KomaKids: Promoting Global Competence Through Media Creation
in Elementary School
Komkid Topoklang, Marcos Sadao Maekawa and Keiko Okawa
Graduate School of Media Design, Keio University, Tokyo, Japan
Keywords: Elementary School, Global Competence, Media Creation, Cross-Cultural Program, 21
st
Century Skills.
Abstract: This research proposes a cross-cultural program in elementary school aiming at fostering global citizenship
education in a classroom through media creation in a program called “KomaKids” In this program, the
students' global competence is expected to be developed in four main steps: (1) through learning about foreign
culture; (2) by reflecting on their own culture through the production of stop-motion animation; (3) by sharing
their impressions through “pen-pals” letter; and, (4) through connecting in real-time with peers from foreign
cultures. Since March 2015, 23 workshops were periodically conducted at Japanese, Thai, Brazilian and USA
elementary schools. However, the focus of this paper will be on the 2017 academic year program with
Japanese, Thai, and Brazilian schools. The result according to the observation shows that the implementation
of “KomaKids” program produced noticeable changes in students' global competence of their age.
1 INTRODUCTION
1.1 Background
This study was undertaken to foster elementary
school students’ Global competence through the
production of creative media works. In today’s world
of globalization, the disposition and capacity to
understand and act on issues of global significance,
so-called “Global Competence,” is considered an
essential skill for the future. The next generation of
children is expected to live, learn and work with
anyone regardless of their nationalities and cultural
backgrounds.
According to the research from Institute of Future,
global competence ranked on the essential skills for
all workers over the next decade. The idea of
promoting global competence has evolved over
decades. Tye suggests that Global Education should
be implemented into school, where children spend
most of their time during their younger age, to create
quality human resources for the future (Tye 1990).
During the past century, many organizations such
as UNESCO and The Partnership for 21st Century
Learning released global education frameworks for
promoting global competence in school with an aim
to stimulate students' awareness, curiosity and
interest in the world and how it works.
The challenge lies in how to implement this into
today's classroom. Still today, the effort to promote
this skill in the school is still hindered. Most schools'
curriculums only focus on improving academic skills
through lecture style teaching method, which is no
longer competent. Although many schools around the
world have started their action to revise the
curriculum for global education, there is still a lack of
supporting research and evaluation (Mundy and
Mundy,2007).
To succeed in this challenge, schools and other
stakeholders should work closely together. As each
school may encounter different problems, such as
lack of budget, technology resources, and human
resources. The curriculum should be tailor-made, to
provide students an experience to connect with the
world and develop their global competence. In hopes
of equipping them with a tool to survive in the diverse
society.
This research began its roots in March 2015 under
the “KomaKids Program in Global Education
Project, Graduate School of Media Design, Keio
University, Japan. The cross-cultural program was
designed and implemented based on fieldwork
experiments in classrooms. This was with the aim of
developing a program that could provide an
opportunity for students to learn about the world
outside the classroom in a playful way. The program
s name, KomaKids, came from the word Koma
Topoklang, K., Maekawa, M. and Okawa, K.
KomaKids: Promoting Global Competence Through Media Creation in Elementary School.
DOI: 10.5220/0006761704430448
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 443-448
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
443
in Komadori anime ( ), in
Japanese, which means stop-motion animation that is
the main media used in this program, and the word
‘Kids.’
This paper will describe the implementation of
this cross-cultural program over the last academic
year 2017 in the Japanese, Thai and Brazilian
elementary school using media creation. This paper
will discuss the plan, operation, and evaluation of a
diversity experience program and go into further
detail about the program and suggest the new future
of preschool education for a global society.
1.2 Research Goal
The objective of this study is to design a program to
foster global competence in elementary school
through the approach of media creation in a hybrid of
physical and digital media. Through this approach,
the goal is that this program will bridge classroom
students in two countries together through their
creative media works. It is also expected to create a
bound and an opportunity for them to interact with
foreign peers and learn about each other's culture
without requiring them to go aboard.
Based on this research objective, following
research questions are posed with respect to the
current process:
1. Can media creation activities help cultivate
students' global competence at their age?
2. What are key elements in creating a school
program that can promote global competence in
elementary school level?
1.3 Related Work
1.3.1 Global Citizenship Education in
School
Education to promote global competence is a topic,
which has been discussed in the education field for
over a decade. Although this term is becoming more
widely used, its meaning is not always clear (Mundy
and Mundy 2007).
Mansilla and Jackson defined Global competence
"as the capacity and disposition to understand and act
on issues of global significance" (Mansilla and
Jackson 2011). Moreover, Downey et al. also discuss
that globally competent individual has the ability to
work effectively with others who have a different
cultural background. They develop and deploy this
expertise when facing such issues and try to figure out
the solution to improve conditions (Downey et al.
2006).
The UK is one of the pioneering countries in
developing global education curriculum into school
(Maekawa 2015). In the UK, teachers considered
global citizenship and human rights as essential
values to put in the curriculum and teach in the
elementary classroom. They aim at cooperation and
caring rather than contentious issues (Davies 2006).
The USA has been working on implementing
global citizenship-oriented education in their
systems. In recent year, there are many organizations
and NPOs in the USA, which propose frameworks as
well as support for global education. Examples range
from The Partnership for 21st-century learning,
Partnership for Global learning, and NPOs World
Savvy.
In Japan, Ministry of Education, Culture, Sports,
Science, and Technology recently launched many
policies to promote global education in school. One
example is the World Friendship Project under the
Olympics and Paralympics education program, which
aim to cultivate the global mindset and global
perspective in Japanese youth in order to be ready to
host Olympics and Paralympics games in 2020.
In Thailand, the government aims to foster the
education system for children from every
background, including migrant. In Thai schools,
social studies is no longer a stand-alone subject but
now covers a larger presence through various subjects
such as Society and Humanity”, Life Skill and the
World of Work and “ASEAN, Region and the
World” (Thailand MOE 2008).
1.3.2 Media Creation in Education
One of the principal ways in which schools seek to
develop students' global competence is through a
media creation approach. The New Media
Consortium defines 21st-century literacy as the set of
abilities and skills where aural, visual, and digital
literacy overlap. (Consortium et al. 2005).
Lenhart and Madden point out that children who
create their media are more likely to respect the
intellectual property rights of others because they feel
a greater stake in the cultural economy (Lenhart and
Madden 2005).
Media resources such as photographs, mass
media, and digital learning experience helping
children to develop their understanding of
multicultural society. Children naturally see their
school as a place to discover. When digital media is
used in classrooms, it can help to broaden students'
point of view (Hobbs and Moore 2013). New media-
related activities such as production activities, blogs,
and wikis, augmented reality games can be used in
CSEDU 2018 - 10th International Conference on Computer Supported Education
444
classrooms to help students to engage in real-world.
(Clinton et al. 2006).
Loveless suggests that in order to implement
digital media into classrooms, teachers need to plan
and understand how to use digital media effectively.
The use of ICT in this activity gives children
opportunities to look, think, refine and evaluate their
works. It results in a unique contribution and
collaboration between two classrooms (Loveless
2000).
2 RESEARCH DESIGN
2.1 Summary of the Program
“KomaKids” program is a cross-cultural program
aiming at fostering Global Competence in elementary
school students, through the production of creative
media works. Through the creation of media, such as
stop-motion animation, “pen-pals" letter and real-
time show and tell, students are encouraged to think
critically, create media works from their point of view
and learn from each other. The students' global
competence is expected to be developed in four main
ways: (1) through learning about foreign culture from
gameplay; (2) by reflecting on their own culture
through the production of stop-motion animation; (3)
by sharing their impressions through “pen-pal"
letters; and, (4) through connecting in real-time with
peers from foreign cultures.
2.2 Subjects of Research
The subjects of this study are students aged 10-12
years old in Yanagida elementary school in Japan,
Colégio Latino a Brazilian school in Japan and Saint
Mary's Uttaradit School in Thailand. The number of
participants for each session is around 25 children.
Children in elementary school level are selected
as a target group of this program for three reasons.
First, regarding the cognitive development theory,
children in this age (approximately age 7-12) are in
the concrete operations stage. Their physical skills
have been developed and they are more mature in
their thinking and reasoning. (Siegler 1991).
Second, elementary school students are at the
age of being a creative doers." They have a
potential to create creative works and to be capable of
creative expression. Tylor argues that children in
elementary school level tend to produce more creative
works, compared with those who are in higher levels
of education, where academics become more
prominent (Tylor 2015).
Lastly, as noted by Mundy, global citizenship
education in school, particularly at the elementary
level, can produce noticeable results, and therefore
need to be strengthened (Mundy and Mundy 2007).
2.3 Design Methodology
2.3.1 Flow of the Program
The “KomaKids” program is divided into four
phases: 1. learning; 2. creating; 3. sharing; 4.
connecting. Throughout the school semester, four
phases of workshops were periodically conducted in
the Japanese, Thai and Brazilian elementary schools.
Details of each phase is below. [Figure 1]
Figure 1: Program flow.
Learning: In the first phase, Students are
introduced to their partner school’s information and
cultural content through a presentation and quiz
game. Next, they learn how to produce an easy stop-
motion animation using iPads, and try to create a
sample work. Creating the stop-motion animation
involved four main steps: 1. writing storyboard; 2.
creating a background; 3. creating characters, and 4.
shooting using iPad application.
The application used in this program is called
“KOMA KOMA for iPad.” With the simple four-
button user interface of ‘Shoot,’ ‘Erase,’ ‘Play’ and
‘Save,’ it allows the students to run all of the
production processes without help from adults. For
sound recording, students use “iMovie” application to
record their sound and edit the video.
Creating: In this phase, Students create a longer
version of stop-motion animation to present their
cultural story to their foreign friends. Before this
session, students have the storyboard and characters
created. Then they use iPad to produce the stop-
motion animation. The videos range from 1-1.5
minutes. To prevent shaking while holding iPads in
their hands, an iPad stand is prepared for them to use.
After shooting, students add sound to their story.
Musical instruments from music class are used to
produce some background music and sound effects.
After, all the works are uploaded to the
“KomaKids” project website, which the students,
teachers, and parents can access to watch and
KomaKids: Promoting Global Competence Through Media Creation in Elementary School
445
comment on the videos, after the session [URL:
www.komakids.com].
Sharing: There are two activities in this phase.
First, students access to the project website to watch
foreign students’ works. Then, in the group, they
discuss the similarities and differences between each
country’s cultures from the video.
In the second activity, students are asked to send
“pen-pal” letters to foreign students. To help them
communicate with each other directly without help
from adults to translate their letters, phrase cards
written in four languages; English, Japanese, Thai,
and Portuguese are provided for them to use. Using
these, students could simply cut out a message they
want to send to foreign student and paste it into the
letter.
They can also add a new word which would later
be translated and added to the list. Also, there is also
free space on the top of the letter for students to try
writing the greeting or short sentence in English, as
all students who join in the program are currently
studying English, as a second language.
Connecting: In the last phase, students are
connected for a real-time show and tell session.
Students bring things existing around them and make
presentations about their culture and daily life to
foreign students. Some example stories are school
lunch, traditional costumes, and traditional music.
Students first complete worksheet in English to
prepare to present their story. Then, they are
connected to a foreign classroom and each present
story one by one using English. Facilitators on each
side help to deliver messages they presented to the
other side.
3 EXPERIMENT
3.1 Program Schedule
From March 2017 to January 2018, the workshops
have been conducting periodically at Japanese, Thai
and Brazilian elementary schools to develop an
effective program to promote global competence in
school. Below is the summary of the whole
workshops in this study. [Table 1]
Table 1: Program schedule.
Date
Venue
Program
Jun 21, 2017
Japan
Learning session
Jul 14/18, 2017
Japan
Creating session
Aug 16, 2017
Thailand
Learning session
Aug 17, 2017
Thailand
Creating session
Oct 18, 2017
Brazil
Learning session
Oct 19, 2017
Brazil
Creating session
Oct 24, 2017
Japan
Sharing session
Nov 24, 2017
Thailand
Sharing session
Nov 29, 2017
Brazil
Sharing session
Dec 5, 2017
Japan
Sharing session
Jan 23, 2018
Japan/Thailand/
Brazil
Connecting session
3.2 Classroom Environment
The activity takes place inside the classroom. The
present classroom format in Japan and Thailand are
similar to each other with the traditional lecture-style
arrangement. As this program focuses on hands-on
works, the classroom layout is rearranged to provide
the space that is best suited for creative content. The
tables are put together as a group. In the middle is a
resource center where students can get the materials
they want. There is a camera set at the back corner of
the classroom for recording students' behavior. The
program, also, requires the use of a projector and
computer with internet access for students to present
their work. These are already equipped in the
classroom as basic facilities.
4 EVALUATION
4.1 Evaluation Criteria
A benchmark for program assessment is designed
based on two frameworks, targeted at students aged
10-12 years old: The Teacher Guide K-12 Global
Competence Grade-Level Indicators of the
Partnership for 21st Century Learning [Table 2] and
the Global Citizenship Education Topics and
Learning objective of UNESCO [Table 3]. The
checkpoints used are shown below:
Table 2: Global Competence Grade-Level Indicators.
Domain
Indicators
Understanding
Students can see how culture shapes
individual and community
perspectives and points of view
Investigating
Students can demonstrate multiple literacy
skills
Connecting
Students can present their research findings
and projects to audiences using multiple
technology tools and formats
Integrating
Students can communicate what they have
learned to diverse audiences, and craft
specific presentations tailored to those
audiences (in face-to-face settings and
through online publishing)
CSEDU 2018 - 10th International Conference on Computer Supported Education
446
Table 3: Global Citizenship Education Topics and Learning
objective.
Indicators
B3: Media literacy and social media
skills (different forms of media,
including social media)
B6: Understanding the similarities
and differences between societies and
cultures
B9: Engaging in projects and
written work
B9: Participating in decision-making
at school
4.2 Evaluation Result
During the program, children were observed their
behavior to evaluate the result based on the domains
presented in Table 2 and 3.
Children were able to think back about their
culture and demonstrate those cultural stories to
foreigner from their point of view.
Figure 2: Student’s letter.
By watching animation from different countries and
discussing in a group, children were able to see the
similarities and differences between cultures. For
example, there were stories about New Year day
created by three groups of students from three
countries. After watching those three stories, students
were able to point out different traditions in each
country in discussion time. The student mentioned
that they were impressed with the cultural differences
in their “pen-pal” letter to foreign students. [Figure 2]
Through this activity, students learned to
collaborate with each other. This time, we mixed girls
and boys in one group. At first, many groups had
some arguments between girl students and boy
students since they rarely have a chance to work
together. But with help from facilitators, they
eventually started communicating and were able to
work as a team. [Figure 3]
Figure 3: Students creating stop motion animation.
Stop motion animation which is an optimal
balance between craftwork and digital media creation
could help students foster their creativity, storytelling
skills and also digital literacy. According to the
teacher's interview, they mentioned that those skills
are rarely tough in school. It could be seen in many
groups of students as they were struggling at the
beginning of the activity of how to deliver a message
to audiences. For this stage, worksheet and help from
facilitators played an important role to guide them to
shape their idea and story.
Almost all of the students were quick to learn how
to use the application. Regarding the teachers’
interview, many of them have a chance to use digital
devices at home. Still, it is important to teach them
about digital literacy to help them use technology
wisely.
Time management is another big challenge for
this activity. It is needed at least 3-4 hours to run the
activity. In Japanese elementary school session, many
groups of students were unable to finish their task due
to time constraints. One way to solve this problem is
that the school can integrate this activity into general
school class, for example, using some time in a
language class to let the student write a storyboard, or
let the students spend time in social class to do
research and find information for their story.
5 CONCLUSION
According to the result from several times of the
practice, it can be said that this program can provide
an opportunity for students to realize and learn abouta
diversity of the world in a playful way that suits with
their age.
KomaKids: Promoting Global Competence Through Media Creation in Elementary School
447
The program is also easy to adapt to curriculum
and resources that school already have. By using stop
motion animation as a tool, it helps promote students
to work with hands and also use digital media to
create a story.
However, it is needed to observe and evaluate the
result more to see this change in students’ interest and
behavior. Thus, at the end of the program in February
2018, the questionnaire is planned to distribute to
students and teacher to evaluate a more concrete
result of the program. The questionnaire is designed
based on the evaluation criteria mentioned in Table 2
and 3.
In the long run, to maintain the program,
developing a platform for this program is considered
an important tool to help bridging and create a
network between the classrooms in different
countries. This platform will contain a guideline of
this program which is developed based on the insight
from the practices of this program. It is hoped that it
will help connecting school around the world and
create bound and foster students’ global awareness.
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