devices is to increase and become more useful with a
great potential to help both the seniors and the
professionals. The proposed technology allows a
more engaging experience in the exercise and
optimization of resources for the institution. Our
findings demonstrate that users can be proactive in
engaging in exercise with the game platform. The
envisaged benefits include captivating the seniors to
physical activity through games, also increasing
levels of communication and social interaction and
joy. It was unanimous among professionals that this
type of approach must be implemented from the
perspective of promoting physical activity as a
preventive measure. In any case, they recognize that
there are multiple examples of people in institutions
that already have some limitations and that platforms
of this type could be a useful rehabilitation tool. The
main gains are motivation and fun while performing
rehab exercises.
ACKNOWLEDGEMENTS
This work was supported by the Portuguese Science
Foundation FCT through project AHA – CMUP-
ERI/HCI/0046/2013.
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