5 CONCLUSION
This p a per evaluated the dete c tion accura cy of play-
ers for many view points to find the best UAV locati-
ons to capture aerial images. For th e evaluation, se-
veral kinds of two dimensional images with annotati-
ons ab out player locations were generated from the
CG-based dataset ab out a soccer game considering
orientations and locations of a camera mounted on a
UAV. To tra in a strong classifier, a large template pool
was created from several tem plate pools on e of which
was generated from some view points whose shooting
orientation was the same. Experimental results using
the generated two d imensional images show that the
detection accuracy become best when a camera is lo-
cated at a view point slightly distant from just above
the center of the field.
ACKNOWLEDGEMENTS
The r esearch results have been par tly achieved by
Research and development of Innovative Network
Technologies to Create the Future, the Commissio-
ned Research of National Institute of Information and
Communica tions Technology (NICT), JAPAN.
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