Practice of play: in terms of entrepreneurship
education, play and game are different concepts.
Play is voluntary, and this voluntary activity also
derives the questions of how to utilize it for
teaching practice. Play practice is a fun,
engaging, challenging, and enjoyable experience
for learning entrepreneurial management
methods through games, promoting
entrepreneurial management, and encouraging
students to think and act in a classroom.
Practice of empathy: to be successful,
entrepreneurs must understand users, be user-
centric and user-oriented. Therefore, students
must develop their skills to feel and understand
the users, and be able to act on this experience in
order to be able to connect with actual
entrepreneurial initiatives and continue to
provide the ideal product or service.
Practice of creation: to achieve any forms of
entrepreneurship, most scholars agreed that
creating a product or service of new value is the
core direction. The process of creation requires
some kind of entrepreneurial action to create new
products, new processes, new markets, and new
logistics. Furthermore, it develops personal
initiative and enthusiasm. Thus, the students’
creative ability plays a vital role in creative
practice. Therefore, in entrepreneurship
management, creative practice is a central role. A
major cause is the core of entrepreneurship is to
introduce or create a new product, new service,
new market, new organization, or new
production and supply chain (Schumpeter, 1934).
Practice of experimentation: entrepreneurship is
an experimental process, trying certain things,
seeing what is the outcome, learning from the
results, and then trying again. The experimental
practice in entrepreneurship is to “get the
knowledge related to entrepreneurship” and learn
from it by actively experimenting with the
project (Curran and Stanworth, 1989; Alberti et
al., 2004).
Practice of reflection: entrepreneurship teaching
is a practical method. Beyond understanding,
focus on specific matters, that is, practice of play,
empathy, creativity, experiment, and reflection.
Reflection is considered one of the most
important innovations in education (Procee,
2006). But the practice of reflection is usually
not taken seriously in entrepreneurship education.
Because reflection is one of the most difficult
projects for students to practice. In
entrepreneurship management education, we
must try to impart such thinking and skills so that
students can use it in any situation in life. Taking
the time to think about everything is the key to
entrepreneurship education – it is balanced with
all things (Doing) and must not be neglected.
2.1 Problem-based Learning
Problem-based learning (PBL) is a student centered
pedagogy in which students learn about a subject
through the experience of solving an open-ended
problem found in trigger material. Wood (2003)
defines problem-based learning as a process that
uses identified issues within a scenario to increase
knowledge and understanding. Wood (2003) also
indicated that in problem based learning students use
“triggers” from the problem case or scenario to
define their learning objectives. Subsequently they
do independent, self directed study before returning
to the group to discuss and refine their acquired
knowledge. Thus, problem based learning is not
about problem solving per se, but rather about using
appropriate problems to increase knowledge and
understanding. Therefore, problem based learning
focuses on the tutorial and learning process rather
than problem solving with a defined solution. The
problem BL process was pioneered by Barrows and
Tamblyn (1980) at the medical school program at
McMaster University in Hamilton.
The process is clearly defined, and the several
variations that exist all follow a similar series of
steps as follows.
Step 1- Identify and clarify unfamiliar terms
presented in the scenario; scribe lists those that
remain unexplained after discussion.
Step 2- Define the problem(s) to be discussed;
students may have different views on the issues,
but all should be considered; scribe records a list
of agreed problems.
Step 3- “Brainstorming” session to discuss the
problem(s), suggesting possible explanations on
the basis of prior knowledge; students draw on
each other's knowledge and identify areas of
incomplete knowledge; scribe records all
discussion.
Step 4- Review steps 2 and 3 and arrange
explanations into tentative solutions; scribe
organizes the explanations and restructures if
necessary.
Step 5- Formulate learning objectives; group
reaches consensus on the learning objectives;
tutor ensures learning objectives are focused,
achievable, comprehensive, and appropriate.
Step 6- Private study (all students gather