of the experimental group (Class VA) and those of
the control group (Class VB).
From the perspective of Piaget’s cognitive
theory, their thinking at their age is called concrete
operational thinking (Desmita, 2010). At this stage,
students can think logically as long as the concept
can be applied to specific and concrete examples
(Santrok, 2007). It could then be concluded that
students are able to understand the instruction that
relates themselves to specific examples or real
events they experience in their everyday life. That is
why it requires an appropriate method so that they
can relate to specific and concrete examples to help
them solve their own problems in everyday life.
Whatever method applied in a classroom is, the
target is students’ learning process. Therefore, we
should always focus on the achievement of their
optimum learning. (Wiliam, Lee, Harrison, and
Black, 2004) A learning process can have said to be
optimum if it brings forth a meaningful behavioral
change. In this case, relation with creativity which is
when the learning process has been optimized as
maximum as possible both in term of the method,
teaching materials, and others it will improve
learning outcomes and creativity school tuition. A
learning process can be said to be meaningful when
students’ initial ability (entry behavior) blend with
new materials. Or, in Piaget’s formula, learning
process can be said to be optimum if the
mechanisms of assimilation, accommodation, and
equilibration take place in harmony and generate a
steady scheme in mind.
Based on the above description, the use of
appropriate teaching method will lead to a
meaningful learning process and the achievement of
a steady scheme of concept in students' minds. To
deal with the problems in this study, the roleplay
teaching method was chosen as a treatment in an
attempt to improve creative thinking ability. In terms
of students' linguistic development, children at the
age of nine start to use shorter but comprehensive
sentences, and they can arrange syntactic order
appropriately. In terms of psychosocial
development, students are characterized as follows:
Having a strong desire to go out and get along with
their peers, (2) having physical features that enable
them to do things that require physical skills, and (3)
having a mental drive to think about concepts,
logics, and symbols and to communicate
extensively.
Since this study was conducted at the fifth grade,
normally the students are 10-12 years old, the
roleplay teaching method is very suitable for their
age. Through roleplaying, students can work
together in a group to explore various social
problems. The roleplay teaching method is useful:
(1) to explore students’ feelings, (2) to transfer and
actualize theories about behaviors, values, and
students' perceptions, and (3) to improve problem
solving skills and behaviors. (Keys and Wolfe,
1988) Through roleplaying, students can learn how
to solve their everyday problems.
The use of roleplay teaching method in this study
was proved to improve students' creative thinking
abilities to the moderate category. It means that most
students' creative thinking abilities were at moderate
level, indicated by their ability to respond with
rational, varied, and multi-thematic answers. They
were also able to think outside the box to solve
problems and to deliver ideas in details.
Referring to the research findings and the above
description, the roleplay teaching method was very
suitable for primary school students because: (1) it
can explore students’ feelings, (2) it is a fun activity,
(3) it can allow them to simulate concepts they
currently learn, and (4) it is very good for their
cognitive development.
The improvement was very significant if
compared with the control group whose creative
thinking abilities decreased having been taught using
a conventional method. The pre-test scores of the
control group show that their thinking abilities were
at the high level, and their post-test scores show that
their overall creative thinking abilities declined.
Based on the aforesaid description, it can be
concluded that students who were taught using the
roleplay teaching method significantly outperformed
those who were taught using a conventional method.
4 CONCLUSIONS
The role play method was proved to positively
improve students’ creative thinking abilities. The
creative thinking abilities of some students could be
classified into moderate level, but those of the
majority of students could be classified into the high
level. The roleplay teaching method was proved to
effectively improve the creative thinking abilities
and proved to be significantly better than the
conventional teaching method. This is evident in the
increase in students' creative thinking ability scores
and increase in four aspects. The four aspects in this
result of research are fluency, flexibility, originality,
and elaboration.
Using Roleplay Teaching Method to Improve the Creative Thinking Abilities of Students with Special Needs in Primary School
1037