Blended Learning
State of the Nation
Ebba Ossiannilsson
Swedish Association for Distance Education, Kung Oscars Väg 27, Lund, Sweden
Keywords: Access, Blended Learning, Digitization, Flipped Classroom, ICDE, SDG4, Sustainability Goals, 4
th
Industrial
Revolution.
Abstract: Blended learning is accepted cross the globe in line with technological development and increased
digitization. Blended learning designs have led the trends in higher education in the past five editions of the
NMC Horizon Report, partly because of their flexibility, and convenience for students, although, it has been
in use since the 1960´s. The concept is time and context dependent. Blended learning involves learners,
teachers, administrators, technicians, leaders, and managers, all with a variety of aspirations and ambitions.
Blended learning is part of the innovative transformation of education in the 21st century, as blended learning
embraces personal quality learning. This widely recognized and personalized method engages, facilitates, and
supports learning. UNESCO and the Commonwealth of Learning emphasize this approach, as it makes
learning more flexible and convenient. This will help students be part of a global digital society. The blended
learning model requires changes in the roles of both teachers and learners. These changes are accompanied
by shifts in ownership and empowerment, where learners become prosumers and orchestrate their own
learning regarding time, space, setting, path, and pace. This paper is based on a report on blended learning,
state of the nation, written by the author on behalf of ICDE.
1 INTRODUCTION
Blended learning designs have headed the list of
trends in higher education the most recent five
editions of the NMC Horizon Report, partly because
of their role in increasing the flexibility and
convenience of students (Adams et al., 2017). Briefly,
blended learning is the fusion of online and faceto
face contact between teachers and students.
This position paper is based on the Insight paper
authored by Ossiannilsson (2017) on behalf of the
International Council for Open and Distance
Education (ICDE). The purpose of that report was to
contribute to the discussion of blended learning,
particularly its development, implementation, effects,
and relationship with the emerging trends outlined by
the United Nations Educational Scientific, and
Culture Organization (UNESCO) global sustainable
goals (SDG) for education in 2030 (UNESCO, 2015a
2015b). The report targets a broad audience,
especially practitioners, policy makers and leaders. It
provides awareness, inspiration, insights, and
dialogues into blended learning and the current
debates. The report explains that blended learning is
based on a pedagogical approach rather than on
technology.
Blended learning is part of the innovative
transformation of education in the 21st century.
Blended learning involves people; as learners,
teachers, administrators, technicians, leaders, and
managers with a variety of aspirations and ambitions.
Blended learning embraces personal quality learning.
This widely recognized and personalized method
engages, facilitates, and supports learning. UNESCO
and the Commonwealth of Learning (COL),
emphasize this approach, as it makes learning more
flexible and convenient for the learners. This will help
students to be part of a global digital society.
The blended learning model requires changes in
the roles of both teachers and learners. These changes
are accompanied by shifts in ownership and
empowerment, where learners become prosumers
(Mc Loughlin & Lee, 2008), and orchestra their own
learning regarding time, space, setting, path, and
pace.
Ossiannilsson, E.
Blended Learning.
DOI: 10.5220/0006815005410547
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 541-547
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
541
2 METHOD
The study on blended learning, the state of the nation,
was based on an international desktop review of the
literature available on the Internet, which consisted of
mainly open-source articles found on Google Scholar
by using the Boolean search method. Most of the
literature could be categorized into one or more of the
following groupings; position papers by
governmental organizations, such as UNESCO,
Commonwealth of Learning (COL), the Organization
for Economic Co-operation and Development
(OECD), and the European Commission, scientific
journals and books, unpublished papers, such as blog
posts by researchers with international reputations.
3 FINDINGS
The findings from the desktop research was
categorized in main headings, which each was
elaborated, and discussed. Terminology, definitions,
history, and etymology, as well as models and
implementation, advantages, and disadvantages were
considered as main headings. In addition,
recommendations were given.
In this paper, the first section will cover blended
learning, definitions, history and etymology, Then,
models, implementation, and advantages, and
disadvantages are briefly discussed, and some
examples are presented. Last, conclusion and
recommendations are given
3.1 Blended Learning
In most educational programs, the blended learning
model is accepted cross the globe in line with
technological development and increased
digitization. Although, blended learning has been in
use since the 1960´s blended learning designs have
led the trends in higher education in the past five
editions of the NMC Horizon Report, partly because
of their flexibility, and convenience for students
(Adams et al., 2017).
Interpretations of the concept to blended learning
have varied over time, and it has been defined
variously worldwide. The term has been used since
the advent of the Internet and the World Wide Web in
the late 1990s. Although the concept was first
developed in the 1960s, the formal terminology used
to describe it did not take its current form until the late
1990s (Friesen, 2012).
In educational programs, both formal and
informal, the use of the blended learning model is
accepted as the mainstream approach to learning in
schools, colleges, and universities across the globe in
line with technological development and increased
digitization (Bates, 2016; Christiansen et al., 2013;
Christiansen Institute, 2015). Thus, the ecosystem of
blended learning must be embraced to ensure the
quality of a culture of blended learning
(Ossiannilsson, 2017).
The term blended learning is commonly
understood as referring to formal and classroom
methods. Blended learning environments include not
only the physical presence of teachers and students
but also the studentsownership and control of the
time, place, setting, path, and pace at which their
learning takes place (Banditvilai, 2016; Bates, 2016;
Bonk, 2006; Clark, 2003; Daniel, 2016; Friesen,
2012; Latchem, 2017). Blended learning concerns
mindset and pedagogy more than it does technology
(Adams, et al., 2017).
Blended learning is considering as learners
centered, that offer flexibility, and ownership
throughout the learning process. In short, the concept
simply means the blend of virtual online digital
media, training with traditional classroom methods,
and face-to-face, instructor-led sessions.
The two most-often cited definitions are provided
by the Christiansen Institute and Wikipedia. The
former defined blended learning as:
[Blended learning is] a formal education program in
which a student learns; at least in part through online
delivery of content and instruction, with some
element of student control over time, place, path,
and/or pace; at least in part in a supervised brick-and
mortar location away from home, and the modalities
along each student’s learning path within a course or
subject are connected to provide an integrated
learning experience (Christiansen, Horn & Staker,
2013 p.8).
The latter defined it as follows:
Blended learning is a formal education program in
which a student learns at least in part through the
delivery of content and instruct on via digital and
online media with some element of student control
over time, place, path, or pace. (Wikipedia, 2017).
The Commonwealth of Learning (COL) (2015),
defined blended learning as an approach to teaching
and learning that combines different methods,
technologies, and resources to improve student
learning. The Online Learning Consortium (OLC,
2015) defined blended and hybrid learning as online
activities that supplemented by classroom meetings,
BLQE 2018 - Special Session on Blended Learning and Quality Enhancement
542
replacing a significant percentage of the required
face-to-face instruction. In other words, most course
activity is done online, but some face-to- face
instruction is required, such as lectures, discussions,
labs, and other in-person learning activities.
Because blended learning is highly context
dependent, the concept has been interpreted and
defined variously over time and in many cultural
contexts. The terms blended learning, hybrid
learning, technology-mediated instruction,
technology- enabled (enhanced) learning, web-
enhanced instruction, and mixed-mode instruction are
often used interchangeably in the research literature
(Bates, 2016, 2017; Commonwealth of Learning,
2015; Daniel, 2016). The term blended learning is
sometimes synonymous with the terms personalized
learning and differentiated instruction (Personalize
Learning, 2012).
Blended learning can thus be described in terms
of a continuum along which a series of variations in
practice and thinking can be arranged. Friesen (2012),
as well as Bates (2016) argues that blended learning
can be placed between fully online and fully faceto
face courses. Below is an example of a common
image of blended learning, which clearly shows the
merge, of the brick and mortar model (classroom
based), and the online learning model (computer
based). It shows explicit how learning is more and
more blurred in the variety of learning spaces.
Figure 1: Blended learning, a common model.
3.2 Blended Learning, Models, and
Implementation
Blended learning is advantageous for learners,
teachers, and institutions if visions, strategies,
infrastructure, qualitative blended learning design,
capacity building, and teacher training are in place
(Geissler, 2014). These advantages may be limited by
the absence of attention of any of these factors.
To reach the UNESCO goals for education in
2030 (UNESCO 2015a 2015b), the practice of
education has to change, transform, and innovate. The
goal of education is to prepare students for an
unknown and uncertain future and to prepare for jobs
that do not yet exist. Therefore, there is a need to
move beyond knowledge, and to recall focusing on
the competencies and skills needed for lifelong
learners and active global citizens, who will need to
be flexible, entrepreneurial, collaborative, agile, and
adaptable. Hence, today’s students must harness the
power of digital technologies and their social
networks to support continued learning. Innovation
must be an integral part of learning ethics to ensure
that faculties, and institutions are agile in responding
to the external market and associated factors.
Educational institutions must not only adapt but also
to take the lead in innovation and cutting-edge
technologies to enhance learning spaces. Hence,
Adam et al. (2017) prioritized the following for
empowering, and successful implementation:
Blended learning design
Collaborative learning
Growing focus on measuring learning
Redesigning learning spaces
Advancing cultures of innovation
Deepening learning approaches
Banditvilai (2016) emphasized that a blended
learning model could comprise several components,
such as instructor-delivered content, e-learning,
webinars, conference calls, live or online sessions
with instructors, and other media and platforms’, such
as Facebook, e-mail, chatrooms, blogs, podcasting,
Twitter, YouTube, Skype, and web boards.
The interactions or cross actions in digital spaces
(Jahnke, 2016) have become more complex than ever.
Humans are also more mobile than ever before, and
doubly so, not only because they are constantly on the
Figure 2: The “blend” in the blended learning model.
Blended Learning
543
move but also because almost everything can be
accessed through mobile devices such as smartphones
and tablets and the software applications (i.e., apps)
that are designed to run on them (Sharples et al.,
2016). In Figure 2 below the blend in blended
learning is illustrated as by Mountain House High
School, Mountain House, CA.
The iNACOL framework for online and blended
learning, is a well-known identified model for
successful implementation, and quality enhancement
(Christiansen Institute, 2015; Christiansen, Horn &
Staker, 2013; Powell, Rabbi & Kennedy, 2014),
Figure 3. In the model 12 key competencies are
identified that are combined into four larger domains.
This framework emphasizes the mindsets, qualities,
and skills that support practioners’ creative and
continuous improvement as well as their ability to
thrive amidst change. The framework is adapted from
the TPACK model (Technology, People, Assessment,
Content and Curricula), a framework for
understanding quality online blended teaching and
learning, which addresses all aspects of a student-
centered, functional description of the key elements
in an approach to systemic educational
transformation.
The iNACAL framework emphasizes the
mindsets, qualities, and skills that support
practitioners. Efficient and effective learning starts
with an effective mindset, which is one domain in the
iNACAL framework for blended learning. This
framework is one of the models studied by educators
to understand their evolving role in blended learning
environments. This framework offers insights in to
the knowledge, skills, and dispositions needed to
ensure that new instructional methods are successful.
Figure 3: The iNACOL framework for blended learning.
Porter and Graham (2016) proposed a three-stage
framework for the institutional adoption of blended
learning: 1) awareness and exploration; 2) adoption
and early implementation; 3) mature implementation
and growth. Their framework also identifies the key
strategy, structure, and support issues that universities
may address at each stage, which were emphasized by
Ossiannilsson et al., (2015) in their recommendations
for a quality model of open online learning.
The case studies of UNESCO Bangkok and the
Education University of Hong Kong (2016) could be
used as examples by institutional leaders and
policymakers to implement and support blended
learning based on current and future needs,
particularly if they emphasized the following:
In the process of implementing blended
learning strategies, attention should be paid
to learning inputs, processes, assessments
and the measurement of overall personal
development.
In implementing a holistic approach,
teachers and administrators should be well
prepared, motivated, and have sufficient
time and resources.
To succeed, students need creative learning
opportunities that include guidance by well-
supported faculty in dynamic learning
environments.
Institutional leadership must be an attuned to
the needs of staff and students, as well as the
need for an overall strategy to improve
learning experiences both online and in
person.
Two more models were described in the Insight
paper, namely the open pedagogy model (Wiley,
2013), and mobile learning models. As they are more
general pedagogic models, and truly well known, it
will go too far ahead to describe them here in this
paper. Instead another useful model, when it comes to
maturity and purpose for implementing technology,
or enhancing the quality in blended learning to be
considered is the substitution, augmentation,
modification, redefinition model (SAMR) by
Puentedura (n.d) The model offers a method of
determining the effects of computer technology on
teaching and learning. The SAMR model also
provides indictors of progress that adopters of
educational technology often follow as they learn to
use it in teaching and learning (see Figure 4).
BLQE 2018 - Special Session on Blended Learning and Quality Enhancement
544
Figure 4: The SAMR model.
In the Insight paper on blended learning, models
on quality, and quality enhancement also were
elaborated, and models were discussed. In
Ossiannilsson et al.’s (2015) study on quality models
for open online learning, including blended learning,
found that although the models had different features,
dimensions, or categories, they all had some features
in common, such as services, products, and
management, and they all emphasized the student-
centered approach, see Figure 4. One example of such
a model was developed by the European Association
of Distance Teaching Universities (EADTU) E-
excellence Associates Label (Kear at al., 2016). It is
worth stressing the importance of leadership,
management, incentives, and recognition in quality
models. Ossiannilsson et al.,’s findings included the
importance of a holistic approach and an ecosystem.
Figure 5: Significant areas related to quality in open online
learning including e-learning (Ossiannilsson, 2012,
Ossiannilsson et al., 2015).
4 CONCLUSIONS AND
RECOMMENDATIONS
The blended learning method is becoming
increasingly common. Blended learning concerns
mindset and pedagogy more than it does technology.
More important than its technical definition is the
purpose of blended learning, specifically the reasons
that it’s adoption as an instructional modality is
important for the future of learning. Thus, the
ecosystem of blended learning has to be embraced to
cultivate a culture of quality in blended learning.
Blended learning is a powerful method for
differentiating and personalizing instruction, as well
as for moving away from time based models of
achievement toward competency-based ones.
Blending is a strategy that helps teachers achieve
what they strive to do every day, to understand and
enable each student to reach the very highest levels of
educational mastery (Powell, Rabbi, & Kennedy,
2014). Blended learning not only requires teachers to
understand and have deep knowledge in their areas of
content expertise but also understand and use online
and blended modes of pedagogy. The blended
learning model requires changes in the roles of not
only teachers but also learners who are active,
responsible collaborators, and even creators of their
own learning materials, as McLaughlin and Lee
(2008) argued, learners are prosumers. This change in
roles is accompanied by shift s in ownership and
empowerment in which learners take control of and
orchestrate their own learning.
In summary, the following recommendations
were provided for the successful implementation and
sustainability of culture of quality in blended
learning.
1. Base success on people, that is, the human
dimension.
2. Promote the ownership of learning by
allowing personal learning.
3. Ensure that strategies, funding, and visions
are understandable to all.
4. Implement a culture of smart learning, open
pedagogy, and mobile learning.
5. Enable ubiquitous learning, time (any time),
space (anywhere), path, mode, and access.
6. Apply the iNACOL framework of blended
learning.
7. Apply the UNESCO Bangkok and the
Education University of Hong Kong
recommendations.
8. Support and facilitate capacity building,
incentives, and recognition in all staff.
9. Cultivate a culture of quality and an ecology
of blended learning.
10. Encompass digitization throughout the
curricula and assessments, including
finding, evaluating, creating, disseminating,
and communicating.
Blended Learning
545
11. Ensure that blended learning concerns all
stakeholders at micro, - meso, - and macro
levels.
12. Ensure that leadership and management at
all levels support and facilitate the culture
and quality of blended learning.
13. Conduct research that focuses on blended
learning per se, not only in comparison with
other teaching and learning models.
ACKNOWLEDGEMENTS
The author would like to thank International Council
for Open and Distance Education (ICDE) for the
opportunity to author and contribute to their Insight
paper, entitled Blended learning. State of the Nation.
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