ownership proof was certified. The property owner
read the information contained in the certificate. In
this case, property owners learned to communicate
for the purpose of telling. Other students listened to
the reading of information attentively because the
information was very interesting and was a new
knowledge for students. Very interesting
information arouse curiosity, so students would be
willing to listen attentively. Curiosity encouraged
increased interest and motivation to follow learning
(Ucus, 2015).
Furthermore, if all groups were failed to answer
the question, the teacher explained or gave
instructions on how to get the correct answer.
Teachers did not answer directly. This triggered the
students to listen to the teacher's explanation in order
to find out the correct answer. The role of teachers in
game-based learning was different from
conventional learning. Teachers acted as a mentor
and also facilitator and helped students to reflect on
what was being learned (Park, 2012).
4 CONCLUSIONS
Monopoly-based math learning is conducted for
review sessions or training students to solve
problems related to the material being studied. By
and large, the use of monopoly games creates a
pleasant learning situation, eliminating fear and
boredom and generating interest in the learning
process. Competition elements in the game also
build the spirit of learning, thus motivating students
to engage in learning, for example: listening, express
opinions, and communicate well.
ACKNOWLEDGEMENTS
Thanks to Kemenristek Dikti who had funded this
research. Thanks also to the principals and teachers
who had facilitated and supported the
implementation of this research.
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