Head in the Clouds: An Initiative for Digital Learning among
Roma Communities in Europe
Niina Maarit Novak, Maryam Rabiee and A. Min Tjoa
Information and Software Engineering Group, Vienna University of Technology, Favoritenstr. 9-11, Vienna, Austria
Keywords: Computer-Supported Collaborative Learning, Digital Learning, Self-Organized Learning Environments
(Sole), Alternative Educational Approach, Roma Minority Group.
Abstract: Digital literacy has become one of today’s key-prerequisites in both professional and private life. Tasks such
as navigating through an unknown city, writing an email, arranging a business meeting or learning a new
language, call for a competent handling of devices (e.g. smartphones, computers, tablets etc.). In addition, a
profound understanding of functions and applications is necessary to overcome the social and economic
boundaries, which especially children and young people from socially disadvantaged groups, families with
migration background, refugees or members of underprivileged minority groups (such as Roma) meet on a
daily basis. This paper presents the digital educational method, contents and partial results of the ongoing
project Head in the Clouds: Digital Learning to Overcome School Failure - an EU-Erasmus+ strategic
partnership aiming at providing quality educational materials for students from Roma communities in order
to help participants develop the digital and transversal skills required to overcome existing boundaries to
access (higher) education, employment as well as economic stability.
1 INTRODUCTION
The exclusion of Roma children from public and
quality education affects the marginalization of Roma
citizens in Europe and has perpetuated a cycle of low
education levels, economic vulnerabilities,
inadequate housing conditions, poor health, and
social exclusion across generations. In 2011, all
European Union (EU) Member States agreed on the
EU Framework for National Roma Integration
Strategies (NRISs) by 2020 (European Commission,
2011). The proposed measures call upon EU
Members to develop national policies that promote
the inclusion of Roma individuals as “EU citizen with
equal access to all fundamental rights.” The
agreement also highlights the necessity of non-
discriminatory access to education and non-
segregated schools in order to increase employment
and improve the quality of life among Roma
communities in the EU. As a result, numerous public
and private initiatives for social and economic
integration of Roma community members have
emerged since the introduction of the EU Framework.
The key focus areas include education, employment,
health, housing as well as horizontal and structural
measures focusing on the promotion of intercultural
dialogue and the establishment of Roma Contact
Points (European Commission, 2016). Head in the
Clouds: Digital Learning to Overcome School
Failure is an EU funded Erasmus+ strategic
partnership in the field of school education that aims
to provide quality educational materials for Roma
children and promotes an inclusive public education
system by utilizing technology as a learning tool.
The Vienna University of Technology (TU-Wien)
launched Head in the Clouds in 2016, together with
partners from five European countries, with the vision
to boost the quality of learning for Roma students by
enhancing their basic and transversal skills and digital
literacy. The intended long-term outcomes of this
Erasmus+ project should prevent early school leaving
and enable the pursuit of long-term careers for
marginalized minorities. The program introduces an
alternative teaching and learning method that
revolves around digital technologies and computer
programing skills. The designed program provides
six Self-Organized Learning Environment boxes
(SOLE-boxes) to three groups of Roma students in
Romania, Kosovo, and Slovak Republic.
384
Novak, N., Rabiee, M. and Tjoa, A.
Head in the Clouds: An Initiative for Digital Learning among Roma Communities in Europe.
DOI: 10.5220/0006806803840390
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 384-390
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
2 THE ROMA POPULATION IN
EUROPE
The ethnic group commonly referred to as “Gypsies”,
identify themselves as Roma or Romani. Rom (plural
Roma) derives from the word dom, which translates
as “man” in some Indian languages. The Roma
migration from the Indian subcontinent to Europe
took place in the fourteenth century (Kendrick, 2007).
The earliest written record of their presence in Europe
is dated back to 1378 when the Roma were granted
privileges by the Venetian governor of Nauplion in
the Peloponnese (Davies, 2005). The Roma adopted
a nomadic lifestyle, which generated their own forms
of social organization and cultural practices that
emerged as a transborder ethnic identity within
Europe. By the nineteenth century, the nomadic
lifestyle of the Roma in Europe started to decline as
many Roma families were forced to settle. However,
the shift to more permanent settlements did not
ameliorate the social and economic living conditions
of the Roma and until today Roma community
members across Europe continue to experience
systematic discrimination.
Today, the Roma constitute approximately ten to
twelve million of the European population—six
million of which reside within the EU (Ec.europa.eu,
2018). In spite of EU efforts (European Commission,
2016) to promote Roma inclusion, the majority of the
Roma population still struggles with social inclusion,
access to formal education, and employment. Roma
household members typically suffer from hunger
(Worldbank.org, 2015) and more than 70% of Roma
households live in deep poverty, comparable to the
poorest regions of this world (European Commission,
2014). Despite the fact that according to the national
laws of EU-member countries, all school-aged
children must attend school, a high percentage of
Roma children do not attend school (European
Commission, 2012). Less than 30% of Roma students
finish secondary school, this percentage is even much
lower in some countries and especially among girls,
resulting in the fact that employment among Roma
men is below 50% and for women below 25%
(Worldbank.org, 2015).
A study on the educational situation of Roma in
11 EU Member states concluded that 89% of Roma,
aged 18-24 years, did not acquire any form of upper
secondary qualification (European Union Agency for
Fundamental Rights – FRA, 2014). The reasons for
early school leaving are multifaceted including
cultural and cognitive differences, socio-economic
reasons as well as individual reasons. Unfamiliarity
with linear text, resulting in many cases from the
illiteracy of parents and family members, e.g. leads to
fear and insufficient understanding of educational
materials. Other reasons for early school leaving
include inadequate teaching styles, low motivation
levels and exhaustion of teachers as well as a lack of
available resources to use more appropriate and
innovative teaching methods. Besides a shortage of
equipment and poor infrastructure, other social-
economic reasons include the geographical distance
of many Roma-settlements to schools and missing
public transportation means. Limited language skills
and communication problems, mistrust in schools and
the education system in general, early marriage and
childbirth as well as the urgency to contribute to the
household income are further reasons for early school
leaving and the high dropout rates of Roma students
(European Union Agency for Fundamental Rights –
FRA, 2014). When taking a closer look at the
OECD’s PISA test results of Romani speaking
students it can be further concluded that more than
80% of Romani speaking students have not acquired
basic cognitive skills and competencies. About 95%
of Romani speaking students performed below the
baseline of proficiency (below Level 2) in reading
and science. This percentage slightly decreases to
87% for mathematics and 80% of Romani speaking
students are below Level 2 with regards to problem
solving skills (Bloem and Brüggemann, 2016).
These
results highlight the severe lack of basic education of
Roma-children and young adults impeding
employment possibilities, access to higher education,
more economic stability, social integration and a
better quality of life for Roma community members.
3 HEAD IN THE CLOUDS
PROJECT
In view of the critical need for quality education
among marginalized communities, the Vienna
University of Technology initiated Head in the
Clouds in 2016, with the purpose of designing a
digital learning program that aims to increase
educational attainment among Roma students in
Europe. The project consortium exists of a total of
seven partners from five European countries: Vienna
University of Technology (Austria, project
coordinator), Verein Offenes Lernen (Austria),
Technical University of Kosice (Slovakia), GAIA
(Kosovo), Fundatia Crestina Diakonia Filiala Sfantu
Gheorghe (Romania), Sukromna zakladna skola
(Slovakia) and SCIO (Czech Republic)
(Brainsintheclouds.eu, 2018).
Head in the Clouds: An Initiative for Digital Learning among Roma Communities in Europe
385
This initiative, focusing on the development of
educational materials for application in Self-
Organized Learning Environments (SOLE) in Roma
communities in Kosovo, Romania and Slovakia,
comprises of four stages, which are further described
in the following: Needs Assessment, SOLE-Concept
and Boxes, Implementation and Evaluation.
3.1 Needs Assessment
For the purpose of both (1) identifying the
educational deficiencies of participating students and
(2) assessing which digital technologies can address
these shortcomings best, the implementing partners in
Kosovo, Romania and Slovakia were asked to gather
information about the students, families, living
circumstances as well as level of skills and
knowledge in different areas e.g. language skills, IT
and computer skills etc.
The preliminary data collected by the three
implementing partners indicated that the students and
implementation partners in all three locations
collectively expressed the need of developing
knowledge and skills in five specific areas:
i) Computer programing and digital literacy;
ii) English; iii) environmental sustainability; iv)
identity and health documentation; and v) creativity
and innovation (Head in the Clouds Consortium,
2016). The assessment of the collected data and the
expressed areas of interest played a vital role in the
design and content development of six SOLE-boxes.
3.2 SOLE Concept and Boxes
The SOLE-box curriculum seeks to develop an
innovative method for both teaching and learning by
employing computational thinking, computer
programing, group activities, educational games, and
new technologies in the process. The Head in the
Clouds Consortium believes in a playful and
exploratory approach to education while developing
the skills and knowledge of the students in a variety
of subjects.
The Head in the Clouds’ curriculum is based on
the pedagogical method of Self-Organized Learning
Environments (SOLE). This non-traditional
educational method was originally developed by
Sugata Mitra in villages and urban slums in India,
starting in 1999. The original “hole in the wall”
experiments included the provision of computer
screens incorporated in walls and installed at a
suitable height allowing children to freely use them.
Over a time period of five years Mitra observed how
children, who previously did not know how to use a
computer or the Internet, learned by themselves how
to use the device, downloaded media, played games
and researched information online. The significant
educational achievements of students working in
groups and in unsupervised environments following
the SOLE concept (Mitra and Crawley, 2014), have
since inspired educators around the world and led to
the development of the first “School in the Cloud” in
2013. In addition, Sugata Mitra received the 2013
TED award for the concept of SOLE and the
underlying social innovation of this alternative
educational concept (Dolan et al., 2013).
SOLE focuses on a student self-driven learning
process, accommodating every single student’s
capabilities, needs, and interests. A learning process
driven by students is based on curiosity, it is
collaborative and engaging, self-organized and only
facilitated by adult encouragement (Mitra, 2015).
A key concept of SOLE is that students creatively
concern themselves with their own environment in
order to consciously deal, both physically and
mentally, with a topic or subject and to encourage
discussion and further learning. In this context, the
learning objectives of a SOLE activity are not
predefined and include both the acquisition of skills,
knowledge and competences in various subjects and
areas (e.g. language, mathematics, and environmental
education) as well as interdisciplinary and transversal
skills, e.g. presentation, intercultural and
interpersonal skills (Mitra, 2015). Another key
concept of SOLE is the use of “big questions”. Big
questions are by definition questions which cannot be
easily answered and which guide and encourage
children to learn about basic theories, historic events
and science, leading them to embark on a genuine
process of knowledge and skill discovery
(Theschoolinthecloud.org, 2018). The central idea of
incorporating hands-on activities in project-based and
self-driven learning processes, is also a fundamental
building block of leading and successful learning
theories e.g. constructionism (Harel and Papert,
1991).
Based on the results of the needs assessment, the
Head in the clouds project team developed the
following six SOLE-boxes, which can be
implemented in a very easy manner in both group and
individual settings. Each box contains a teacher-
manual providing guidance for educators assuming
the role of mentors, as well as a set of simple and
modular structured task sheets containing as little text
as possible (see also figure 1). Every task is linked to
an online hand-in application via a QR-code shown
on the task-sheet. The hand-in tool represents one
CSEDU 2018 - 10th International Conference on Computer Supported Education
386
vital part of the evaluation of the developed
educational materials.
SOLE-Box 1 Video: The material of this box
encourages students to learn how to handle a mobile
device, how to work with QR-codes and how to
search for information on the Internet. Furthermore,
it focuses on learning how to make a video or short
film (storybook writing, taking and editing of
pictures) including personal interviews (preparing
interview questions, social interaction and
presentation skills) and motivates students to provide
constructive feedback while learning how to give and
receive feedback. The video box particularly aims at
making participating students familiar with the tools
and applications (tablets, smartphones, QR-Codes,
Online apps etc.) used throughout the different
SOLE-boxes. Furthermore, through personal videos
the box allows getting better to know the participating
Roma-students across locations.
SOLE-Box 2 IT 101: This box uses Raspberry Pi
computers (Raspberrypi.org, 2018) to allow students
to discover basics about how to use different (Open)
Office Programs (text processing, drawing and
picture editing), online services (Google, Google
Maps, Wikipedia, YouTube etc.) and further
encourages students to learn some elementary level
computer programing skills using the visual
programming language Scratch (Resnick et al.,
2009). To do so the box includes materials to learn
how to assemble a Raspberry Pi computer, connect it
to a computer screen, keyboard, mouse and WIFI as
shown in the exemplary task sheet in figure 1.
Figure 1: Task sheet from SOLE-Box 2 IT 101.
In addition the IT 101 box encourages students to
create a basic document and folder management
structure to organize digital content, motivates
students to write and send emails to peers and aims at
discovering background information on the authors of
websites to evaluate the authenticity of online content
while discovering some of the do’s and don’ts on the
web.
SOLE-Box 3 English: Given that English is one
of the predominant languages of online
communication, this box presents students with
various activities and materials to develop and
enhance their English language skills. The main aims
of the English box are to encourage students to learn
the basics of English (vocabulary, sentences,
pronunciation etc.), to communicate with other
participating students in different locations and to
raise interest for English. Furthermore, this box
introduces some vocabulary needed for other,
following boxes. The box includes e.g. tasks to
retrieve information online (e.g. in which countries
English is used and how many people speak English),
tongue twisters, materials encouraging students to
work on their spelling skills, build sentences and learn
how to structure sentences. It further encourages
students to construct family trees, describe a friend
(hobbies, age, favorite food, etc.) and record audio
messages. In addition, the English box uses a series
of big questions of general education as suggested by
Sugata Mitra , e.g. “Why do people living in different
continents look differently?” or “Why do we have
four different seasons?” to further guide the learning
process of students.
SOLE-Box 4 Ekopolis: The main objective of
the Ekopolis box is to address environmental issues
in a playful manner. In the case of this box, the
learning process is based on the educational board
game Ekopolis (Ekopolis.cz, 2018) coupled with a
variety of follow-up activities, exercises and hand-on
tasks intended to encourage students to think about
the principles and consequences of spatial relations in
an urban context. To do so the box introduces
students to topics and concepts such as pollution,
sustainability, recycling and the ecological footprint.
The box is intended to raise awareness for the impact
of human actions and stimulates discussions on the
before mentioned topics. It furthermore motivates
participating students to get to know their cities (e.g.
drawing a map of their hometown, analyzing local
infrastructure etc.) and environment through a new
“sustainable lens” with the purpose of brainstorming
and finding ways of how to improve their living
conditions and make their neighborhoods more
sustainable.
SOLE-Box 5 Programing: The programming
box is entirely made up of hands-on programming
Head in the Clouds: An Initiative for Digital Learning among Roma Communities in Europe
387
and engineering activities. To do so this box uses
Makey Makey boards (Makeymakey.com, 2018) to
allow students to discover the basics of electric
circuits and engage participates in handicraft work
using e.g. Scratch (Scratch.mit.edu, 2018).
Furthermore, it intends to convey very basic
programming skills, particularly suitable for very
young children, by using Ozobot robots (Ozobot.com,
2018) to find logical and creative solutions to
problems presented in the box.
Lego WeDo (Education.lego.com, 2018) is used to
spark participants’ creativity and building skills while
acquiring new programming skills in the Lego WeDo
native programming environment or in Scratch.
Furthermore, the very popular online game Minecraft
(Minecraft.net, 2018) is used to encourage students to
learn and use the programming language Python
(Python.org, 2018), e.g. for automating game-
activities. Learning a very powerful programming
language such as Python might have a huge
motivational impact on participants and can lead the
way to professional opportunities in the future.
SOLE-Box 6 Real Life: In this box, students find
activities and materials that guide them towards
collecting information on how to repair things, going
on a trip and personal hygiene (bacteria and viruses,
doctors, physical activity, vitamins, water drinking,
drugs, and first aid basics). Furthermore, the box is
intended to encourage students to learn about sex
education (my body, inappropriate touching,
contraception), relationships (different levels of
relationship, having a date, friendly and unfriendly
behavior, bullying, how to take care of pets) and
Roma culture (history, legends, role models, Roma
language, traditions, recipes etc. ...).
3.3 Implementation
The developed SOLE-boxes and educational
materials are currently being implemented by the
Head in the Clouds Consortium in three locations in
Kosovo, Romania and Slovakia. It is worth
mentioning that the three implementing partners were
already very experienced in working with the local
Roma communities and therefore familiar with their
educational challenges and needs.
The implementation time per box and location is
6-8 weeks and all materials and boxes are provided
by the Head in the Clouds Consortium. In preparation
of the implementation, representatives from the
implementing partners were trained to learn and
personally experience the Head in the Clouds
teaching methods in addition to the content of the
SOLE-boxes. Although the nature of the boxes highly
encourages a self-learning process for students,
mentors are also supplied with instructions regarding
the methods of presentation and guidance throughout
the implementation period. Furthermore, at the
beginning of each box a guidance session in the form
of a teleconference is organized to give both mentors
and box developers the possibility to discuss the box-
contents and possible implementation scenarios. In
addition, regular Skype-meetings take place
throughout the implementation cycles.
Although all locations use the same SOLE-box
materials, the implementation settings between
locations differ greatly. Currently Fundatia Crestina
Diakonia Filiala Sfantu Gheorghe (Romania)
implements the SOLE-box in the framework of an
afternoon care program with about 30 participating
kids aged 6-11 years. GAIA (Kosovo) runs a
community center for kids and teenagers aged 10-17
years with 5-30 children and young adults in
attendance and Sukromna zakladna skola (Slovakia)
implements the boxes in a class-setting with about 20
children, aged 12-14 years.
3.4 Evaluation
The evaluation of the SOLE-boxes is focused on two
principle goals of the SOLE method:
(1) Children’s ability to learn on their own and (2)
Children experience the joy of learning. The designed
evaluation is intended to mainly assess to what extent
these general goals are being fulfilled and to identify
underlying factors (i.e. to determine what factors may
influence the effectiveness of the SOLE approach).
To this extend the evaluation consists of three main
parts.
The first part is mainly based on several simple
“screening” questions designed to get basic
demographic data about the teachers and children
participating in the project, coupled with a short
personality questionnaire which serves to identify
possible personality traits which may be connected to
the suitability of the SOLE method. The second part
is directly related to the boxes and their content and
serves to evaluate the suitability of the boxes, the
interest of children in the boxes’ content, the extent to
which children developed their skills using the boxes
etc. This part consists of questionnaires, live
observation sheets, collected information from the
online hand-in application and structured interviews
with the teachers in order to get detailed feedback.
The third part of the evaluation is executed in the form
of an evaluation matrix, focusing on the assessment
of learners’ autonomy and the extent to which it is
CSEDU 2018 - 10th International Conference on Computer Supported Education
388
being developed while working with the boxes,
including the development of the ability to work with
feedback, to set and achieve goals and to handle
freedom.
After the completion of all SOLE-boxes, a final
analysis will be conducted in order to make the
necessary adjustments and modifications to the
SOLE-box contents.
4 LESSONS LEARNED &
CONCLUSION
Despite the fact that the two-year trial period is still
ongoing and the analysis of the evaluation is still to
be conducted, the implementation of the first SOLE-
boxes developed by the Head in the Clouds
Consortium in the three locations in Romania,
Kosovo and Slovakia, allow us to draw the following
conclusions which are based on the ongoing
assessment of materials, perceived progress of
children by mentors and live observations.
The concept and idea of Self-Organized Learning
Environments is not directly applicable when aiming
at conveying specific educational contents as a
minimal degree of intervention and guidance by
mentors appears to be indispensable. Although the
box content is always identical, the success and
implementation of the educational materials divers
greatly. All locations have in common that task sheets
with hand-on activities and involving all senses, work
best. Common difficulties include a lack of
motivation of students to read long texts as well as
unfamiliarity with basic concepts such as a world map
and identifying role models due to cultural
differences. Common visible improvements of
participating students, across all three locations,
include improved social interaction, reading and
writing skills as well as learning how to handle
devices such as computers and tablets.
Organizational challenges included in one case
the fact that more children wanted to participate in the
program than could be accommodated, while in a
different location the irregular attendance of
participants (e.g. during harvest season) represented a
challenge at times. Infrastructural challenges
included the provision of Internet connections,
electricity and in some locations computer monitors.
The trial-implementation further showed that the
potential and the implementation possibilities of the
developed SOLE-boxes are multifaceted. It should be
further emphasized however that it is not the intention
of the Head in the Cloud Consortium to propagate
SOLE as an alternative to conventional teaching
methods. On the contrary, SOLE can be beneficial as
a possible extension and supplement to conventional
teaching curricula, enabling students to acquire new
learning contents in a playful and self-explanatory
manner, driven by curiosity and the desire for
knowledge. At the same time, the SOLE approach
offers a way back to education for children and young
adults who have already dropped-out of school as it is
the case with many Romani-speaking children and
young adults. SOLE-boxes can be used in various
settings including schools, afternoon care programs,
summer programs or day care centers and are aimed
at children and young adults, regardless of origin and
level of education, aged between 7-16 years.
After evaluating the students’ performance at the
end of the two-year trial period in 2018, the Vienna
University of Technology and partners are planning
to expand the Head in the Clouds program to a larger
number of students, from both minority as well as
non-minority groups in Europe and beyond.
ACKNOWLEDGEMENTS
This project received funding from the Erasmus+
(Strategic Partnerships) Program of the European
Union's Horizon 2020 research and innovation
program under grant agreement n° [20151AT01
KA201005024].
In addition, we want to thank the many
educators, mentors and volunteers in our three partner
locations in Romania, Kosovo and Slovakia for their
dedication, efforts and continuous support in the
framework of the Head in the Clouds projects as well
as for their daily work to improve the living
conditions of the local Roma students and community
members in general.
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