students and make language practice in learning more
effectively.
One of the potential opportunities to implement
multimedia-based e-learning is integrating a virtual
tour approach. A virtual tour is an interactive
simulation of an existing location on the earth, usually
composed of a sequence text, still images, and
panoramas. The word panorama denotes an unbroken
tour/view because a panorama can be a series of
images captured by the photographer or the video
footage (Cho and Fesenmaier, 2000). These virtual
tours have taken from a series of panoramic
photograph known as a vantage point. A virtual tour
is a computer-based virtual environment which
reconstructs and represents a real place virtually (Yoo
et al., 2010). Thus, this technique provides a real
sensation to users as if they visit the area in advance.
In the 360-degree virtual tour, a panoramic simulation
form is provided in full to a 360-degree viewing
angle. Virtual environments are being utilized in a
wide range of academic and commercial applications.
The study of virtual tour application in
entertainment and commercial fields has been done
and intended for various purposes. (Zhang, Zhu and
Ma, 2017) proposed a special approach for spherical
panorama recording by utilizing a head-mounted
display equipped with stereo effects on a virtual tour
system application. So, in addition to providing
realistic photos like virtual tour applications in
general, this system offers voice features that make
users more impressed. Nevertheless, the
implementation of this virtual tour technology in the
education area is still not much done. One of the
relevant studies related to the use of virtual tours in
the field of education was conducted by (Rajapaksha
et al., 2017). In his research, Rajapaksha developed
E-GEO e-learning application to support Geography
subject in Srilanka. The entire design of the
application adopts gamification technique to provide
a motivational environment for users. This
application works in a totally offline environment
without the Internet connectivity.
Referring to the related studies we have
mentioned, we can highlight the differences works
with our proposed research. The objective of this
study is the design of interactive e-learning based on
virtual tour technology for higher education in the
State University of Malang. This system is an
extension of the previous system that we have
developed before, namely a web-based lightweight
interactive multimedia application for distance
learning (Prasetya, Wibawa and Ahmar, 2018). Here
we add new features to existing systems, a virtual
simulation of a tour of computer network hardware
components. We integrate virtual tour features to
produce a more interesting and motivating electronic
learning environment. Thus, students can have a more
realistic representation of objects in learning.
2 METHOD
2.1 System Design
The designed application is an electronic learning
application that utilizes multimedia content to support
the learning process. The resulting output is a
software application product, so the development
design also refers to the relevant process model. After
the development phase, we conduct a series of tests to
ensure that the product is free of errors and meets the
appropriateness of use.
The illustration of the system design can be
described using the use case diagram as shown in
Figure 1. Here are two main users who will interact
with the system, they are learners or students and
teachers or lecturers. Learners are an entity who has
the main role to access the public learning services of
the system, such as view materials, virtual tour and
take interactive quizzes. In the other side, the teacher
entity is a dedicated user who has the main
responsibility for managing the content of the
learning system. To access the provided content, both
learners and teacher must log in first. After successful
login, they will be redirected to each page according
to their level of the user.
Figure 1: Use case diagram of the system.
The main objective of this application design is to
provide an interactive and immersive learning content
in order to help improve the quality of education
services. To realize the research goal, we choose web
technology as the basis of the application platform.
The web technology approach is clearly accessible
widely and together easily.
Design of Interactive E-Learning Based on Virtual Tour for Higher Education
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