Simulation of Snowboarding
on Snow Surface Modelled with Particle Elements
Tatuya Yoshida
1
, Akihiro Hojo
2
and Humiyasu Kuratani
1
1
Faculty of Engineering, University of Fukui, 3-9-1 Bunkyo, Fukui-shi, Japan
2
Graduate school of Engineering, University of Fukui, 3-9-1 Bunkyo, Fukui-shi, Japan
Keywords: Sports Equipment, Snowboard Turn, Snow, Motion Analysis, Distinct Elemental Method.
Abstract: One approach for an efficient development of snowboards is quantification of prototype performance. A
simulation model which represents the discrete behaviour of snow with particle elements is developed to
evaluate snowboarding performance of prototypes. The particle behaviour is calculated using the discrete
element method (DEM). A snowboard is considered to be a rigid body in the simulation. Four snowboards
with different sidecuts are modelled to evaluate the influence on the turn. The simulation is able to confirm
the difference of trajectory due to the sidecut radius. The smaller sidecut radius increases the attack angle of
the board. As the result, lateral force acting on the board increases and the turn become sharply.
1 INTRODUCTION
Several analytical and experimental studies have
found that the mechanical properties of skis and
snowboards affect their performance (Brennan et al.,
2003; Buffinton et al., 2010). In the actual design
process for skis and snowboards, designers consider
the material used, the manner in which it is
laminated and the board thickness. Many prototype
models are evaluated for static and dynamic
properties, such as bending and torsional stiffness,
natural frequency and damping in the laboratory
After the lab testing process, test riders evaluate the
prototype boards based on subjective opinions about
the performances under various conditions. This
process is time-intensive and costly because of the
necessity to make many iterations of prototypes.
Moreover, manufacturers generally rely on a trial-
and-error procedure. In field tests, it is difficult to
evaluate different prototypes under the same
conditions. This makes the performance results from
field tests difficult to evaluate quantitatively.
One approach to solve this technical problem is
the development of numerical simulations that
model key aspects of snowboarding performance. In
a simulation, the snow surface can be modelled with
identical conditions for quantitatively testing each
iteration of a design. Moreover, the simulation
makes it possible to quantitatively predict the
manner in which changes to the board design will
affect it’s performance. This allows us to easily
realise the desired characteristics of the snowboard
and can reduce the time and costs needed for
prototyping snowboard designs: a first prototype is
edsigned based on simulation results and the model
shows gideline of design modification after
evaluations of test riders.
Skis and snowboards push snow away from the
board surface as they slide down a slope. Some
snow is scattered while another type snow is
deformed and packed. Although one study (Federolf
et al., 2010) represented snow as a continuous body
using the finite element method, a simulation model
that considers both the discrete behaviour and large
deformation of snow may be necessary when the
deformation of the snow surface becomes large. The
finite element method is not suitable to reproduce
snow in some case because Skis and snowboards
turn carve snow and grooves with their edge.
In this study, we develop a simulation model to
reproduce the discrete behaviour of snow by
calculating interaction forces between a board and
snow particles. We evaluated the influence of the
sidecut radius on the turning behaviour using the
simulation. The reaction force from slope, rotation
angle and attitude of the board affect the
snowboarding turn and are evaluated by the
simulation.
Yoshida, T., Hojo, A. and Kuratani, H.
Simulation of Snowboarding on Snow Surface Modelled with Particle Elements.
DOI: 10.5220/0006896400230026
In Proceedings of the 6th International Congress on Sport Sciences Research and Technology Support (icSPORTS 2018), pages 23-26
ISBN: 978-989-758-325-4
Copyright © 2018 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
23
2 METHODS
2.1 Snow Model
In this simulation model, snow is modelled as
particle elements. The particle behaviour is
calculated using the discrete element method (DEM).
Based on the Voigt model shown in Figure 1, the
model calculates the contact forces between snow
particles. In Figure 1, k is the spring coefficient,
η
is
the damping coefficient and
μ
is the friction
coefficient. The subscript n indicates the normal
direction, and the subscript t indicates the tangential
direction. By setting these parameters appropriately,
the DEM can reproduce the discrete behaviour of
snow. The motion equation that expresses the
behaviour of particle i is shown in the following
equation.
m
i
d
2
x
i
dt
2
=m
i
g
+ F
nj
+ F
tj
(1)
m
i
is the mass of the particle i, x
i
is the position
vector for particle i and g is the gravitational
acceleration vector. F
nj
and F
nj
are the contact force
vectors applied by particle j in the normal and
tangential directions. In this equation, all contact
forces acting on particle i are calculated and
summed up.
The interaction forces between a snow particles
and the modelled snowboard are calculated with the
above method, and they are also calculated using the
Voigt model.
Figure 1: Snow modelling with particle element method.
2.2 Snowboard Model
A snowboard is considered to be a rigid body in the
simulation. The motion of the snowboard is
reproduced by numerically solving motion equations
with six degrees of freedom, including translational
and rotational motion. When the board contacts
snow particles, the interaction force is determined by
the method shown in the previous section and the
calculated force is considered to be an external force
acting the board.
3 SIMULATION CONDITIONS
3.1 Shape of Snowboard
Four snowboards were modelled to evaluate the
influence of sidecut radius. The sidecut radii of the
models are 15 m (R15), 10 m (R10) and 5 m (R5). A
board without a sidecut was also modelled. The
modelled boards are illustrated in Figure 2. A
coordinate system local to the board is located at the
centre of each board. The x axis is set along the
longitudinal direction of the board. The y axis points
along the width of the board, and the z axis points in
the vertical direction to the board. The board
dimensions, mass and moment of inertia are shown
in Table 1. To verify the effect of the sidecut
geometry, the mass and moment of inertia the board
are kept constant for all the modelled boards.
Furthermore, to represent a rider simply and
consistently, a concentrated mass of 60 kg is located
at the centre of the board coordinate system.
Figure 2: Geometry of the modelled snowboard.
Table 1: Board properties.
Length Width Mass
Inertia moment
I
xx
I
yy
I
zz
1.5 m 0.3 m 3.3 kg 0.02 kgm
2
0.62 kgm
2
0.65 kgm
2
3.2 Slope Condition
We set up a slope tilted at an angle of 10° in the
simulated environment. Many particle elements
cover the slope and reproduce granular snow with
parameters modified from those used by Abe et al.
(2011).
3.3 Initial Attitude and Load Torque
The initial Attitude of the board is rotated 10° about
the y axis to be parallel to the slope and the x axis of
the board coordinate system is parallel with the fall
line of the slope. Then, the boards are given an
i
j
F
nj
F
tj
k
n
k
t
η
t
η
n
μ
Normal direction Tangential direction
Voigt model
R15 R10 R5Straight
R=5 m
y
x
z
Traveling direction
icSPORTS 2018 - 6th International Congress on Sport Sciences Research and Technology Support
24
initial velocity of 1 m/s in the x axis direction and
slide down the slope.
During the whole simulation, a torque of 30
Nm is applied about the x axis to a board.
Simultaneously, a 5 Nm torque is applied about the z
axis for 0.4 s following the start of the run. In order
to evaluate influence of the sidecut radius on turn
behaviour, loading conditions to each board are
matched.
4 RESULT AND DISCUSSION
Figure 3 shows the trajectories of each board’s
centre during the simulated run. In the global
coordinate system, the X and Y axes are located on
the horizontal plane, and the Z axis points in the
vertical direction. The amount of movement in the Y
direction is increased as the sidecut radius decreases.
This is consistent with general theory about the
manner in which snowboards behave. Although the
trajectories of the straight board and the R15 board
are similar, the R5 board turns considerably after
torque is applied, consequently running off the side
of the slope.
Figure 4 shows the forces acting on the board in
the Y direction from the slope. These forces are
averaged over 0.1 s. The force in the Y direction
increases as the sidecut radius decreases. Thus, the
influence of sidecut radius appears in the reaction
force supplied by the snow surface.
In addition, the attack angle, which is the angle
formed by the travelling direction of the board and
the x axis of the board coordinate system, is shown
in Figure 5. These angles are averaged over 0.1 s.
The reaction force from the slope acting in the
direction opposite to the travelling direction
increases the y axis force component because the
attack angle increases (Figure 6). The y axis force
component corresponds to the centripetal force on
the board as it turns. However, as the attack angle
increases further, the y axis force component (board
coordinates system) increases, but the force in the
global Y direction may decrease. In these conditions,
the turn becomes a skid turn.
Comparing the attack angle between the different
sidecut radii, the small sidecut radius increases the
angle. Because this increases the reaction force in
the y direction of the board coordinate system, the
movement of the turn also increases as the result.
However, by focusing on the variation of the force
in time, it is observed that the attack angle decreases
when the sidecut radius is R15 or more, and
decreases when the sidecut radius is R10 or less. In
the case of R10 or less, the attack angle tends to be
large. However, the force in the y direction of the
board R5 decreases because of the large attack angle
when the attack angle is at the maximum (from 0.7s
to 0.8s).
Figure 3: Board trajectories.
Figure 4: Reaction force acting on the board.
Figure 5: Influence of sidecut radius on attack angle.
0
20
40
60
80
100
120
140
Force along Y direction [N]
Time [s]
Straight R15 R10 R5
0
2
4
6
8
10
12
Attack angle [°]
Time [s]
Straight R15 R10 R5
Simulation of Snowboarding on Snow Surface Modelled with Particle Elements
25
Figure 6: Attack angle.
5 CONCLUSIONS
A simulation model which represents snow surface
with particle elements was developed to quantify
snowboarding performance of prototypes. The
model evaluated the turn characteristics of the
modelled snowboards with different sidecuts and
helps to understand their tendency. The particle
element allows to evaluate the reaction force from
the snow surface in detail. Moreover it was possible
to understand the influence of the characteristics on
the reaction force due to the shape and attitude of the
board.
ACKNOWLEDGEMENTS
This work was supported by JSPS KAKENHI Grant
Number JP17K14614.
REFERENCES
Brennan, S. M., Kollár, L. P., Springer, G. S., 2003,
Modelling the mechanical characteristics and on-snow
performance of snowboards. Sports Engineering, 6(4),
193–206.
Buffinton, K. W., Shooter, S. B., Thorpe, I. J., Krywicki, J.
J., 2003, Laboratory, computational and field studies
of snowboard dynamics. Sports Engineering, 6(3),
129–137.
Federolf, P., Lüthi, A., Roos, M., Dual, J., 2010,
Parameter study using a finite element simulation of a
carving Alpine ski to investigate the turn radius and its
dependence on edging angle, load, and snow
properties. Sports Engineering, 12(3), 135–141.
Abe, M., Fujino, T., Saito, F., Takahata, K., Iwamoto, K.,
2011, Three-dimensional dynamic simulation analysis
of snow removal characteristics of rotary equipment,
Journal of System Design and Dynamics, 5(5), 982–
993.
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