surveys, documents, and related literature, and to
reformulate the results of focus group discussion
among the early childhood experts, involving early
childhood teachers, and education lecturers.
3 RESULTS AND DISCUSSION
There are many traditional games of different
Indonesian cultures, passed down through
generations to today’s children. Based on research
conducted in Semarang municipality, it was found
that there were some traditional game tools used in
learning activities at PAUD. The traditional games
used were Mini-gamelan (Javanese musical
orchestra), Hula-hoop, Puppets, Marbles games,
Angklung, Kuda Lumping, and Dakon. As part of the
social and cultural products of a certain group of
people, the traditional game tools are believed
containing benefit values for the community
(Senowarsito and Werdiningsih, 2017).
Philosophically, in Javanese context, a traditional
game should be considered as guiding principles of
life, what one believes to be correct and appropriate
in life. For example, the circle shape of the hoop can
be interpreted as a circle of life that started at a point
and end at the same point. This concept is not easily
conveyed to early childhood, but these values can be
introduced early to them by considering the level of
children capacity to understand. In education
perspectives, using the hula-hoop games for early
childhood can enhance the personal competence, such
as a jovial person, willing to work hard, tranquillity,
and discipline. The cheerful character is derived from
the entire game, starting from how to turn the hoop
and hold back the spin. The ability to work hard for a
child can be sharpened from the child's effort to be
able to play the hoop which is not an easy to do. Every
game has their own values relating to the
characteristics of the game itself (Senowarsito and
Werdiningsih, 2017).
After analyzing the overall potentials of
traditional games tools, one of the traditional game
tools that have philosophical and educative value is
relatively complete and can be developed for early
childhood is Dakon. Dakon as one part of the
traditional game tool can be assumed to also contain
values of personality development, has positive
functions that can be taken, non-violence, and
friendly to young children. Dakon can be modified as
early childhood media to promote 3 Ps in enhancing
child-friendly learning. Philosophically, it contains
guiding and teachings people to save for their life in
the future. Dakon board represents houses and
storehouse which give a description of the stereotype
of parts of traditional Javanese houses, as they were
mostly traditional rice farmers. Storehouse or barn
which is used to put the seeds in the game reflects the
rice barn (where the rice is stored). The winner in this
game is the one who keeps the most seeds in the barn.
To fill the barns to the edge, then the Dakon players
should have some strategies and anticipation. It
teaches Javanese people the principles of anticipating
and thinking of strategies in gaining their life
prosperous (Senowarsito and Werdiningsih, 2017).
In education perspectives, Dakon as a learning
game tool contributed to enhancing: 1) academic
competence, especially in mathematics, natural
science, natural environment, and natural resources.
In playing Dakon, the players should distribute a
number of seeds in a number of holes, in which it
introduces them to calculus. Dakon is made from
natural materials such as plants, soil, tiles, or stones
in different shape and weight. It means that children
are often closer to nature which enable them to
become more integrated with nature, to acknowledge
with natural resources surrounding them, and
naturally introduced to a science or knowledge of
objects in nature, as biology or physics; 2)
intelligence and logic competence. This game trains
children to count and determine the steps that must be
passed. It gives a space for children to enhance their
strategic thinking skills; mathematical thinking skills;
cognitive skills; analytical skills; planning and
developing strategies; and creative skills. Carefulness
or accuracy can be obtained when determining the
steps and seeds in which holes will be used to
distribute. The mistake, inaccuracy, or blunder in
determining the hole and the number of the seeds
chosen will inhibit the turn of the game itself.
Therefore, players must be attentive and
conscientious; 3) kinaesthetic intelligence. In general,
this game enhances motoric skills. It encourages
players to move and to sit steadily. For early
childhood, it encourages them to use their hand and
fingers to put and to place the seeds in proper holes;
4) emotional and interpersonal competence. This
game is played in pairs or modified in groups. In a
pair or in a group, a child will learn to practice
his/her emotions that give rise to tolerance and
empathy for others, as well as comfort and familiarity
with social interaction, or face-to-face social
interaction and cooperation. In groups, all players
have to work together to make the game run
smoothly. Substitution of players is also governed by
the principle of cooperation. Such game directs
children in a communal perspective and avoiding the
development of individualistic personalities; 5)
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