Toward a Better Understanding of How to Develop Software Under
Stress – Drafting the Lines for Future Research
Joseph Alexander Brown, Vladimir Ivanov, Alan Rogers,
Giancarlo Succi, Alexander Tormasov and Jooyong Yi
Innopolis University, Universitetskaya St, 1, Innopolis, Respublika Tatarstan, 420500, Russia
Keywords:
Software Development Under Adverse Circumstances, Empirical Software Engineering, Software Quality.
Abstract:
Software is often produced under significant time constraints. Our idea is to understand the effects of vari-
ous software development practices on the performance of developers working in stressful environments, and
identify the best operating conditions for software developed under stressful conditions collecting data through
questionnaires, non-invasive software measurement tools that can collect measurable data about software en-
gineers and the software they develop, without intervening their activities, and biophysical sensors and then
try to recreated also in different processes or key development practices such conditions.
1 INTRODUCTION
Software is often produced under significant time
constraints. Our idea is to understand the effects of
various software development practices on the per-
formance of developers working in stressful environ-
ments, and identify the best operating conditions for
software developed under stressful conditions. To
achieve this goal, we argue to divide the research in
the following two phases: “in vitro” and “in vivo”.
In the “in vitro” phase, the conditions under which
people operate the best will be identified and moni-
tored by collecting data through questionnaires, non-
invasive software measurement tools that can collect
measurable data about software engineers and the
software they develop, without intervening their ac-
tivities, and biophysical sensors.
In the “in vivo” phase, the best working conditions
identified in the earlier “in vitro” phase will be recre-
ated in order to study their effects in various stress-
ful conditions. In this phase, it will also be inves-
tigated the effects of well-known development prac-
tices such as pair programming, test driven develop-
ment, inspection, collective code ownership, constant
integration.
In the next section we briefly survey the state of
the art and related works. Then, in Section 3 we de-
fine the problem statement and specific research ques-
tions, Finally, in Section 4 we present our view of
the possible solution of the problem and concrete ap-
proach to the novel research agenda.
2 RELATED WORKS
2.1 Software Process Improvement
The work on software process improvement has
spanned decades using various methodologies
(Marino and Succi, 1989; Valerio et al., 1997;
Vernazza et al., 2000), processes (Kivi et al., 2000;
Petrinja et al., 2010; Rossi et al., 2012a; Corral et al.,
2013b; Kov
´
acs et al., 2004), and devices (Corral
et al., 2011; Corral et al., 2013a) and there is a large
corpus of scientific studies referring to it as it is
evidenced by the recent literature reviews on the
subject (Khan et al., 2017). The discipline is now
moving to acknowledge specific aspects of it, like
SMEs working on web-based systems (Sulayman and
Mendes, 2009), process and simulations (Ali et al.,
2014), agile methods (Campanelli and Parreiras,
2015).
Particular relevance is now placed on empiri-
cal evaluations of new approaches (Unterkalmsteiner
et al., 2012; Pedrycz et al., 2015a). The proposed
work moves exactly along these lines, proposing new
approaches to a particularly difficult development
process centered on a clear empirical understanding
of the best conditions under which software develop-
ers and engineers produce their work.
398
Brown, J., Ivanov, V., Rogers, A., Succi, G., Tormasov, A. and Yi, J.
Toward a Better Understanding of How to Develop Software Under Stress Drafting the Lines for Future Research.
DOI: 10.5220/0006794103980405
In Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE 2018), pages 398-405
ISBN: 978-989-758-300-1
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
2.2 Influence of the State of Mind on the
Quality of Developers
It is a well known fact that the state of mind influ-
ences work and that especially positive feeling tend
to be correlated with high quality work, especially in
knowledge-intensive fields, as discussed in multiple
research works, like the one of (Amabile, 1996; Sil-
litti et al., 2004; Lyubomirsky et al., 2005; Barsade
and Gibson, 2007; Baas et al., 2008; Janes and Succi,
2012; Di Bella et al., 2013)
The influence of the state of mind on the qual-
ity of the software being developed has been recog-
nized since the early stages of software engineering.
From the 1950-s there have been studies trying to un-
derstand the psychological profiles of developers ac-
knowledging the intrinsic connection that exists be-
tween the state of the mind and the quality of the
code, like the work of Rowan (Rowan, 1957), and the
role of personalities and of interpersonal communica-
tions has been a central part of the agile approaches to
software development as championed by the works of
Cockburn and Highsmith (Cockburn and Highsmith,
2001), Williams and Cockburn (Williams and Cock-
burn, 2003; Fronza et al., 2009; Feldt et al., 2010;
Denning, 2012), and others.
There has also been a significant literature ev-
idencing that happiness and positive feelings have
a positive impact on quality and productivity in
the workplace and specifically promotes creativity
(Brand et al., 2007; Davis, 2009). This is particularly
important in software development, which includes a
high amount of creativity as it has been acknowledged
for many years now in several research work like (Fis-
cher, 1987; Glass et al., 1992; Shaw, 2004; Knobels-
dorf and Romeike, 2008; Lewis et al., 2011).
More recently, there have been studies linking the
specific concept of well-being and concentration to
the effectiveness in producing quality software. In
2002, Succi et al. have conducted one of the first
research endeavours linking specific software prac-
tices to job satisfaction and low turnover (Succi et al.,
2002), and then creating a model for explaining job
satisfaction and its influence on quality and produc-
tivity (Pedrycz et al., 2011), exploring how develop-
ers move in their workplace (Corral et al., 2012) and
relating pair programming with developers attention
(Sillitti et al., 2012).
Scientific research has also explored the specific
concept of happiness at work, connecting it to high-
quality software artifacts like the works of (Khan
et al., 2011; Graziotin et al., 2013; Graziotin et al.,
2014; Murgia et al., 2014).
In all these studies the main vehicle for collecting
data have been questionnaires and subjective evalua-
tions. Biophysical signals have not been used. Some
research has already performed also using such sig-
nals using suitable devices, and it is concentrated in
mainly three research units.
2.3 Studies of Biometric Sensors to
Evaluate the State of the Mind of
Developers
In this subsection we concentrate the description on
the key studies using biometrics sensors to evaluate
the state of the mind of developers and their relation-
ships with tasks to accomplish. There is not any sig-
nificant research effort on how to develop software
under stress. Fritz at al. obtain metrics that correlate
with software developers performance. In (Z
¨
uger and
Fritz, 2015) they used interruptibility while (M
¨
uller
and Fritz, 2015) used positive and negative emotions
of software developers as metrics of progress in the
change task.
They analyze data from multiple bio-sensors, in-
cluding eye trackers for measuring pupil size and eye
blinks, electroencephalography to determine brain ac-
tivity, electrodermal activity sensors to detect skin-
related activity, and heart-related sensors. They ap-
ply methods of supervised learning (Naive Bayes) to
distinguish levels of these cognitive states.
The limit of their approach is that the devices us-
ing to collect the data were mostly focused on collect-
ing emotions and the data analysis was focused on
finding correlation between emotions and progress,
which was the core of the study. Monitoring the state
of the mind in depth was not their purpose so that
analysis was not precise, and was also limited be-
cause: (i) the assessment of emotions was performed
subjectively by the participants; (ii) a single channel
electroencephalogram (EEG) device was used, which
may result in an error of up to fifty percent (Maskeli-
unas et al., 2016).
Apel with colleagues study the work of the
brain using very accurate techniques, like the func-
tional magnetic resonance imaging (fMRI). They de-
tected activation specific Broadmann-areas during
code comprehension (Siegmund et al., 2014).In their
follow up work they investigated the difference be-
tween bottom-up program comprehension and com-
prehension with semantic cues in terms of brain areas
involved (Siegmund et al., 2017).A group led by Heui
Seok Lim uses a full EEG device, like the one pro-
posed in this research. However, they focus mostly on
exploring how the mind of developers evolved from
novice to experts in program comprehension tasks,
and therefore have a completely different focus than
Toward a Better Understanding of How to Develop Software Under Stress Drafting the Lines for Future Research
399
ours (Lee et al., 2016).
3 PROBLEM STATEMENT
Constant stress leads to physiological disadaptation
with increased fatigability and to burn-out syndrome
with decreased motivation for work, and thus inabil-
ity to perform such important tasks. The main ques-
tion is therefore, how it is possible to develop software
when the stress is there and cannot be eliminated, but
needs to be somehow mitigated to ensure high quality
work. In other terms, the research problem is to find
and study the best operating conditions for software
that is developed under major time and psychological
pressure for the developers like, for instance, when
a remotely operated spacecraft is moving to an un-
desired location due to an error in the software, or a
controller of a pipeline is wrongly operating causing
leakages of gas.
Moreover, we will consider the following two sub-
problems: (i) when the stress occurs in a limited pe-
riod of time, like when there is the need to fix a sin-
gle safety-critical error within one working day; (ii)
when the stress spans longer intervals, like when a
safety critical condition arises on a whole system, so
that multiple days or weeks of work are required.
These two scenarios require different approaches,
since on the first case, very intense working patterns
can be adopted, taking into account that a compen-
sation might occur in the immediate future after the
stress has occurred, while in the second there should
be a pattern of work ensuring the ability to maintain
the quality and productivity of a team for a longer pe-
riod of time. In detail, specific research questions that
can be addressed are:
RQ1: what is the effect of stress induced by the work-
conditions on the mind of software developers and en-
gineers and the implication of this stress on the quality
of the software systems being produced,
RQ2: what mind states can be observed in soft-
ware developers and engineers during stressful work-
ing conditions that are associated with either low or
high quality and productivity, and then, specifically:
(a) what are the typical working conditions when the
stress results in low quality work or in loss of pro-
ductivity, and how these condition can be mapped on
mind states of developers, and (b) what are the de-
tailed software development processes or key individ-
ual processes and products patterns and practices that
are observed to correlate with high quality and the
productivity during critical circumstances and what
are the associated mind states of software developers
and engineers,
RQ3: what software development processes or key
individual processes and products patterns and prac-
tices, or other actions can be elaborated to recreate in
software developers and engineers the mind states that
are typically associated with high quality and produc-
tivity, and how they can be elaborated within specific
software development environments,
RQ4: what are the quantitative effects of the ap-
plication of such processes and key individual pro-
cesses and products patterns and practices in terms of
productivity and quality of the generated software as
functions of the condition of their use (a mapping be-
tween a working context and a problem to face).
The research questions require a lot of practical
effort and preparation of specific environments to an-
swer. In the next section we propose an approach to
develop such an environment based on neuroimaging
techniques, non-invasive software measurement tools
and methods for evaluation of individual processes
and products patterns in software engineering.
4 PROPOSED APPROACH
Despite the recent trend of using neuroimaging tech-
niques such as fMRI to understand the mind of de-
velopers, most work has been focused on general un-
derstanding of developers mind in the general con-
text. As mentioned above such work has contributed
to the understanding of developers mind, but it is of-
ten not clear how those general understandings can
be applied to concrete real-world problems in soft-
ware industry. In contrast, our approach focuses on
a specific and critical context, that is, software devel-
opment under stress-inducing circumstances. Under-
standing of developers mind in this specific context is
not only scientifically novel, but also can make prac-
tical impact on software development practices.
While we exploit emerging neuroimaging tech-
niques (in particular, multi-channel EEG), these new
techniques do not directly show which development
methodologies and practices lead to better perfor-
mance. Best development methodologies and prac-
tices can be identified only after considering not only
neroimages but also other numerous factors related to
developers and the artifacts created by the develop-
ers. Thus, the approach should support understand-
ing not only mental effects of various software devel-
opment practices on the performance of developers
working in stressful environments. The key feature of
the approach is systematic investigation of the prac-
tices from most relevant points.
ENASE 2018 - 13th International Conference on Evaluation of Novel Approaches to Software Engineering
400
4.1 Outline of the Research Agenda
In this position paper we describe our agenda for the
future research in the selected direction. At the first
step we will select a family of software development
processes for stressful circumstances. Further, we
will collect key individual processes and products pat-
terns and practices that are particularly useful when
the critical circumstances arise. Next, we develop
a framework for quantitative evaluation of such pro-
cesses and key individual processes and products pat-
terns and practices in terms of: (a) the conditions
when best to use them (working context problem
to face; development environment; kind of software
being developed), and (b) the results in terms of pro-
ductivity and quality of the generated software.
Finally, it is necessary to develop a set of tools that
can help software engineers practice software devel-
opment processes appropriate for a given context. For
example, when software engineers work in an emer-
gency situation, they will be able to accomplish their
work more effectively and efficiently, with the help of
the provided tools. Moreover, a system of integrated
tools based on existing physical devices and software
components and supplemented by a suitable integra-
tion layer and additional analysis techniques to collect
the experimental data and to analyze it, to produce the
results mentioned above.
We propose not only a systematic adoption of non-
invasive measurement techniques (including analysis
of processes and of products - code repositories, issue
tracking data, budgeting information), but we cou-
ple it on one side with more standard data collected
via surveys and on the other to biophysical data col-
lected through suitable wearable devices, like wear-
able EEG, eye tracking devices, etc. This is possi-
ble by our partnership with key software development
organizations which produce software for safety and
business critical applications. We will be able to col-
lect data from a uniquely large set of environments.
Various experimentation are naturally fit into the
proposed research agenda and could be used by other
researchers as the cornerstone for subsequent anal-
yses and also for identifying additional possible in-
terpretations and for proposing other processes and
product patterns and practices.
4.2 Background Research
The proposed agenda will be implemented along the
following lines: (a) data collection, (b) data analysis
and model construction, and (c) model validation and
refinement.
The first line refers mostly to the data collection.
The work in this area will start from the idea of non-
invasive data collection recently revised and actual-
ized with the system Innometrics, whose most recent
description will be presented at the 33rd ACM Sym-
posium on Applied Computing (SAC 2018) (Bykov
et al., 2018). The data collection at companies will
also be performed through suitable questionnaires and
surveys, using the best standards in the field as can
be applied in software engineering, as described in
(Pedrycz et al., 2011; Ivanov et al., 2016). Additional
data will be collected from full capacity EEG devices,
one instance of which is already in use for feasibility
studies at Innopolis University using the on one side
the recent experience collected in software engineer-
ing (Lee et al., 2016) and on the other the decades
long competence presence in neurosciences.
The second line refers to data analysis and model
construction. As mentioned, the data will be ana-
lyzed using statistics and machine learning. Statis-
tics will be the standard statistical tools, as described
in (Moser et al., 2007), more advanced regression
techniques, as described in (di Bella et al., 2013),
approaches coming from reliability growth models
(Ivanov et al., 2016). In terms of machine learn-
ing, we propose to use simple models based on lo-
gistic regression, support vector machine and ran-
dom indexes (Fronza et al., 2013), techniques based
on neural networks, fuzzy logic, granular computing
(Pedrycz et al., 2015b), etc. For generalization pur-
poses, statistical meta-analysis will be adopted (Djo-
kic et al., 2012).
The third line refers to model validation and re-
finement. Substantially, we will build a suitable ex-
perimental design and, around it, we will run our re-
peated experimentation with the goal of ensuring va-
lidity and generalizable models, along the lines of the
work done in (Succi et al., 2001; Succi et al., 2003a;
Succi et al., 2003b; Paulson et al., 2004; Rossi et al.,
2006; Janes et al., 2006; Rossi et al., 2012b; Janes
et al., 2013; Coman et al., 2014) and (Russo et al.,
2015).
4.3 Infrastructure
Our infrastructure mainly consists of a non-invasive
metrics collection system integrated with hardware
devices collecting biometrics data. Note that our
metrics collection system will collect various met-
rics encompassing metrics related to biometrics data
of developers, metrics about developer activities per-
formed during software development, metrics about
software development process, and metrics about
software artifacts. Our metrics collection system will
also include software packages for statistical analysis
Toward a Better Understanding of How to Develop Software Under Stress Drafting the Lines for Future Research
401
that can be used to analyze collected data.
In fact, the metrics collection system opens a new
door to research on various topics for which it is es-
sential to collect credible data about developers and
software artifacts they develop. Regarding our infras-
tructure, we plan apply the system in two major stud-
ies: (1) a holistic metrics collection system that can
collect metrics related to biometrics data of develop-
ers, metrics about developer activities, software de-
velopment process, and software artifacts, and (2) an
initial evaluation of using our holistic metrics collec-
tion system for study of software development under
stress-inducing circumstances.
4.4 User Studies and Experiments with
Students and Developers
With user study with industry partners, we expect to
identify common practices exercised by developers to
deal with stresses in their workplaces. We plan to re-
port new findings we expect to find to major software
engineering conferences and workshops. Note that
such findings will not only enable our research, but
also can help other researchers investigate the issues
on stresses of developers.
Based on the findings we obtain from the user
study, we plan to investigate the actual effects of the
practices exercised in the field to deal with stresses of
developers. We also investigate the effects of these
practices on performances and productivity of devel-
opers. For the sake of feasibility, we first plan to ex-
periment with students of Innopolis University, and,
based on the results we obtain, we also plan to per-
form similar experiments in industry partners.
5 CONCLUSION
Developing software systems is a knowledge inten-
sive task, and as such is heavily influenced by the
state of mind of developers. It has therefore histor-
ically been claimed that software has to be developed
in a quiet and relaxed environment. However, this is
hardly the case. Software is often produced under sig-
nificant time constraint. Sometimes it even happens
that patches for safety critical systems have to be re-
leased because one of such system is malfunctioning
or not working at all with severe and even fatal con-
sequences for its intended users. Notable examples
for this include the aircraft and transportation indus-
try and the overall energy industry.
The main idea presented in this paper is to un-
derstand the effects of various software development
practices on the performance of developers working
in stressful environments, and identify the best oper-
ating conditions for software developed under stress-
ful conditions. We discussed the possible research
agenda and provide our view on its implementation
with the state of the art technologies and approaches.
ACKNOWLEDGEMENTS
We thank Innopolis University for generously funding
this research.
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