Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study
Borka Jerman Blažič, Primož Cigoj, Andrej Jerman Blažič
2018
Abstract
The problem of learning digital skills among elderly addressed in this paper is focused on an approach focused to overcome the barriers in adoption of touch screen digital technology faced by older adults, by using the game based learning approach. The paper provides an overview of some early results and findings from an exploratory study based on use of an alternative learning approach with games enabled to facilitate the digital literacy and digital skills adoption by elderly people. The learning was carried out with designed games offered on big tablets with touch screen technology. The study results presented in the paper were collected within the project GIRDA – Gameplay foR Inspiring Digital Adoption from the European ERASMUS+ program. The paper describes the research setting, the experiments and the results that are accompanied by discussion and conclusion.
DownloadPaper Citation
in Harvard Style
Jerman Blažič B., Cigoj P. and Jerman Blažič A. (2018). Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 222-229. DOI: 10.5220/0006682002220229
in Bibtex Style
@conference{csedu18,
author={Borka Jerman Blažič and Primož Cigoj and Andrej Jerman Blažič},
title={Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={222-229},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006682002220229},
isbn={978-989-758-291-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study
SN - 978-989-758-291-2
AU - Jerman Blažič B.
AU - Cigoj P.
AU - Jerman Blažič A.
PY - 2018
SP - 222
EP - 229
DO - 10.5220/0006682002220229