their phones. Even though there is a negative view
around this phenomenon, truth is it will be around for
a long time, so people should start thinking in ways
to integrate it in their activities. This was one of the
line of thoughts we made TechPaper come to life and
allowed the event to be a success. Another strong
point of the game is how easy it can be shifted to an-
other environment, like another area of business. This
makes TechPaper an interesting concept to whoever
wants to create an interesting game, capable of inte-
grating different people in a surrounding which will
challenge and encourage them to reinforce the team
spirit and promote a healthy environment, outdoors,
and test their Hard and Soft skills.
The developed game was well-received between
the students of the IST universe, it showed a moti-
vating and interesting way of evaluating the students’
knowledge and appealing to the team work, helping
them reaching the objectives defined initially , that
is, the game encourages aid, helps building links and
sharing knowledge among people, teaching them to
work together as a team to achieve a common goal,
promotes the development of creative, innovative and
collaborative skills through problem solving and, fi-
nally, it fosters a space for learning and developing
professional skills by bringing together different peo-
ple with different statuses. The feedback received by
the participants was very positive making sense the
development and distribution of the game.
About BYOD, it was a very present policy during
the development of the idea, helping us in some deci-
sions that led to the success of the project. In addition,
it has been increasing its popularity in the academic
context, being increasingly used in education, despite
its security problems.
7 FUTURE WORK
As future work, it makes sense to develop our own
application (both back-end and front-end), which in-
cludes all the parameters necessary for the organizers
to develop the forms, define the timeouts (time that
participants have to respond to the questions of each
form), the quotations of each question and the auto-
matically calculation of the total point for each ques-
tionnaire. In addition, it will be important that the
application allows organizers to adequate forms to a
wide variety of areas, perform effective security con-
trol, access control, monitor any type of fraud and al-
low sharing and storage of the results in real time so
that participants can see their quotations and organiz-
ers can see whose playing, the points of each team,
and more.
Lastly, it will also be relevant to make the game
available on Google Play and to define a strategy for
the dissemination of the game and the application to
other institutions, courses, scenarios and areas. So,
this game will be available in he next editions of
TSI.2.Market and on the summer on Campus
5
.
ACKNOWLEDGEMENTS
This work has been supported by COMPETE: POCI-
01-0145-FEDER-007043 and FCT Fundac¸
˜
ao para
a Ci
ˆ
encia e Tecnologia within the Project Scope:
UID/CEC/00319/2013.
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5
Summer on Campus is an event where High School stu-
dents come to University of Minho to know the different
degrees and areas of investigation of this institution. This is
a good opportunity to let people know this game and have a
feedback from younger ages.
TechPaper - An Interactive Learning Information System Game
283