Figure 5: Sample photos of the flipbook physical model.
Please evaluate from 1 to 10. 1: I hated it 10: I
loved it”) and ease of use (“How easy did you find
using the kiosk? Please evaluate from 1 to 10. 1: It
was extremely difficult 10: It was extremely easy”) in
a 10-point Likert Scale. The results are tabulated in
Table 1.
The task completion times were between 3 to 4
min. Maximum two mistakes were made by the users
but the task flow could be quickly recuperated by
using back and home screen buttons. The errors were
noted to be considered in future revisions. All tasks
were completed successfully in the end by all
participants and no one failed to complete the task
list. The interface was found to be highly easy to use
by the participants and 4 out of 5 participants rated
the interface as highly likable.
Table 1: Summary of the focus group study.
5 CONCLUSIONS
In this study, a UXD of a prototype public kiosk for
Boğaziçi University, named as BUKIOSK, was
developed. The design was completed by considering
the UXD principles. Throughout the design process it
was aimed at maximizing the user input in the design.
In this respect; survey, persona and scenario
generation, task analysis and user testing were
conducted and feedbacks were obtained during class
presentations. The problems arising from daily
campus life were the motivators to develop
BUKIOSK. The survey results confirmed that an
information kiosk is a need for Boğaziçi University
campuses. Hence, an interactive information kiosk
design, which is intuitive to learn and use, is
proposed. A fairly simple design was developed by
considering UXD principles so that users do not get
confused due to the complexity of the interactions.
As a future work, using the results of the focus
group study with the flipbook, the system map as well
as the screen designs will be improved and a more
comprehensive user testing will be conducted with
the improved prototype and final design will be
obtained.
The authors hope that the proposed framework of
UXD of a campus kiosk may serve as a reference for
other campus kiosks around the world.
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1 2 3 4 5
Task completion time 3' 37'' 4' 06'' 3' 55'' 3' 20'' 3' 31''
Task completion success rate 100% 100% 100% 100% 100%
Number of errors 2 1 0 2 1
Likability 9 8 10 6 10
Ease of use 9 9 10 8 10
UXD for a Prototype Campus Information Kiosk
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