Problem-Oriented Conceptual Model and Ontology
for Enterprise e-Recruitment
Saleh Alamro, Huseyin Dogan, Deniz Cetinkaya and Nan Jiang
Faculty of Science and Technology, Bournemouth University, U.K.
Keywords: Enterprise Recruitment, Problem Definition, e-Recruitment.
Abstract: Internet-led labour market has become so competitive forcing many organisations from different sectors to
embrace e-recruitment. However, realising the value of the e-recruitment from a Requirements Engineering
(RE) analysis perspective is challenging. The research is motivated by the results of a failed e-recruitment
project as a case study by focusing on the difficulty of scoping and representing recruitment problem
knowledge to systematically inform the RE process towards an e-recruitment solution specification. In this
paper, a Problem-Oriented Conceptual Model (POCM) supported by an Ontology for Recruitment Problem
Definition (Onto-RPD) for contextualisation of the enterprise e-recruitment problem space is presented.
Inspired by Soft Systems Methodology (SSM), the POCM and Onto-RPD are produced based on the
detailed analysis of three case studies: (1) Secureland Army Enlistment, (2) British Army Regular
Enlistment, and (3) UK Undergraduate Universities and Colleges Admissions Service (UCAS). The POCM
and the ontology are demonstrated and evaluated by a focus group against a set of criteria. The evaluation
showed a valuable contribution of the POCM in representing and understanding the recruitment problem
and its complexity.
1 INTRODUCTION
Recruitment is a key strategic opportunity for
organisations to achieve a competitive advantage
over rivals (Bowen and Ostroff, 2004; Carless and
Wintle, 2007). Given talent is rare, valuable,
difficult to imitate, and hard to substitute,
organisations that better attract this talent to fill their
job vacancies should outperform those that do not
(Ray et al., 2007). Recruitment is the practice of
attracting sufficient numbers of qualified individuals
on a timely basis to fill job vacancies within an
organization (Ahamed and Adams, 2010). It ensures
the initial high quality abilities of recruits necessary
for work performance (Rynes and Cable, 2003). It
also supports a balanced diverse set of recruits to
meet organisation’s strategic, legal and social goals
in regards to the demographic composition of its
workforce (Gatewood et al., 2008).
The internet-driven global labour markets
become very competitive due to higher educational
level of the new generations, strong economic
situations and low unemployment rates (Tresch,
2008; Pfieffelmann et al., 2010). This, in turn, puts a
great deal of pressure on organisations from
different sectors to change their traditional
recruitment practices towards more innovative, high-
quality, customised, and timely e-recruitment
solutions (Pfieffelmann et al., 2010). In the military
sector, for instance, the migration from old
compulsory military recruitment to an all-volunteer
force relying on labour market has increasingly
pushed the military organisations to get into the
continuum (Tresh, 2008; Smaliukienė and
Trifonovas, 2012). E-recruiting is defined as any
recruitment practice that an organization conducts
using web-based solutions (Kim and O’Connor,
2009). Despite the different methods of e-recruiting,
web recruiting (i.e. use of corporate web site) is the
most commonly used e-recruiting method (Ahamed
and Adams, 2010). E-recruiting can bring value for
organisations including being reliable in attracting a
diverse and qualified group of job seekers, agility in
filling vacancies, cost-effectiveness, rapidly
response to job seekers’ changing needs and market
opportunities, and flexibility in normal and
exceptional circumstances (Alamro et al., 2015).
The current maturity of information and
communication technologies (ICTs) and the recent
developments in design processes have ensured a
280
Alamro, S., Dogan, H., Cetinkaya, D. and Jiang, N.
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment.
DOI: 10.5220/0006702902800289
In Proceedings of the 20th International Conference on Enterprise Information Systems (ICEIS 2018), pages 280-289
ISBN: 978-989-758-298-1
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
relatively simple and reliable transforming of the
conventional recruitment practice into e-recruitment
solution (Smaliukienė and Trifonovas, 2012).
However, to be innovative, the focus should be
shifted from the e-solution space into the problem
space where the desired effects (i.e. requirements)
that an organisation wishes to be brought by the e-
solution in the recruitment practice exist (Bray,
2002). With the help of Requirements Engineering
(RE), the RE activities of the e-solution must be
anchored to the domain knowledge of real-world
recruitment problem so that the quality of the e-
solution to be delivered can then be analysed
(Martin and Sommerville, 2004; Siegemund, 2014).
This front-end part of RE is called problem
definition (Jackson, 2001; Fouad, 2011). However,
in large-scale, trans-national and multi-
demographical organisations that are engineering-
focused and need reliable and long-lasting e-
solutions, the problem definition is very complex
and prone to failure (Kossmann and Odeh, 2010;
Siegemund, 2014). The research was originally
driven by the challenges faced in realising the value
of a real e-recruitment project from the military
sector referred to as Secureland Army Enlistment.
Three main challenges that are related to some
knowledge gaps in the research literature can be
summarised as:
The difficulty in scoping recruitment problem
(Saks, 2005; Breaugh, 2012);
The difficulty in representing and
understanding of real-world recruitment
problem (Ployhart, 2006; Gatewood et al.,
2008); and
The difficulty in systematically transforming
the problem domain knowledge into the
specification of e-recruitment (Martin and
Sommerville, 2004; Siegemund, 2014).
The practical problem addressed in this paper is
that the ill-representation and understanding of
recruitment problem impedes the realisation of the
value of e-recruitment. Therefore, the paper
proposes a Problem-Oriented Conceptual Model
(POCM) for conceptualising the recruitment
problem space from an enterprise perspective
supported by an Ontology for Recruitment Problem
Definition (Onto-RPD). During this study, three case
studies, including the Secureland Army Enlistment,
are analysed, and various problems are identified to
develop the conceptual model and the corresponding
ontology. This work provides a valuable
contribution into the understanding of recruitment
problem from different perspectives, and can deliver
guidance in a systematic manner to inform the
requirements elicitation and analysis towards e-
recruitment solutions.
The paper is organised as follows: this section
presents an introduction to the research study. The
literature review and background information are
presented in Section 2. The case studies are
explained and analysed in Section 3. Based on these
case studies, the POCM and Onto-RPD are proposed
in Section 4. The integration of the model into the
recruitment RE process and the results are discussed
in Section 5. Finally, conclusions are drawn and
future work is suggested in Section 6.
2 RECRUITMENT AND
e-RECRUITMENT
A great deal of research from both Human
Resources (HR) and Industrial and Organisational
(I/O) psychology domains has been conducted to
define recruitment. However, there has been no
consensus on its definition. Randall (1987) states
that recruitment is “the set of activities through
which the people and the organisations can select
each other based on their own best short and long
term interests”. This definition highlights
recruitment from the perspectives of the two key
players: organisation (i.e. employer) and people (i.e.
job seekers). However, from an organisation-based
perspective, Barber (1998) defines recruitment as
“the practices and activities carried on by the
organization with the primary purpose of identifying
and attracting potential employees”. He delineated
three phases of recruitment: (a) generating
applicants, (b) maintaining applicant status, and (c)
influencing job choice decisions.
Looking to recruitment from a broad sense,
Philips and Gully (2015) define strategic recruitment
as “the practices that are connected across the
various level of analysis and aligned with firm goals,
strategies, context, and characteristics”. They
suggest that strategic recruitment overlaps with four
complex disciplines: Resource-Based Theory
(RBT); Strategic Human Resources Management
(SHRM); Human Capital; and levels of analysis
(Philips and Gully, 2015). This work highlights the
need to extend the focus on recruitment from a
higher level of analysis as same as the SHRM
approach.
E-recruitment is defined as the use of the internet
to attract potential employees to an organization and
hire them. According to (Ahamed and Adams,
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment
281
2010), E-recruitment is “the practice whereby the
online technology is used particularly websites as a
means of attracting, assessing, interviewing, and
hiring personnel”. E-recruitment could be defined as
any recruiting process that an organization conducts
using Web-based tools (Kim and O’Connor, 2009).
2.1 Problem-Oriented RE
The concept of problem is central in research on
systems and software engineering (Jackson, 2001).
A problem is an undesirable situation that is
significant to and may be solvable by some agent,
although probably with difficulty (Smith, 1989). A
problem-oriented view of RE namely problem
definition refers to how problems or concerns are
represented: what problem elements should be
included, what relationships among these elements
are, and how these selections might vary over
problem types (Smith, 1989; Jackson, 2001).
Such a problem representation is created for
structuring problem domain knowledge and
orienting it towards RE in a systematic manner
(Martin and Sommerville, 2004; Kossmann and
Odeh, 2010). Hence, it offers an established problem
definition and serves as a basis for eliciting and
reasoning about requirements from different
stakeholders perspectives (Martin and Sommerville,
2004; Zachman, 2008). Given the complexity of a
real-world problem, there is no representation model
by which the various elements that constitute a
problem can be comprehensively included (Pedell et
al., 2014). Hence, each model has some advantages
and limitations.
One key example of problem representation
techniques is goal modelling (Kavakli, 2004). Goal
modelling is based on the premise that in
collaborative work situations, people are aware of
and share common goals and act towards their
fulfilment (Fouad, 2011). Hence, the problems
associated with business structure, resources,
processes, and their supporting systems that inhibit
the achievement of these goals can be defined
(Kavakli, 2004). However, a real-world problem
concerns the goals of humans which are not simple
to model for several reasons: (a) they are not known
in advance; (b) they are often abstract and imprecise
and can evolve during the life of a project; and (c)
the means that lead to goal achievement are not
known beforehand. Another example is the problem
frames (Jackson, 2001), in which frequently
occurring problem structures are identified and
related to a problem frame. This frame captures the
characteristics and relationships of the parts of the
world it is concerned with, and the concerns and
difficulties that are likely to arise. This helps to
focus on the problem space instead of moving into
the solution space. However, it is criticised being
limited in scope focusing on the objective aspects of
software problems (Hall et al., 2008).
A third problem representation technique is
Enterprise Architecture (EA). An EA, e.g. Zachman
Framework (Zachman, 2008), provides a structure
(i.e. representation) that establishes a reference of
problem definition and guides the transformation
process (i.e. methodology) towards the solution.
However, they are built on a faulty argument that a
real-world problem can be analogously represented
using the conventional architecture representations
of the manufacturing and constructions, which make
the social and subtle features often neglected or
trivialised (Pedell et al., 2014).
2.2 Representation of the Recruitment
Problem
There are a number of descriptive and prescriptive
recruitment models proposed for conceptualising
recruitment problem. The most cited ones are Rynes
and Cable’s (2003) model for future recruitment
research, Saks’s (2005) dual-stage model of the
recruitment process, and Breaugh and Starke’s
(2008) model for the organizational recruitment
process. While these models address some aspects of
recruitment problems, they are strongly solution-
oriented, focusing on what and how rather than why.
Ployhart (2006) comments on the research-practice
gap of recruitment saying “it seems organisational
decision makers do not understand staffing
(recruitment) or use it optimally”. It has been widely
suggested that a better representation of the
recruitment problem relies in the first instance on an
appreciation of its complexity (Rynes and Cable,
2003; Saks, 2005; Breaugh and Starke, 2008). This
complexity stems from a set of cognitive, social and
organisational variables involved and the nature of
their relationships (Breaugh, 2012).
This paper proposes an established
conceptualisation of recruitment problem that
describes the various problem elements and their
relationships, and shows how these problem
concepts might vary over different types of
recruitment problems. Hence, the depiction of the
constituent elements of recruitment problem and
their overlapping relationships is the essence of the
representation of recruitment problem. This
representation will help closing the gap in different
ways. It will support delaying of solution
ICEIS 2018 - 20th International Conference on Enterprise Information Systems
282
consideration until a good understanding of the
problem space is gained. It will also provide a means
of analysing and decomposing problems into simpler
sub-problems that can be readily addressed. It will
also help stakeholders to capture and share the
necessary problem domain knowledge, and this will
be driven into the negotiation over trade-offs and
consideration of details of the solution support.
3 RESEARCH METHODOLOGY
The research method used is design science.
According to (Hevner et al., 2004), design science
creates new artefacts for solving practical problems.
These artefacts can be methods, models, constructs,
frameworks, prototypes or IT systems, which are
“introduced into the world to make it different, to
make it better” (Johannesson and Perjons, 2014).
The design science research process carried out in
this research included five research activities as
defined by the design science method framework of
(Johannesson and Perjons, 2014). These activities
and their application are presented below.
3.1 Problem Explication
The first activity in the design science process is to
explicate the practical problem that motivates why
the artefacts, in our case the POCM (Problem-
Oriented Conceptual Model) and the corresponding
Onto-RPD (Ontology for Recruitment Problem
Definition, need to be designed and developed. The
practical problem is the ill-representation and
understanding of recruitment problem impedes the
realisation of the value of e-recruitment. This
problem has been faced in Secureland Army
Enlistment project which denotes a knowledge gap
in the literature. Hence, the abovementioned
artefacts are designed to solve this problem.
3.2 Requirements Definition
The second activity in the design science process is
to define the requirements of the POCM and its
detailed Onto-RPD. These requirements will be used
as a basis to evaluate the resulting artefacts and
guide the construction process of them in addition to
any refinement steps. Based on the literature review,
the following requirements are selected:
The artefact(s) should be comprehensive.
Comprehensiveness is the degree to which the
artefact(s) offers complete knowledge (Viller
and Sommerville, 2000; Fox et al., 1998).
Osada et al. (2007) refer to this as the amount
of suitable information.
The artefact(s) should be generic. Generality
is the degree to which the artefact(s) is shared
and sector/domain-independent (Fox et al.,
1998). The artefact(s) should be shared
between diverse stakeholders and activities
and not specific to a sector (Vesely, 2011).
The artefact(s) should be precise. Precision is
the degree to which the artefact(s) has correct
and accurate definitions compared to the
existing domain knowledge (Fox et al., 1998;
Osada et al., 2007).
The artefact(s) should be abstract / granular.
Abstraction or granularity is the degree to
which the artefact(s) represents a core set of
primitives that are partitionable in different
levels (Viller and Sommerville, 2000; Fox et
al., 1998; Osada et al., 2007).
The artefact(s) should be perspicacious.
Perspicacity is the degree to which the
artefact(s) is easily understood by the
practitioners so that it can be consistently
interpreted across the enterprise (Fox et al.,
1998).
3.3 Design and Development
This third activity is to design and develop the
artefacts that address the explicated problem and
fulfils the defined requirements, in this case design
and develop the POCM and Onto-RPD. The design
and development is described in section 4.
3.4 Demonstration and Evaluation
This activity is to use and assess how well the
artefacts solve the practical problem taking into
account the previously identified requirements. We
have evaluated the POCM and Onto-RPD by
conducting a focus group of experts from
heterogeneous recruitment-related domains. The
results are presented in section 5.
4 DEVELOPMENT OF POCM
AND ONTO-RPD
The POCM and Onto-RPD were developed by
means of applying Soft Systems Methodology
(SSM) (Checkland and Poulter, 2010) as an
approach upon three case studies to capture the
different problem-oriented worldviews and develop
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment
283
root problem definitions. The artefacts were not
simply developed by a matter of consolidating
partial vocabularies from the literature, but through
bottom-up analysis of data using many techniques
associated with the development of grounded theory.
First, the Secureland Army enlistment case study
(case 1) was analysed using many problem analysis
techniques (e.g. Rich Picture, CATWOE, 5 Whys,
and Cause-Effect analysis). The first version of the
POCM was developed in (Alamro et al., 2014). This
version, Figure 1, was later refined and supported by
a corresponding Onto-RPD, Figure 2, for more
elaboration using text analysis from the other case
studies: British Army Regular Enlistment (case 2)
and UK Undergraduate Universities and Colleges
Admissions Service (UCAS) (case 3) respectively.
The final POCM, Onto-RPD, root problem
definitions are described briefly below. The POCM
is illustrated in Figure 1. The problem types
extracted from the three case studies to develop the
conceptual model are explained in Table 1. Figure 2
represents the ontology of recruitment problem
definition.
5 DEMONSTRATION AND
EVALUATION OF POCM AND
ONTO-RPD
In this section, the demonstration and evaluation of
the POCM and Onto-RPD are presented.
5.1 Evaluation
The evaluation of the POCM and Onto-RPD was
carried out with a focus group consisting of 10
experts from different recruitment-related domains
(e.g. HR, marketing, psychology, and management).
These experts were academic staff and research
students from a university in the UK. As an
assignment, subjects were required to write a
description of a recruitment-related problem
situation they faced during the focus group. These
descriptions were revised with the corresponding
subjects and then circulated to others being asked to
carefully state and define the central and primary
problem in each case from their perspectives. The
answers were collected and prepared for the focus
group meeting. A package including the POCM and
Onto-RPD, a list of defined terminologies, and a
questionnaire with instructions of use were sent to
the participants prior to the meeting. The experts
were asked upon each case study to discuss the
recruitment problems, their relationships, and
mapping to the resulting concepts and sub-concepts
as incorporated into the POCM and Onto-RPD. A
questionnaire was then completed by each expert
after the discussion. Root problem definitions with
definition of key concepts are elaborated below.
Hardware. A general term that includes the
physical elements (i.e. tangible assets) used or
produced by a recruitment actor that can be seen,
touched, and controlled.
Humanware. A general term that includes all
human-related activities carried out by a recruitment
actor such as roles, responsibilities, relationships,
etc.
Information (Conveyed): Described as a
problem owned by all recruitment actors in which
their own information (including all types of
information) cause an impact on the others’ interests
assessed by a set of quality features (e.g. availability,
adequacy, relevance, etc.) taking into account all
influences of other problem domains.
Information (Received): Described as a
problem owned by all recruitment actors in which
the received information (including all types of
information) cause an impact on the other problem
domains e.g. whom to recruit, recruitware, and
timings assessed by a set of quality features (e.g.
availability, adequacy, relevance, etc.) taking into
account all influences of other problem domains.
Interest. Described as a problem owned by all
recruitment actors in which their perceptions of the
recruitware, information, and timing influence their
intentions to react assessed by a set of factors (e.g.
value/expectancy and background factors).
Offer Rejection / Withdrawal / No Engagement.
Described as problem owned by all recruitment
actors in which their behaviours influence the
outcomes.
Problem Context. The area in which a problem
exists.
Problem Domain. A way of considering or
conceptualising problem.
Recruitment. An enterprise system in which
different players interact according to their interests
to fill a job vacancy.
Recruitment Problem. A problematic situation
with a recruitment practice regarded as undesired
that needs to be defined to overcome.
ICEIS 2018 - 20th International Conference on Enterprise Information Systems
284
Figure 1: Problem-oriented conceptual model (POCM) for recruitment problem.
Recruitware. Described as a problem owned by all
recruitment actors in which their own attributes,
shaped by a number of elements (including
humanware, software, and hardware), cause an
impact on the others’ interests assessed by a set of
quality features (e.g. visibility, usability, fairness,
etc.) within the constraints of other problem
domains.
Timing. Described as a problem owned by all
recruitment actors in which their timings of events
cause an impact on the others’ interests assessed by
a set of quality features (e.g. availability and
responsiveness) taking into account all influences of
other problem domains.
Whom to Recruit (with). Described as a problem
owned by all recruitment actors in which their
decisions in regard to the optimum recruitment
partner to recruit with to fill a specific vacancy
influence/influenced by recruitware, information,
and timing taken into account the external factors
e.g. social, economic, political, technological, legal,
and environmental.
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment
285
Table 1: Mapping the types of problems from different case studies into the POCM.
Category Case 1 Case 2 Case 3
Recruitware-
Information
Paper-based
announcement restricts
availability of
information
Less visibility of armed
forces needs much
information be disclosed
Different tools with
different modes of
information delivery
Recruitware-
Whom to recruit
Job locations are remote
from local applicants.
We try to minimise the
impact of mobility on
applicants.
Improved reach of UCAS
services across social
classes
Recruitware-
Timing
Hard to build a strong
relationship in a short
time.
Loss of timely support
needed by other partners.
Possible adjustment after
exam results (Adjust
service).
Timing-
Information
Less time to explore job
opportunities.
Successive provision of
job characteristics offered
during recruitment
process.
Up-to-date information,
advice and guidance
(IAG).
Whom to recruit-
Information
High probability of being
offered undesired job
because of diversity
considerations.
Some information that
might persuade potential
recruits to enlisting is not
routinely volunteered.
Undesirable divide
between those applicants
who receive effective
advice and those who do
not.
Whom to recruit-
Timing
Extra time must be
available for remote
applicants.
Ongoing marketing
campaigns for different
categories of applicant.
Predefined deadlines for
different applicants to
apply and reply.
Information-
Interest
Only those who are well-
informed about the army
and its structure can
predict the location of job
The terms of service are
extremely confusing and
subject to many
probabilities
Clear entry requirements
Recruitware-
Interest
Conceived interest in
defending the country
needs to be met by
reliable enlisting
practices
Negative publicity from
Afghanistan and Iraq
might not persuade
potential recruits to
enlisting
Apply with 5 course
options
Timing-Interest Post-result recruitment
does not allow much time
to decide
Career appeals
progressively less as
potential recruits grow
into adulthood
Many applicants were
happy with pre-result
application (using
predicted grades)
ICEIS 2018 - 20th International Conference on Enterprise Information Systems
286
Figure 2: The ontology of recruitment problem definition (Onto-RPD).
5.2 Key Findings from the Evaluation
The key findings from the evaluation that is centred
on the requirements and characteristics of the model
are presented in section 3.2, are as follows:
Comprehensiveness: three experts clearly
confirmed that the POCM and Onto-RPD are
complete covering the required knowledge of
recruitment domain. For instance, one expert
stated “it is impressive, I can say that your
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment
287
models (i.e. POCM and Onto-RPD) are quite
full”. In contrast, one expert stated that “the
two models in addition to the glossary shall be
used together for complete knowledge, the
POCM was little vague until I referred to the
Onto-RPD and glossary”.
Generality: six experts acknowledged that the
POCM and Onto-RPD are quite generic but
with some comments. One stated “some
specificity would be helpful especially with
selection and interview processes”. Another
stated “information domain could be clearer
with more specific attributes e.g. job
attributes”. One also argued “the goal (fill
vacancy) needs to be expanded where many
stakeholders’ goals may exist”. However,
from an enterprise perspective, we focus on
the ultimate shared goal for which all
enterprise actors shall cooperate to achieve in
order to increase labour market share. While
also defining all difficulties and constraints
that impede the achievement of this goal from
problem-oriented perspective.
Precision: most of experts agreed that the
terms used in the models were quite common
and the definitions provided are relatively
accurate. However, one expert stated “the
term of recruitware is new, it would be better
to use more common one”. However, the term
has been used in the literature and the
definition has been agreed on.
Abstraction / granularity: three experts
confirmed that the POCM is abstract and can
be applied for problem definition in different
level of analysis. One stated “I think this is the
best part of the POCM which accounts for
why the POCM has been made too generic”.
Another stated “the core elements of the
POCM can be instantiated in different abstra-
ction levels”. In contrast, some argue “the
POCM is good for management problems”.
Perspicaciousness: five experts confirmed that
the POCM and Onto-RPD were easy to
understand and promoting problem analysis.
One expert commented “many problem
scenarios have been applied which makes
clear that the POCM and Onto-RPD are very
effective in this part”. Another stated “I can
understand where the conflicts might happen”.
Moreover, one stated “The POCM and Onto-
RPD help pose questions that may have been
forgotten by a stakeholder”. Some argue that it
lacks a step-by-step method to define the
problem.
6 CONCLUSIONS
In this paper, a high-level Problem-Oriented
Conceptual Model (POCM) is proposed for
conceptualising and synthesizing various problem
concepts of the recruitment problem space. The
POCM and hence the corresponding Onto-RPD
provide a means to better understanding how
recruitment problem may emerge, develop, and
change over time. POCM also represent and reason
about possibly conflicting aspects of the recruitment
interests arising from different enterprise recruitment
entities. The future work will focus on developing a
systematic approach to transition the recruitment
problem knowledge that is embedded in the POCM
to an e-recruitment requirements specification.
REFERENCES
Ahamed, S., Adams, A., 2010. Web recruiting in
government organisations: A case study of the
Northern Kentucky / Greater Cincinnati Metropolitan
Region, Public Performance & Management.
Alamro S., Dogan H., Phalp K., 2015. Forming enterprise
recruitment pattern based on problem-oriented
conceptual model, Procedia Computer Science, 64, pp.
298-305.
Alamro S., Dogan H., Phalp K., 2014, E-military
recruitment: a conceptual model for contextualizing
the problem domain. Proceedings of the International
Conference on Information Systems Development:
Transforming Organisations and Society through
Information Systems.
Barber, A., 1998. Recruiting employees. Thousand Oaks,
Sage Publications, CA.
Bowen, D.E., Ostroff, C., 2004. Understanding HRM-firm
performance linkages: The role of the ‘strength’ of the
HRM system. Academy of Management Review, 29
(2), pp. 203–221.
Bray, I., 2002. An introduction to requirements
engineering. England: Addison Wesley.
Breaugh, J. A., 2012. Employee recruitment: Current
knowledge and suggestions for future research. In N.
Schmitt (Ed.), The Oxford handbook of personnel
assessment and selection, Oxford University Press, pp.
68-87.
Breaugh, J., Starke, M., 2008. Research on employee
recruitment: so many studies, so many remaining
questions. Journal of Management, 26(3), pp.405-434.
Carless, S.A., Wintle, J., 2007. Applicant Attraction: The
role of recruiter function, work-life balance policies
and career salience. International Journal of Selection
and Assessment, 15(4), pp. 394-404.
Checkland, P., Poulter, J., 2010. Soft systems
methodology. Systems approaches to managing
change: A practical guide.
ICEIS 2018 - 20th International Conference on Enterprise Information Systems
288
Fouad, A., 2011. Embedding requirements within the
Model Driven Architecture. PhD Thesis, Bournemouth
University.
Fox, M., Barbuceanu, M., Gruninger, M., Lin, J., 1998. An
organization ontology for enterprise modelling. In
Prietula, M., Carley, L., Gasser, L. (Eds), Simulating
Organizations: Computational Models of Institutions
and Groups, AAAI/MIT Press, CA, pp. 131-152.
Gatewood, R., Field, H., Barrick, M., 2008. Human
resource selection. 6
th
Edition, South-Western College
Pub.
Hall, J. G., Rapanotti, L. Jackson, M.., 2008. Problem
oriented software engineering: solving the package
router control problem. IEEE Transactions on
Software Engineering, 34(2), pp. 226-241.
Hevner A., March S., Park J., 2004. Design science in
information systems research. MIS Quarterly, 28 (1),
p.75-105.
Jackson, M., 2001. Problem frames: analysing and
structuring software development problems. Addison-
Wesley.
Johannesson P., Perjons E., 2014. An introduction to
design science. Springer International Publishing,
Switzerland.
Kavakli, E., 2004. Modelling organizational goals:
Analysis of current methods. ACM symposium on
Applied Computing, Nicosia, Cyprus.
Kim, S., O’Connor, J., 2009. Assessing electronic-
recruitment implementation in state governments:
Issues and challenges. Public Personnel Management,
35(1), pp. 47–66.
Kossmann, M., Odeh, M., 2010. Ontology-driven
requirements engineering a case study of OntoREM in
the aerospace context. In INCOSE Conference,
Chicago, USA.
Martin, D., Sommerville I., 2014. Patterns of cooperative
interaction: linking ethnomethodology and design.
ACM Transactions on Computer-Human Interaction,
11(1), pp. 59–89.
Osada, A., Ozawa, D., Kaiya, H., Kaijiri, K., 2007. The
role of domain knowledge representation in
requirements elicitation, 25
th
IASTED International
Multi-Conference Software Engineering, Innsbruck,
Austria, pp. 84-92.
Pedell, S., Miller, T., Vetere, F., Sterling, L., Howard, S.,
2014. Socially-oriented requirements engineering:
software engineering meets ethnography. In V.
Dignum and F. Dignum (eds.), Perspectives on
Culture and Agent-based Simulations, Studies in the
Philosophy of Sociality 3, Springer Switzerland.
Pfieffelmann, B., Wagner, S., Libkuman, T., 2010.
Recruiting on corporate web sites: Perceptions of fit
and attraction. International Journal of Selection and
Assessment, vol. 18, pp. 40-47.
Phillips, J., Gully, S., 2015. Multilevel and strategic
recruiting where have we been, where can we go from
here. Journal of Management, 41(5), pp. 1416-1445.
Ployhart, R., 2006. Staffing in the 21
st
century: New
challenges and strategic opportunities. Journal of
Management, 32, pp. 868897.
Randall, S., 1987. Personnel and human resource
management. 3
rd
Edition, West Pub. Co.
Ray, G., Muhanna, W., Barney, J., 2007. Competing with
IT: The role of shared IT-business understanding.
Communications of the ACM, 50(12), pp. 87–91.
Rynes, S., Cable, D., 2003. Recruitment research in the
twenty first century. In W. C. Borman, D. R. Ilgen, et
al. (Eds.), Handbook of psychology: Industrial and
organizational psychology, vol. 12, pp. 55–76, Wiley.
Saks, A. M., 2005. The impracticality of recruitment
research. In A. Evers, O. Smit-Voskuyl, & N.
Anderson (Eds.), Handbook of personnel selection,
Basil Blackwell, pp. 47-72.
Siegemund, K., 2014. Contributions to ontology-driven
requirements engineering, PhD Thesis, Technische
Universität Dresden.
Smaliukienė, R., Trifonovas, S., 2012. E-recruitment in
the military: challenges and opportunities for
development, Journal of Security and Sustainability
Issues, 1(4), pp. 299–307.
Smith, G., 1989. Defining managerial problems: A
Framework for Prescriptive Theorizing. Management
Science, vol. 8, pp. 963-981.
Tresch, T., 2008. Challenges in the recruitment of
professional soldiers in Europe. In: Vasile, P., Corina,
V.,George, R. (eds). Strategic Impact, Romania,
National Defence University, vol. 3, pp. 76-86.
Vesely A. Theory and methodology of best practice
research: A critical review of the current state. Central
European Journal of Public Policy, vol. 2; p. 98-117.
Viller, S., Sommerville, I., 2000. Ethnographically
informed analysis for software engineers. IJHCS,
53(1), pp. 169–196.
Zachman, J., 2008. The concise definition of the Zachman
framework, link: https://www.zachman.com/about-
the-zachman-framework.
Problem-Oriented Conceptual Model and Ontology for Enterprise e-Recruitment
289