media more often. Based on these results, it can be
concluded that visual novel media have a positive
effect in increasing student’s motivation in learning
reading comprehension, and almost all students want
to use it more often.
4 CONCLUSIONS
This study aimed to create a Visual Novel media to
enhance intermediate level Japanese Language
Learner’s reading comprehension skill. The media
successfully developed by using Ren’Py software to
make it user friendly and can be used in any
platforms. The stories included in the media are well
known Japanese traditional folktales which are
Momotarou, Urashimatarou and Kaguyahime. The
media also consists of many user friendly features
including Indonesian translation for difficult words
or new vocabularies. Experiment and questionnaires
also conducted in this study to prove the
effectiveness of created Visual Novel media, and to
examine student’s impression of the media. The
results from experiment showed that the students in
Experiment group that used Visual Novel media get
better scores than students that did not used Visual
Novel media. Furthermore, questionnaires results
showed that the student’s response in the using of
Visual Novel media is very positive overall. The
students answered that Visual Novel media user
friendly, entertaining, effective and improve their
reading comprehension skill.
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