player attempts to achieve as much as possible result
(Mead, 1962; Michener, 2000). Building and
stimulant the child receives through playing game
make the children have ability of learning to
socialize with their peer and adults. Therefore,
playing game can improve social that cannot be
achieved instantaneously.
Children who cannot play usually cannot adapt
to their environment and finally they will alienate.
Therefore, in order to adapt to environment, a
children is always identical with playing. The next
benefit to be obtained in traditional game is that it
can improve intellectual, social and emotional
intelligence. Aisyah’s (2015) study found that
traditional game can improve interpersonal
intelligence. Interpersonal intelligence cannot be
achieved instantaneously but gradually through
abilities of empathy, organizing, controlling and
reading other’s mind.
Inan et al. (2016) says that the most effective
way of educating children is through game, as game
is a real education medium, knowledge and skill
necessary to life. Gelisli Y and Yazici (2015) study
on traditional game conducted in Turkey found that
traditional game will disappear worryingly. In fact,
traditional game contributes to children’s motor, is
beneficial to increase vocabularies, and will increase
knowledge and develop children’s emotion in
building future preparation. The research conducted
by Khasanah et al., (2011) found that dakon game
can create children’s motor ability as the fine motor
is used more in this game. In this game, children are
required to hold a seed wholly while putting it into a
box with one hand), Dakon can also practice
intellectual intelligence as this game need stones as
the instrument used to fill in hole; in addition to
stones, children can fill in the dakon hole using
seeds they find in their environment.
Similarly, Gosh (2015) exploring children
particularly in rural areas in western Bengal, Indian
most of which are poor village, found that Bengal
people realize that game is very important to
children’s growth period. In addition, traditional
game is very helpful in controlling their physical and
mental health. Another benefit of traditional game is
to strengthen group and fraternity bond.
Meanwhile, Mihaela and Boghian (2014) say
that game can also be used to explain to the students
in the class. Such the game will be beneficial to deal
with shy feeling, to improve self-confidence,
learning theory joyfully, giving visual sample in
daily life. Finally, all students are compelled to
learn, to invent, to think and to take action thereby
improving self-esteem, and self-improvement. It also
indicates that playing plays an important role in
learning. In this case, playing can complement the
children’s school activity that can give the children
the opportunity of understanding, conceiving, and
interpreting what they have learnt in formal
education setting. Specifically, playing game is
important to help children not only acquire
information but also solve problem collectively.
Thus, traditional game can impact very
positively on children’s social and emotional skill.
In traditional game, physical agility is required;
physical agility can be running (e.g. hide and seek
game), jumping (e.g. rope jump), and berjinjit
(standing on tiptoe) (in engklek playing). In addition
to physical activity, cooperation is needed between
the players; cooperation is made not only in group
but also with other group. It can be summarized that
the characters contained in traditional game are,
among others: 1) traditional game utilizes more
instruments or facilities in our environment so that it
needs imagination and creativity, for example
engklek game can use stone, roof tile flake and
construction material flake, 2) traditional game use a
relatively large number of players, and 3) traditional
game contains noble values and certain moral
messages such as honesty, responsibility, tolerance,
commonality, achievement motivation, and rule
obedience.
Another benefit of traditional game is that it can
serve as therapy. McKinty (2011)’s study found that
string game coming from Australia is in fact
interesting to be played by the young adult lying on
a bed in hospital. As this game can be played while
lying on as long as the finger can be moved as the
string playing activity. As a result, string playing can
encourage in interaction between patients, family
members, and hospital visitors thereby reaching the
children in order not to be traumatic with their
experience during staying in hospital.
In contrast, modern game does not require many
players, the player itself is enough, even when an
enemy is needed they do not need face-to-face
contact so that an individual cannot understand
his/her enemy’s feeling thereby focusing on the
game only. Modern game tends to affect the children
aggressively in their daily life.
An even has ever occurred in America (Misbach,
2006) in which video game can result in addiction as
it contains thrill elements, tension. The researchers
argue that video game offers stronger aggression
than TV show as it is more alive and interactive. The
target of video game is to overthrow or to kill the
enemy. In a sensational case occurring on April 20,
1999, 2 Columbine High School students in
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