Table 1: Requirements fulfilment by metaphor.
Rqmnt
Slider
Slideshow
Video
Stack
Carousel
M1 + + + + +
M2 ++ ++ ++ ++ ++
M3 + + ++ ++ +
M4 + ++ ++ ++ ++
M5 + − − − −
O1 + + + + +
O2 ++ ++ ++ + +
O3 ++ ++ + − −
Σ 11 10 12 6 6
Slideshow, Video) and involve users in order to de-
termine the subjectively best option.
We investigated the metaphors’ suitability by
means of user studies in two iterations within con-
trolled environments. In the first iteration (n=5),
thinking aloud as well as blank paper prototype meth-
ods were utilised. This was intentionally conducted
in this manner in order to determine whether users
would come up with the Slider, Slideshow or Video
metaphor on their own. If ‘yes’, it would provide
proof to the suitability of said metaphors. In the
second iteration (n=15), paper-based mock-ups as
well as Wizard-of-Oz low-fidelity prototypes (some
functionality that would be automated in the real sys-
tem were manually conducted by humans) were util-
ised. The goal was to target specific aspects of the
metaphors and investigate the users’ opinions on us-
ability as well as comprehensibility. In addition to the
two iterations, we conducted interviews, asking about
metaphor suitability, comprehensibility of the time-
line, etc.
The first iteration of studies resulted in two intu-
itive metaphors: Slider and Slideshow. When asked
explicitly about it in the interviews, the test subjects
also deemed the Video metaphor as suitable, but they
did not come up with this metaphor during the blank
paper prototyping. Additionally, Video was deemed
suitable only for quasi-continuous or equidistant time
representation. Considering suitability for utilisation
on desktop as well as mobile devices, we interviewed
the test subjects whether they could imagine to util-
ise any of the metaphors on their PC as well as their
smartphone. Overall, the first iteration and the inter-
views conducted resulted in the following statements:
• The representation of temporal information was
comprehensible in all three metaphors.
• Most of the icons utilised in the metaphors were
correctly identified. Icons for coarse rewind-
ing/forwarding could be misinterpreted.
• The direction of the time-line (in general: left-to-
Figure 10: Canvas used in the tests.
right) was easily comprehensible.
• On mobile devices, the Slideshow metaphor is
better suitable than the Slide metaphor.
• The Video metaphor must correlate to the actual
creation time-line exactly.
• Users cannot determine the presentation speed op-
timal for their needs in the Video metaphor.
• Identifying differences between two states be-
comes increasingly complex with more states.
Based on these statements, we decided to drop
the Video metaphor in the second iteration. Storing
the exact timestamp of what happened when in the
time-line is not feasible. It requires a fine granular-
ity of states which is not suitable for low traffic re-
quirements, especially on mobile networks. Also, the
criticism about playback speed had to be considered.
In direct comparison, the Slider and Slideshow meta-
phors allow user to determine when they want to see
a change. In the Video metaphor, they had to con-
stantly use the pause and play controls, which basic-
ally turned the Video into a Slideshow. Therefore,
only the Slider and Slideshow metaphors were invest-
igated in the second iteration. Due to the last state-
ment from the previous iteration, we used a complex
electrical circuit drawing for our tests (cf. Figure 10).
In total, we tested three paper prototypes with
the test subjects: Slider (cf. Figure 11) and two
Slideshows with different controls arrangement (cf.
Figure 12). Our investigations showed that the Slider
metaphor is well suited with larger displays, espe-
cially on desktop or laptop computers. However,
on smaller displays (e.g., smartphones), a full-screen
representation was preferred by the majority of test
subjects. Thus, only the Slideshow metaphor is suit-
able for utilisation on PCs and smartphones.
Our investigations also show that the previous
statement regarding granularity of seeking within the
time-line is important. In some situations users need
to be able to slowly follow the time-line by navig-
ating through it state-by-state (fine granularity), in
other situations users need to be able to skip entire
states within the time-line (coarse granularity). The
Slideshow metaphor can address both situations: in
Graphicuss
203