evaluators questioned the completeness of the set
where more heuristics would be necessary. Moreover,
some subjects had difficulties in understanding the
heuristics of the set proposed by Barcelos et al (2011).
Thus, taking into account the sample used, there are
indications that NExPlay supports the inspection of
games by inexperienced evaluators since the problem
regarding the evaluators’ understanding was not
observed.
One limitation of NExPlay is that it does not cover
all types of digital games. Consequently,
improvements will be necessary to adapt the heuristic
set to the different existing game types so that all of
them can be evaluated.
As future work, a new version of the NExPlay
heuristic set will be developed, focusing on the issues
related to size, completeness, organization and
redundancy of the presented heuristics. In addition,
such set will be adapted to evaluate each game
according to its type. After the improvements, new
studies will be performed using NExPlay to evaluate
different types of games. Furthermore, we intend to
evaluate the inclusion of the acceptability concept in
a new version of the heuristic set, in order to assess
emotions and the power of actions.
ACKNOWLEDGEMENTS
We would like to thank the financial support granted
by CNPq through process number 423149/2016-4,
and CAPES through process number 175956/2013.
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