and international security training. In
order to tackle the challenges with learning
technology, this study aims to provide the
understanding between human and learning
technology interaction. This study provides the
analysis of the findings in the design and
development of New Media based Learning
Application (NMLA) during Improving the
Effectiveness of the Capabilities in EU conflict
prevention (IECEU) –project in years 2015-2017.
Finally, this study provides a human-centered design
model for the development of Elearning solutions
and information sharing especially for adult
education purposes in the field of international
security, peacebuilding and conflict prevention.
Ideally this will finally lead to research on
successful implementation of online training
initiatives in the field of international security and
peacebuilding. The research purpose is to support
the educational capacity building that concentrates
to the societal education structures and enhancing
the protection and successful delivery of education
in online basis according to the principles of
effective human technology interaction.
2 HUMAN-TECHNOLOGY
INTERACTION IN CHANGING
LANDSCAPE OF TRAINING
The technology has re-organized the human life,
communication and learning (Siemens, 2004). In
practice, the learning takes place partially or entirely
over the Internet. With its potential for providing
flexible access to content anywhere, it has become
popular worldwide. The computers made the
delivery of education possible and the material were
able to deliver both print and electronical media.
(Moore, 1990). The online learning includes
different sets of learning applications, web
resources, web-based applications and new
collaboration technologies. Moreover, new type of
hybrid approaches regarding online learning
activities are increasing. (Means et al, 2009). The
term distance learning evolved towards online
learning, virtual learning, e-Learning, mediated
learning, web-based learning etc. (Conrad, 2002, p.
1-19). In the European countries especially tablets
and smartphones are considered as an important
development on the field of education (Eimeren and
Frees, 2012). From the pedagogical point of view,
the higher education institutes benefits of e-learning
e.g. by revision of teaching methods, monitoring
study progress and student learning, interactive
collaboration among students and by enhancing
learning and teaching in foreign languages (Gaebel,
M. and al. 2014). In 21 century, the theoretical
insights have raised the collaborative practices in
online learning (Siemens, 2004). Dalsgaard (2006)
argues that social software tools can support a social
constructivist approach to elearning by providing
students with personal tools and by engaging them
in social networks, thus allowing learners to direct
their own problemsolving process. He points out
that e-learning should move beyond from Learning
Management Systems (LMSs).
The technologies in digital context enable new
ways of narrating contents. The users are actively
involved to building the content to different media
and channels. (Katz, 2013. p. 129-133). It has been
also argued that collaborative learning tools can be
used from both a cognitive constructivist and social
constructivist perspective (Bonk and Cunningham,
1998, p.35). It has been issued that the design of
learning environments can be based on the learning
objective, target audience, access (physical, virtual
and/or both), and type of content (Moore and
Dickson-Deane, 2011. p. 129). Different technology
applications are used to support different models of
online learning. Ideally, the online learning
components are combined or blended with face-to-
face instruction, in order to provide more learning
outcomes. (Means et al, 2009). The engagement in
Web 2.0 environments provides more avenues for
selfrepresentation, expression or reflection and
more organized forms of collaboration and
knowledge building. Web 2.0 tools can support
associative pedagogies and be used effectively in
terms of providing structured guidance through tasks
and through provision of effective and timely
feedback. (Conole and Alevizou, 2010). New media
and technology resources are based on principles of
mobility, collaboration and active participation.
Ubiquity and mobility become recurrent principles
for educational performance in this century.
(Sevillano-García and Vázquez-Cano, 2015).
The overall purpose of human-centered design is
on making systems or applications easy to use (ISO,
1999). Jounghyun (2015) defines the goals of
Human–Computer Interaction (HCI): (a) functional
completeness, (b) high usability, (c) aesthetic appeal
and (d) compelling user experience. Firstly, the
research interest can focus on technology-driven
design with emphasis on products, systems or
interphases. Secondly, the human-center or human-
driven approach is seen as important as technology-
driven. Further, the Human-Technology Interaction
(HTI) research aims to support the design and
develop usable technology for humans. The most
emphasied aspect of HTI has been that difficult-to-
use technology is easily rejected and weather people
find it easy to use the systems and products
(Saariluoma et al, 2016) and people should know
how to use the products, services or systems. (Leikas
2008). Despite the early focus of HTI has been how
to design interaction and implement interfaces for
high usability, it has been used for specific user
community. The critical components of successful
integration of technology innovations within
education and training settings and influences the
adoption rate of such technologies are transparency
in user interface design (Charalambos et al, 2004).
3 METHODOLOGY
In the research and development program of IECEU
(H2020) –project, the methodology concept and
quality assurance system for technology systems
were created by co-created methods in early stage of
the project, in the year 2015. The group of
developers, IT specialists and researchers worked
together during years 2016 and 2017 and design
process included the engagement of end users.
This particular study followed the principles of
Design Science Research (DSR) approach and
focused on the HTI during the design and
development of online learning solution for EU
conflict prevention and international security
training. DSR approach has been used for develop
and evaluate IT artifacts in order to understand,
explain and improve them. Artifacts within DSR are
constructs (vocabulary and symbols), models
(abstractions and representations), methods
(algorithms and practices) and instantiations
(systems and services). (Hevner et al., 2004). This
paper analyses the design and development process
of IECEU New Media based Learning Application
(NMLA) and findings from the data collection by
end users. The overall framework of NMLA
included the selection of pedagogical approach,
technology in design of NMLA, understanding of
new media interactive solutions and intercultural
competences.
The selected user community representatives
participated to participatory learning application
testing and provided the self-assessment on the
learning and evalauted the application interface. The
test groups consisted of both men and women of
different age. The majority presented experienced
academic researchers from different disciplines. The
participants were divided into three groups: group of
educators, professors and trainers (n=5), a group of
end user experts (n=14) and higher education
students (n=43). Firstly, each participant tested the
NMLA with use of device (mobile, iPad or laptop)
and answered to the survey. The survey included
multi-choise and open questions and the results were
analysed through quantitative and qualitative
methods. Secondly, the discussions around user
experiences were facilitated. The survey gathered
the first impressions and user experiences. The
discussions focused on analysing the learning
objectives and relevance of the NMLA with end user
needs in peacebuilding training.
The researchers analysed the interaction between
users and the different devices (PC, laptop, mobile
devices) based on research findings and
observations. The findings were further tested
(triangulation) in the discussions with the selected
key representatives in order to further improve the
learning application. The collected information was
then assessed and fed into development process
3.1 Design Case: IECEU Learning
Application
The purpose in the NMLA was to transfer the
original IECEU (Improving the Effectiveness of
capabilities in EU conflict prevention, H2020) –
project research findings and identified good
practices in the online format. In order to the learn of
key competences needed in the field of crisis
management and peacebuilding, the NMLA was
developed. The objective of the tool was primary to
exhibit the selected eight IECEU case studies and
further disseminate the findings of the comparative
analysis. Secondly, the development aimed at
creating an interactive training tool which could be
used in various crisis management training or as a
basis to introduce the new Common Security and
Defence Policy (CSDP) personnel to the roots and
dynamics of different conflicts either in their future
deployment areas or in general. During the
development process it was identified that the tool
can also be used among the larger audience of
stakeholders and other communities of interest (civil
servants, trainers, higher education, students etc.)
The IECEU NMLA offers a complimentary tool to
enhance the knowledge of a broad end-user audience
on themes related to selected crisis case studies and
crisis management decision making and planning.
The term new media was used to differentiate
between old media (print press, TV, radio) and the
new information technology based media. The
learning content is also supported by the social
media and rich digital contents as selected
algorithms. These algorithms often include
interactive elements and possibility to communicate
and provide feedback. Examples of new media
include websites, games, augmented reality,
multimedia and various learning platforms. (IECEU,
2017, D5.2). This also because in spite of the
presented benefits Eearning can provide to various
training, “digital tools do not substitute face-to-face
methods, but complement them by enabling more
constant interaction with users and lowering certain
users’ participation thresholds.” (Friedrich, 2013).
Figure 1: The framework of IECEU NMLA (IECEU,
2017, D5.2)
3.1.1 Instantiation: The Context for Service
The selection of service as part of instantiation
process was clarified after the analyses on the
context of use in early stage of design and
development. The project reseachers and developers
interviewed, made observations of the context and
participated to project workshops in order to build
comperehensive picture of the context. The special
attention was addressed to functional completeness
in this solution design process. Moreover, the
criteria for the solution selection was that the
platform needed to based on open source code
featuring desired functions: options for gamified
learning, mobile friendly (meaning a website or web
application that displays correctly in mobile
devices), multi-browser compatible (meaning that it
must be displayed correctly in multiple browsers).
The platform can be easily gamified with artifacts
such as badges, user scoring, certification awards
and H5P module integration, all of which are pre-
installed in the package or obtainable via the free
app store. H5P is an extension developed for
WordPress, Moodle and Drupal from a separate
organization that is used to gamify Elearning with
ease, all done in HTML5, including video quizzes.
The NMLA, which can also be downloaded to
laptop, tablet or mobile phone, could be utilized as a
part of the training conducted in fragile and crisis
areas. The IT instantiations were identified by the
developers. The service as instantiation was selected
with in depth understanding of the context, end users
and other requirements.
3.1.2 Construct Framework: Vocabulary
and Symbols
After instantiation, the key end users and
stakeholders of NMLA were analysed by the project
expert group. The IECEU Advisory Board provided
further guidance and support to understand key
training and education providers that may benefit
with the use of learning application in the future.
IECEU NMLA focused on European security and
defence network training initiatives as well as higher
education institutes and university. The research of
IECEU built the overall constrcuts for the NMLA in
line with end users’ vocabulary and symbols. The
learning objectives and outcomes were set according
to the needs and gaps identified during the IECEU –
project research. The end users group discussions
supported the identification of current training needs
that technologies could support. Learning objectives
are regognised among the training and education
community and they provided the contruct
framework for NMLA.
3.1.3 Quality Assurance Requirements
The requirements for the NMLA were also set in
IECEU Quality Assurance plan according to
technology development. At this phase, the designer
analysed wheather the instantiation, constructs and
representations were in line with quality assurance
requirements.
3.1.4 Iteration of Methods (Algorithms and
Practices)
There is a possibility to organize the technology
supported learning and training in decentralized or
centralized way (IECEU -project, 2016. D5.2). The
methods were agreed by the designers with
understand of algorithms and practices. It was
decided to use cartoon like visualisations from one
hand to keep the developing and programming time
manageable and on the other hand rather flexible to
accommodate any possible changes. Also the field
of international security and peacebuilding support
the use of animations rather than authentic pictures
or videos. Although the serious topic of crisis
management is linked to human suffering, the
visualisations were preferred to keep light. Finally,
perhaps most importantly, peacebuilding and crisis
management topics are often sensitive.
3.1.5 Models: Transfer of the Content
The research studies and analysis (content) were
transferred to rich digital online learning content.
Instead of written texts, the learning content finally
included more visual solutions such as videos,
animations, gamified quizes, and other more visual
material. These representations of information
provided the key models for NMLA design.
3.1.6 Evaluation and Assessment
In order to guarantee a systematic and comprehensive
assessment of the NMLA and its impact, IECEU
Consortium representatives conducted different types
of evaluation that correspond to the four levels:
NMLA evaluation by the producers, NMLA evalua-
tions by the users, In- and Out-Tests for the users and
possibly a NMLA Impact Evaluation Mission (IEM).
The evaluation of NMLA against the requirements
(needs, gaps, curriculas) included the analysis based
on the end users and quality assurance review. The
end user groups finalised the testing, completed the
individual survey and attended to group discussions.
The data collection led to analysis to further improve
the NMLA. The most important step from the
pedagogical point of view in the development process
of NMLA was to test and assess the learning out-
comes when using the tool in trainings and education.
Before and after the use of NMLA, their knowledge
and skills were tested to identify the first learning and
development. The final learning outcomes will be
further identified in the real life context.
4 FINDINGS
Firstly, the findings of the case study interviews of
experts working currently in the conflict setting
(IECEU Case Studies) corroborated the assumption
that up until now eLearning and learning applica-
tions have been not been broadly and systematically
utilized in the peacebuilding training. The main
shortfalls in the EU conflict prevention and
peacebuilding training focus on information sharing
and the content of Elearning modules. The general
findings of the NMLA design elaborated
experiences of NMLA use by end users. Especially
the evaluation and assessment phases gave valuable
feedback for the NMLA design process and its
further development. The survey findings identified
the benefits and shortfalls of initial version of
NMLA by end users. The introduction of the NMLA
(landing page) paid crucial role in motivation of the
users. The higher motivation raised the level of
continuing the use of service. The users described
the functionality and completed interface of NMLA
to support their active use of service. For the master
level higher education students the content was seen
rather advanced and hard to understand. It was
identified that higher education students were not
identified as key end users in construct framework.
The qualitative analyses pointed out that experts
experienced positively the rich media contents,
especially visualisations and video animations. The
positive implications were addressed on succesful
descriptions of the challenging and culturally
sensitive topics of peacebuilding. The methods and
algorithms used were seen easy to understand.
In the group discussions it was observed that the
content of peacebuilding training material must be
updated and changes must be completed to the
application in line with the global situation. It was
addressed that research could contribute to online
training with providing new knowledge and updated
content. NMLA enabled learning taking place by
adapting knowledge via different methods such as
reading, watching, and hearing. There was also a
possibility to use learners’ earlier experiences and
knowledge and combine them with NMLA content.
Opposite than teacher-centered pedagogy, the
learner-centered pedagogy acknowledges students’
needs, ability and learning styles (Weimer, 2013).
The digital rich media contents were identified
motivating compared to traditional learning
contents. The survey findings described how video
scenarios described well the conflict setting (24
mentions) and enabled the possibility of problem-
based learning. The gamification features (stages,
certification) raised the learners’ motivation when
the objective was clearly mentioned. The shortfalls
of NMLA were discussed in both end user groups.
Massive reading materials (such as research articles
or research reports) were analysed challenging to
adapt by the learner during learning process.
Moreover, the necessity of the possibility for
feedback and reflection was underlined in order to
ensure learning. The researcher observed that
the learning tool must be easy to use in order to
ensure positive learning experience through
technology. Most of the users (17 out of 19) felt the
NMLA easy to use. The clear navigation and
structure help to ensure humans interacting with
learning tools. The end users using only mobile
devices paid attention to scaling of the learning
content such as videos. As an additional key finding,
the user group that did not receive the information
on how to use the learning application, mainly
produced feedback on clarity of navigation in the
platform. From the HTI point of view, it can be
discussed that human aims to receive the guidance
on how to use the technology solutions before the
actual use. The clear navigation helps the learner to
focus on learning rather than guidance. The
relevance of guidance to be available for online
learning tool users would be beneficial to further
study. According to the interviews, the practitioners
of peacebuilding and conflict prevention mainly
look for technical instatiantions for training that are
ease to use without any further guidance needed.
During the NMLA design, the The Human-
Centered Model for Online Learning Tool Design
was created. The case study of IECEU NMLA
design and development provided an overall model
for successful online learning tool development,
which follows the principles of DSR, human-
centered design and successful human-technology
interaction. The online based and new media
supported educational tools aim to reach well the
end user needs and ensure several learning methods.
It was identified that if different communities of
practice are engaged through test, review and
feedback during the design, it will provide
motivation and possibility to better integrate online
tools for training. Figure 2 presents the Human-
Centered Model for Online Learning Tool Design.
Figure 2: The Human-Centered Model for Online
Learning Tool Design (Hyttinen, 2017).
5 CONCLUSIONS
The education technology accesses the people to the
larger community and provides learning
opportunities via online solutions for people in a
cost effective way. As a conclusion of this study, it
can be suggested that the development of online
learning and education tools for peacebuilding
should follow the principles and theories of adult
learning and human-technology interaction. This
study argues that human-centered approach supports
with better interaction between human and
technology. This study shows the benefits of
considering Human-Technology Interaction (HTI) in
the development of learning solutions for
international security, conflict prevention and
peacebuilding. The importance of the interaction
was observed high especially when the motivation to
use technology in learning is in low level. The
commitment of end users may support the
engagement of human to continue the use of
services. Saariluoma et al (2016, p.148) discuss the
motivation beign rather relevant in explaining the
use of technologies by human. This study showed,
the functional and completed user interface was seen
important to raise the motivation. A relation of the
motivation to use of learning tools could be further
assessed among different communities.
Before development of the online solutions it is
suggested to conduct in dept analysis on the current
needs and requirements, context as well as end
users. Therefore, I argue that implementation of
educational online technology should focus more on
user centric approach and Data Science Research.
The created model for development process of
learning tools support to meet with current training
needs and to identify which parts of education and
training can be organised in an online learning basis
the most effectively. Moreover, the model supports
when seeking the services for online learning. The
emphasis must also focus on transfering the learning
content to rich online format (videos, animations,
gamified solutions). Also, blended training possibly
consisting feedback and interaction with a trainer,
teacher or mentor deepen the understanding of the
learner and/or users of the content. It would also
provide a fast way to collect feedback to improve the
content or functionalities of the platform further.
Instant hot-wash-up with a trainer/mentor could be
considered beneficial in order to deepen users’
understanding and learning as well as to identify
possible knowledge gaps to be covered better in
various training activities. Based on this paper
analyses and desk study, there is still need for deeper
analysis regarding online education possibilities in
conflict prevention and crisis management training
and education, such as:
1) How can the online learning solutions more
effectively be implemented in current
training and education practices?
2) How will the artificial intelligence and
machine learning affect to the training and
information sharing in international
security?
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