Every task is located in a new application
window. In the centre of each screen there is a text
containing the task. Above the text there is the play
button used for reproducing the text of the task. That
is the application provides a voice for the task. The
play button can be pressed an unlimited number of
times. So the child can listen to the task as many
times as he/she needs.
A typical task screen displays from one to four
variants of response which can be selected. Each
response button can be selected and pressed just
once. Pressing the response button is accompanied
by an acoustic signal. The picture proposed for the
task changes simultaneously. At the bottom of the
screen there is a task changeover key.
For example, there is a task that examines
whether a child understands and differentiates
prepositions. The child can see several resembling
pictures on the screen. They are: “The kitten is on
the chair”, “The kitten is behind the chair”,
“The
kitten is under the chair”, etc. The child is offered to
press the button with the task. Then the female voice
delivers the question: “Show the picture where the
kitten is on the chair, please.” The child is supposed
to choose the right picture and press the relevant
button. If the task has been fulfilled correctly, he/she
hears “Correct, good for you!” If a mistake has been
made, then he/she hears “Try again, please.”
Some of the tasks can be skipped. The user can
pass on to one of the next tasks of the same level.
The results of the missing exercises are not taken
into account.
After having fulfilled 10 tasks the user presses
the button situated at the bottom of the screen and
gets into the screen containing the final result. In
order to see the result it is necessary to press the
button “Refresh display” situated at the top of the
screen. At the bottom of the screen the button
appears that can be pushed to get to the Menu.
After the fulfillment of any level it is possible to
select this level again. It allows the user to review
the performed tasks once more and to complete the
fulfillment of the skipped tasks. The “Exit” button
in the Menu ends the work of the programme.
The mobile application “Developing Speech”
has been assessed by 20 teacher-logopedists from
the child care centres located in different districts of
Novosibirsk. The assessment has been made using
the following criteria: 1) quality; 2) functionality; 3)
stability; 4) reliability; and 5) accessibility. Five-
point scale has been used. The teachers have
provided the feedback together with their
impressions and suggestions.
On the whole, the new mobile application
“Developing Speech” has obtained the positive
feedback from the professional teacher-logopedists.
They have suggested that some parts of the
programme are to be improved. First, the sound
tracks are to be refined. Second, the sizes of some
images are to be changed. Third, the tasks are to be
made more varied. Fourth, the system of rewards
should be significantly ameliorated.
At the same time, the teachers have specified that
the interface of the programme and the tasks are
adequately elaborated. The respondents are equally
of the opinion that the usage of such mobile
applications together with the speech and language
therapy sessions will allow the children to develop
their speech more effectively.
The experts have estimated positively such
criteria as the functionality, stability, and the
operation speed of the programme. But the
application has also got some weaknesses:
1) there is no such an option as “turning the
screen angle”;
2) the application flies out of control after the
automatic switch-off of the screen;
3) at the start of the programme the files are
loaded rather long – for about 30 seconds.
These weaknesses are to be taken care of as they
can influence the concentration of the child during
the performance of the task and his/her involvement
into the gaming experience.
The mobile application “Developing Speech”
has great potential as it can be used for various kinds
of speech disturbances. In view of this we intend to
select several levels of complexity of tasks and to
specificate the tasks designed for different speech
disturbances.
2.3 Mobile Application
“PictInteraction”
This mobile application system is intended to
develop the coherent speech in children with speech
disturbances. It also allows them to communicate
with the help of the language of pictograms and their
colour layout. One and the same pictogram can
specify an action (if it is red), an object (if it is blue),
or an attribute (if it is green). For example, to smile,
a smile, cheerful. The black colour is used to specify
the function words.
The colour-coded indication helps to turn correct
phrases. A child is able to make up both simple and
compound sentences by arranging the pictograms in
a certain order. This is one of the most important
stages in teaching the cohesion.