Figure 2: A) Grape stomping; B) Rabelos VR; C) Toboggan; D) Exerfado.
challenges such as the presence of distractors and
the need to follow recipes of different types of
grapes.
Rabelos VR – Inspired in the Portuguese city of
Porto, this game features the historic Rabelos boats,
used to transport wine down river. Users control the
boat and must collect wine barrels from the river
side docks while avoiding obstacles, see Figure 2 B).
The main training component is upper limb
muscular strength which is promoted by the need to
do a rowing motion with the arms to keep the boat
advancing. Lateral control can be either made from
lateral movement of the player or leaning of the
trunk. To transfer the wine barrels to the boat, the
player must turn the trunk towards the dock and
make an extension-flexion movement of the elbow.
Game customization parameters are the intensity of
the rowing exercise and the distance between
obstacles.
Toboggan Ride – Is a exergame for static balance
and trunk muscular strength training inspired on the
historic two-seater wicker sledges from the city of
Funchal. The goal of the game is to drive the
toboggan downhill, collecting game points while
avoiding obstacles like pedestrians and cars, shown
in Figure 2 C). Trunk leaning is used to control the
toboggan, leaning laterally will move the toboggan
perpendicularly to the road, leaning forward or
backwards will accelerate or decelerate respectively.
Alternatively, the game can be configured to control
the toboggan through lateral user motion instead of
trunk leaning. The distance between obstacles can
also be customized.
Exerfado – A lower limbs muscular strength
training game based on the traditional Fado houses
from Lisbon. The game features a Fado house
interior as background and a piano keyboard in the
foreground, presented in Figure 2 D). Coloured
musical notes fall along the same coloured lines into
the piano keys, meanwhile the user must step on that
key when the note hits it to be successfully played.
Some notes follow the wrong tracks and are
represented in black with an arrow pointing to which
adjacent track they should be moved to; the user
must perform an arm swipe in that direction to do it.
Customization is possible by music choice,
percentage of notes to be played and their speed.
4 DISCUSSION
In this work, we present the efforts and results in
creating a suit of exergames for older adults
functional fitness promotion. Attention was given to
the exercises to be performed while playing, making
sure they were age appropriate and meaningful for
each fitness dimension of training. Additional effort
was made to create games that our target population
would be interested in playing, by choosing settings
and activities that they are attracted to and by further
adapting the games according to feedback provided
from testing sessions. The results were four
exergames ready to be deployed in a communal
space for older adults. Future work will consist in
the validation of the exergames. We want to
automatically adapt the game difficulty to players’
levels of fitness and assess the effect on functional
fitness through a controlled longitudinal study.
ACKNOWLEDGEMENTS
This work was supported by the Fundação para a
Ciência e Tecnologia through the AHA project
(CMUP-ERI/HCI/0046/2013), LARSyS – UID/
EEA/50009/2013 and ARDITI.
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Rikli, R.E., Jones, C.J., 2013. Senior Fitness Test Manual.
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World Health Organization, The top 10 causes of death.
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