actively involved in learning activities. This active
to be active is pushed by an eye-catching media
display and the use of sophisticated tools widely
used by the public. According to Neo and Neo
(2004), if multimedia is integrated into the teaching
and learning process, the situation will be changed.
By using multimedia, the instructional materials can
be delivered in a multi-sensory environment using
multimedia elements such as text, graphics,
animation, sound, and video. This process also
cultivates some interaction between the student and
the information itself, making the learning process
more effective for the student. Multimedia provides
a means to garner attention, increase retention,
improve comprehension, and to bring an audience
into the agreement "(Neo and Neo, 2004).
Based on research conducted by Neuman et al.
(2010) it was found that the use of interactive media
demonstrated the enormous potential of instruction
for improving children 's ability to develop a rich
network of interconnections of knowledge about
concepts and the meanings that words represent. It
also shows that a program targeted to conceptual
learning is very appropriate for pre-schoolers. The
results of Yamauchi's research (2008) show that
through the use of interactive media can increase
knowledge, direct the perception to a more positive
direction, and increase the satisfaction of learning.
Similarly, the results of research Nusir et al. (2012)
shows the positive impact of using interactive
multimedia for teaching elementary education. In
accordance with the design of research development
(R & D), the instructional media that has been
designed this will be tested in a limited manner and
asked the opinion of practitioners and experts about
the reliability of this media.
4 CONCLUSION
The importance of media in learning Bahasa
Indonesian can be inferred from teachers and
students. The accessibility to use hardware with an
android program is also quite high, either through
phone, laptop, and desktop based on Android, both
owned and owned by their nuclear family. However,
in reality, the use of media, especially interactive
multimedia, is relatively low.
Therefore, this research developed interactive
multimedia based on Android as instructional media
for learning Bahasa Indonesia. The steps are (1)
gathering material requirements for designing and
creating applications, (2) detailed specification of
multimedia application structures to be created in the
flowchart system, (3) storyboarding, and (4)
combining text, images, sounds, video, and
animation. In addition to mastering the learning
materials, to students can also be implanted
character education, both in the process of operating
the media and through the pictures and text in the
media.
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