
 
surveys,  documents,  and  related  literature,  and  to 
reformulate  the  results  of  focus  group  discussion 
among the early childhood experts, involving early 
childhood teachers, and education lecturers. 
3  RESULTS AND DISCUSSION 
There  are  many  traditional  games  of  different 
Indonesian  cultures,  passed  down  through 
generations  to  today’s  children.  Based  on  research 
conducted  in  Semarang  municipality,  it  was  found 
that there were some traditional game tools used in 
learning activities at  PAUD.  The traditional games 
used  were  Mini-gamelan  (Javanese  musical 
orchestra),  Hula-hoop,  Puppets,  Marbles  games, 
Angklung, Kuda Lumping, and Dakon.  As part of the 
social  and  cultural  products  of  a  certain  group  of 
people,  the  traditional  game  tools  are  believed 
containing  benefit  values  for  the  community 
(Senowarsito  and  Werdiningsih,  2017). 
Philosophically,  in  Javanese  context,  a  traditional 
game should be considered as guiding principles of 
life, what one believes to be correct and appropriate 
in life. For example, the circle shape of the hoop can 
be interpreted as a circle of life that started at a point 
and end at the same point. This concept is not easily 
conveyed to early childhood, but these values can be 
introduced early to them by considering the level of 
children  capacity  to  understand.  In  education 
perspectives,  using  the  hula-hoop  games  for  early 
childhood can enhance the personal competence, such 
as a jovial person, willing to work hard, tranquillity, 
and discipline. The cheerful character is derived from 
the entire game, starting from how to turn the hoop 
and hold back the spin. The ability to work hard for a 
child can be sharpened from the child's effort to be 
able to play the hoop which is not an easy to do. Every 
game  has  their  own  values  relating  to  the 
characteristics  of  the  game  itself  (Senowarsito  and 
Werdiningsih, 2017).  
After  analyzing  the  overall  potentials  of 
traditional games tools, one of the traditional game 
tools that have philosophical and educative value is 
relatively complete and can be developed  for early 
childhood  is  Dakon.  Dakon  as  one  part  of  the 
traditional game tool can be assumed to also contain 
values  of  personality  development,  has  positive 
functions  that  can  be  taken,  non-violence,  and 
friendly to young children. Dakon can be modified as 
early childhood media to promote 3 Ps in enhancing 
child-friendly  learning.  Philosophically,  it  contains 
guiding and teachings people to save for their life in 
the  future.  Dakon  board  represents  houses  and 
storehouse which give a description of the stereotype 
of parts of traditional Javanese houses, as they were 
mostly  traditional  rice  farmers.  Storehouse or  barn 
which is used to put the seeds in the game reflects the 
rice barn (where the rice is stored). The winner in this 
game is the one who keeps the most seeds in the barn. 
To fill the barns to the edge, then the Dakon players 
should  have  some  strategies  and  anticipation.  It 
teaches Javanese people the principles of anticipating 
and  thinking  of  strategies  in  gaining  their  life 
prosperous (Senowarsito and Werdiningsih, 2017). 
In  education  perspectives,  Dakon  as  a  learning 
game  tool  contributed  to  enhancing:  1)  academic 
competence,  especially  in  mathematics,  natural 
science, natural environment, and natural resources. 
In  playing  Dakon,  the  players  should  distribute  a 
number of seeds in a number of holes,  in  which it 
introduces  them  to  calculus.  Dakon  is  made  from 
natural materials such as plants, soil, tiles, or stones 
in different shape and weight. It means that children 
are  often  closer  to  nature  which  enable  them  to 
become more integrated with nature, to acknowledge 
with  natural  resources  surrounding  them,  and 
naturally  introduced  to  a  science  or  knowledge  of 
objects  in  nature,  as  biology  or  physics;  2) 
intelligence and logic competence. This game trains 
children to count and determine the steps that must be 
passed. It gives a space for children to enhance their 
strategic thinking skills; mathematical thinking skills; 
cognitive  skills;  analytical  skills;  planning  and 
developing strategies; and creative skills. Carefulness 
or  accuracy can be  obtained when determining  the 
steps  and  seeds  in  which  holes  will  be  used  to 
distribute.  The  mistake,  inaccuracy,  or  blunder  in 
determining  the  hole  and  the  number  of  the  seeds 
chosen  will  inhibit  the  turn  of  the  game  itself. 
Therefore,  players  must  be  attentive  and 
conscientious; 3) kinaesthetic intelligence. In general, 
this  game  enhances  motoric  skills.  It  encourages 
players  to  move  and  to  sit  steadily.  For  early 
childhood, it encourages them to use their hand and 
fingers to put and to place the seeds in proper holes; 
4)  emotional  and  interpersonal  competence.  This 
game is played in pairs or modified in groups. In a 
pair  or  in  a  group,  a  child  will  learn  to  practice 
his/her emotions  that  give  rise  to  tolerance  and 
empathy for others, as well as comfort and familiarity 
with  social  interaction,  or  face-to-face  social 
interaction  and  cooperation.  In  groups,  all  players 
have  to  work  together  to  make  the  game  run 
smoothly. Substitution of players is also governed by 
the  principle  of  cooperation.  Such  game  directs 
children in a communal perspective and avoiding the 
development  of  individualistic  personalities;  5) 
ANCOSH 2018 - Annual Conference on Social Sciences and Humanities
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