Simulation of Snowboarding
on Snow Surface Modelled with Particle Elements
Tatuya Yoshida
1
, Akihiro Hojo
2
and Humiyasu Kuratani
1
1
Faculty of Engineering, University of Fukui, 3-9-1 Bunkyo, Fukui-shi, Japan
2
Graduate school of Engineering, University of Fukui, 3-9-1 Bunkyo, Fukui-shi, Japan
Keywords: Sports Equipment, Snowboard Turn, Snow, Motion Analysis, Distinct Elemental Method.
Abstract: One approach for an efficient development of snowboards is quantification of prototype performance. A
simulation model which represents the discrete behaviour of snow with particle elements is developed to
evaluate snowboarding performance of prototypes. The particle behaviour is calculated using the discrete
element method (DEM). A snowboard is considered to be a rigid body in the simulation. Four snowboards
with different sidecuts are modelled to evaluate the influence on the turn. The simulation is able to confirm
the difference of trajectory due to the sidecut radius. The smaller sidecut radius increases the attack angle of
the board. As the result, lateral force acting on the board increases and the turn become sharply.
1 INTRODUCTION
Several analytical and experimental studies have
found that the mechanical properties of skis and
snowboards affect their performance (Brennan et al.,
2003; Buffinton et al., 2010). In the actual design
process for skis and snowboards, designers consider
the material used, the manner in which it is
laminated and the board thickness. Many prototype
models are evaluated for static and dynamic
properties, such as bending and torsional stiffness,
natural frequency and damping in the laboratory.
After the lab testing process, test riders evaluate the
prototype boards based on subjective opinions about
the performances under various conditions. This
process is time-intensive and costly because of the
necessity to make many iterations of prototypes.
Moreover, manufacturers generally rely on a trial-
and-error procedure. In field tests, it is difficult to
evaluate different prototypes under the same
conditions. This makes the performance results from
field tests difficult to evaluate quantitatively.
One approach to solve this technical problem is
the development of numerical simulations that
model key aspects of snowboarding performance. In
a simulation, the snow surface can be modelled with
identical conditions for quantitatively testing each
iteration of a design. Moreover, the simulation
makes it possible to quantitatively predict the
manner in which changes to the board design will
affect it’s performance. This allows us to easily
realise the desired characteristics of the snowboard
and can reduce the time and costs needed for
prototyping snowboard designs: a first prototype is
edsigned based on simulation results and the model
shows gideline of design modification after
evaluations of test riders.
Skis and snowboards push snow away from the
board surface as they slide down a slope. Some
snow is scattered while another type snow is
deformed and packed. Although one study (Federolf
et al., 2010) represented snow as a continuous body
using the finite element method, a simulation model
that considers both the discrete behaviour and large
deformation of snow may be necessary when the
deformation of the snow surface becomes large. The
finite element method is not suitable to reproduce
snow in some case because Skis and snowboards
turn carve snow and grooves with their edge.
In this study, we develop a simulation model to
reproduce the discrete behaviour of snow by
calculating interaction forces between a board and
snow particles. We evaluated the influence of the
sidecut radius on the turning behaviour using the
simulation. The reaction force from slope, rotation
angle and attitude of the board affect the
snowboarding turn and are evaluated by the
simulation.