Some Antecedents and Effects of using Mobile Apps in Tourism
Marketing
Vita Briliana and Arton Briyan Prasetio
Trisakti School of Management, JL. Kyai Tapa No.20 Grogol, West Jakarta, Indonesia
Keywords: Perceived Ubiquity, Perceived Informativeness, Perceived Personalization, Perceived Enjoyment, Mobile
App Usefulness.
Abstract: The purpose of this paper is to provide an improved understanding of the effect of Perceived Ubiquity,
Perceived Informativeness, Perceived Personalization, and Perceived Enjoyment towards Mobile App
Usefulness, as well as Mobile App Usefulness towards Revisit Intention. A quantitative approach has been
employed. The gathered data is obtained using questionnaire with itemized rating scale resulting in 100
respondents. For the purpose of data analysis, Structured Equation Model (SEM) method has been adopted.
The causal model was validated using Smart-PLS 2.0. The results indicate that Mobile Application is an
important antecedent of Revisit Intention and mediates the influence of Perceived Ubiquity, Perceived
Informativeness, Perceived Personalization, and Perceived Enjoyment. The study provides a comprehensive
framework of the antecedents and outcome of a mobile application’s usefulness for tourism marketing. The
findings provide insight for marketing managers and governments in developing a successful mobile
application for tourism marketing.
1 INTRODUCTION
Indonesia’s wide range of natural and cultural
attractions is famous throughout the world and has
drawn in throngs of foreign tourists. As an invisible
export, tourism is playing an increasingly important
role in Indonesia’s economy. In developing local
and international tourism, it is necessary to create
appropriate programs that can increase the flow of
foreign tourists. These programs can be
implemented by increasing the marketing activities
and the improvement of various facilities are needed
by visitors such as customs services, as well as
transportation facilities, banks, hostelries,
restaurants, travel bureaus, etc.
During the last five years the number of
international visits to Indonesia has soared. In 2017,
Indonesia had 14.04 million visitors or an increase
of 21.88 percent over the previous year’s number of
11.52 million (BPS, 2017). These increasing
numbers of tourists require ever-greater information
about destinations, available attractions,
transportation, souvenirs, and so on. However,
getting all this information takes time. Tourists often
experience frustration because they do not know
where to go and who to ask for information.
Information for tourists needs to be presented neatly
and structured for easy access. Tourist maps and
brochures have been a mainstay in disseminating
information on tourist destinations, but these tools
have their weakness. A tourist map can indeed help
tourists find attractions easily, but not all the desired
information can be displayed on a single sheet.
Additionally, a brochure typically describes only a
single destination attraction. However, these
limitations have been overcome by digital
technology, which has already transformed the
tourism industry in developed markets and is now
sweeping through emerging markets.
A survey published by Hootsuite in February
2018 indicates that the number of Internet users in
Indonesia in January 2018 reached 132.7 million,
with a penetration rate of 50%. From these data,
there were 130 million active social media users.
Meanwhile, the population of mobile device users is
even higher, reaching 177.9 million users, with a
penetration rate of 67%. Of these mobile device
users, 120 million are active social media users.
Therefore, if the popularity of digital technology is
high enough, then its benefits will be increasingly
realized, especially in the business world.
A mobile app, short for mobile application is
270
Briliana, V. and Prasetio, A.
Some Antecedents and Effects of using Mobile Apps in Tourism Marketing.
DOI: 10.5220/0008491702700275
In Proceedings of the 7th International Conference on Entrepreneurship and Business Management (ICEBM Untar 2018), pages 270-275
ISBN: 978-989-758-363-6
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
application software designed to run on
smartphones, tablet computers and other mobile
devices. Originally, mobile apps were offered for
informational and productivity purposes that
included email, calendar, contacts, calculator and
weather information. With the rapid magnification in
the technology and users' prospects, the developer
implements expanded into other categories such as
GPS, ticket purchases, social media, etc.
Most recently, Loureiro (2017) found that low-
cost airlines could not have become such a success
without the Internet and easy options for selecting,
booking, and paying for flights online. Yet digital
technology should not be regarded as a quick and
all-inclusive x for engaging online consumers.
Companies still need to recognize and fulfill the
demands for a personalised, self-service, end-to-end
journey experience.
A research gap was identified within the
literature on mobile application features in tourism
marketing. Much research has focused on Perceived
Ubiquity, Perceived Informativeness, and Perceived
Personalization (Okazaki & Mendez, 2013; Kim et
al., 2016), but has overlooked how perceived
enjoyment could influence perceived benefit for
travelers.
However, none of these studies reached
conclusions which can be applied to all countries—
such as in Indonesia. Indonesia has a cultural and
economic environment that is markedly different
from those countries where research has been
previously conducted.
This research was conducted in the province of
Banten, which is a popular tourist destination. At
one time an exotic and little-known corner of the
world, Banten has since become famous for its
natural beauty, as well as its rich local history and
religious wisdom. Ujung Kulon National Park in
Banten has been designated as one of the Seven
Wonders of Indonesia.
The main objective of this research is to examine
the impact of Perceived Ubiquity, Perceived
Informativeness, Perceived Personalization, and
Perceived Enjoyment towards Mobile App
Usefulness, as well as Mobile App Usefulness
towards Revisit Intention.
2 LITERATURE REVIEW
2.1 Perceived Ubiquity
Perceived Ubiquity is a person’s perception of a
product or service being available for use (Okazaki
and Mendez,2013; Kim et al., 2016). “Ubiquity”
simply means being everywhere (Subhadip Roy,
2017). The existence of “anywhere, anytime”
benefits enhances the usefulness of mobile features,
leading to positive attitudes towards them (Okazaki
and Molina, 2012).
H1. Perceived Ubiquity influences Mobile App
Usefulness.
2.2 Perceived Informativeness
Kim et al., (2013) point out that apps with
informative features are more likely to be used.
Studies have investigated how the informative
features of mobile apps increase consumer attitudes
toward brands and purchase intention (Bellman et
al., 2011).
H2. Perceived informativeness influences Mobile
App
Usefulness.
2.3 Perceived Personalization
Personalized services based on location directly
influence task performance and enhance perceived
usefulness (Ho, 2012). Previous studies indicate that
the informativeness of mobile apps provides
enjoyable experiences to consumers. According to
Yang and Jun (2002), personalization is an
important determinant of service quality for internet
buyers. It is also of high perceived value for users of
mobile shopping applications.
H3. Perceived personalization influences Mobile
App
Usefulness.
2.4 Perceived Enjoyment
Wen et al., (2011) stated that enjoyment is a holistic
sensation as people are totally involved in a certain
activity. Online shopping enjoyment is just as
important as enjoyment in a physical shop and can
influence a customer’s intentions and behavior.
Perceived enjoyment is the extent to which a person
can feel happy about something they get (Indah and
Briliana, 2017). An earlier study by Rajalie and
Briliana (2014) showed that the higher the perceived
pleasure, the greater the intention to repurchase.
H4. Perceived enjoyment influences Mobile App
Usefulness.
2.5 Mobile App Usefulness
Mobile applications now allow transactions from
any location in real time. Because of this
convenience, sellers must provide interfaces that
Some Antecedents and Effects of using Mobile Apps in Tourism Marketing
271
allow buyers to conduct their transactions anytime
and anywhere, thereby providing opportunities for
consumers to enjoy the services offered without
restrictions on time or place (Mallat et al., 2009).
H5. Mobile App
Usefulness influences revisit
intention.
2.6 Revisit Intention
According to a study by Moez Ltifi (2018), more
and more cell phone users have a good experience
when using a mobile application. By doing so, their
use of m-service operations is increased. Meskaran
et al., (2013) note that online purchase intention
refers to a situation where a consumer is willing to
make an online transaction. In this context,
customers are willing to find, select, and purchase
products via mobile apps. Revisit intention relates to
consumers’ behavior and their intentions to use
information technologies after their initial adoption
(Chang, 2013). However, research on the
determinants of the Revisit Intention of mobile
applications in the tourism context remains limited.
3 RESEARCH METHODOLOGY
PLS analysis was selected because it can assess all
paths simultaneously for model prediction. The
SmartPLS 2.0 software package was used to assess
the model in two stages, which fulfilled the criteria
suggested by Anderson and Gerbing (1988).
Perceived Ubiquity, Perceived informativeness,
Perceived personalization, and Perceived Enjoyment
were proposed as antecedents of Mobile App
Usefulness in the first stage of the model, covering
H1, H2, H3 and H4. The second stage of the model
was used to study the influence of Mobile App
Usefulness in the proposed Revisit Intention,
covering H5. The figure below shows the conceptual
framework used for this research.
Figure 1: Conceptual framework.
Hair et al., (2017) explain that analysis using PLS-
SEM consists of two sub-models. The first is the
measurement model (or outer models), which shows
how latent variables represent the observed variables
to be measured. The second is the structural model
(or inner models), which shows the estimated
strength between latent variables or constructs. All
constructs were deemed highly reliable and
consistent due to their Cronbach’s α and composite
reliability scores, all of which exceeded 0.8
(Malhotra, 2011). Convergent validity was measured
through an assessment of the average variance
extracted (AVE) values for each construct, with all
clearing the prescribed minimum of 0.5 (Hair et al.,
2017). This study used a self-administrated
questionnaire with closed-ended questions. The
questionnaire was distributed using non-probability
purposive sampling. The object of this study was the
Banten Province tourism app. Respondents in the
study were people who toured Banten with the
following additional criteria: had obtained at least
one reference from the Banten Province tourism
portal; possessed the Banten Province tourism app;
were present at the Banten Province Tourism
Festival held on 17–18 February 2018; were over 17
years of age.
4 RESULTS AND DISCUSSIONS
From the respondents’ given profiles, the majority
(51%) were between 26 and 30 years of age and held
bachelor degrees (53%). Most (58%) stated that they
had previously been to Banten in the last 6 months,
while a significant percentage said they had visited
Banten more than 4 times (15%).
Tabel 1: Summary result of the measurement model and
convergent validity.
Loading AVE α CR
Perceived PP1 .645 .527 .777 .847
Personalization PP2 .792
PP3 .829
PP4
.671
PP5 .678
Perceived PU4
.875
.627 .420 .769
Ubiquity PU6 .699
Perceived PI1 .930 .876 .859 .934
Informativeness PI2 .942
Perceived PE2 .766 .541 .151 .701
Enjoyment PE4 .703
Mobile App MAU1 .844 .721 .807 .886
Usefulness MAU2 .860
MAU3 .844
ICEBM Untar 2018 - International Conference on Entrepreneurship and Business Management (ICEBM) Untar
272
Tabel 1: Summary result of the measurement model and
convergent validity. (cont.)
Loading AVE α CR
Revisi
t
RI1 .823 .718 .804 .884
Intention RI2 .858
RI3 .862
Composite Reliability (CR) = (square of the summation of the
factor loadings)/{square of the summation of the factor loadings}
+ (square of the summation of the error variances)}.
Average Variance Extracted (AVE) = (summation of the square
of the factor loadings)/{(summation of the square of the factor
loadings) + (summation of the error variances)}.
To conrm the reliability and validity of the
model, convergent and discriminant validity was
assessed. As Table 1 shows, all measures were
robust in terms of their reliability, as all standardized
loadings were statistically signicant – that is,
greater than the minimal threshold of 0.50 (Hair et
al., 2017). Cronbach’s α for all constructs exceeded
the minimal threshold of 0.70 (Hair et al., 2017), and
the composite reliabilities ranging from 0.701 to
0.934 also exceeded the recommended threshold
value of 0.70 (Gefen et al.,2003). Finally, AVE for
each construct was greater than 0.5 (Fornell and
Larcker, 1981), in the range of 0.527 - 0.876. These
results indicated that the convergent validity of the
model was adequate.
Table 2: Discriminant Validity.
MAU PE PI PP PU RI
MAU .849
PE .408 .736
PI .417 .199 .936
PP .509 .320 .213 .727
PU .167 .399 .036 .167 .792
RI .982 .434 .429 .511 .162 .847
Diagonal entries (in bold) represent the square root of the average
variance extracted (AVE) while the other entries represent the
squared correlations. Note : AA = Authenticity Atmospherics,
AF= Authenticity Food, SW= Social eWOM, PV= Perceived
Value, BI= Behavioral Intentions
Table 2 represents the correlations between the
constructs along with the AVE on the diagonal.
Using Shiue et al.’s (2010) recommendation, all of
the diagonal values exceed the inter-construct
correlations—thus indicating adequate discriminant
validity. This also explains how the constructs were
retained for further analysis of data.
Using a bootstrapping technique, path loadings
and t-statistics for hypothesized relationships were
calculated. The PLS analysis results are shown in
Table 3. In marketing, researchers usually assume a
significance level of 5%. Hypotheses with a t-value
above 1.96 will be accepted and a hypothesis will be
rejected when its t-value is found to be less than 1.96
for significance level = 5% (Hair et al., 2017). The
results of which appear in Figure 2.
Figure 2: Structural Model.
Table 3: PLS results of path coefcients and hypothesis
testing.
H Path β SE t-value
Deci
sion
1 PP MAU .371 .027 13.9
***
Yes
2 PU MAU .002 .038 1.97
*
Yes
3 PI MAU .291 .027 10.7
***
Yes
4 PE MAU .228 .042 5.4
***
Yes
5 MAU RI .982 .003 294.8
***
Yes
Note: significance at **p < 0.05. ***p < 0.01
Mobile App Usefulness was predicted by
Perceived Personalization (β=0.374, p<0.001),
Perceived Ubiquity (β=0.003,p<0.05), Perceived
informativeness (β=0.292,p<0.001), and Perceived
enjoyment (β=0.229, p< 0.001). This includes 40.6%
of Mobile App Usefulness variance. Hence, H1, H2,
H3, and H4 found support.
H5 examines the effects of Mobile App
Usefulness on Revisit Intention. Mobile App
Usefulness is significantly related to Revisit
Intention with a t-value of 294.8 and a path
coefficient of 0.98. Therefore, H5 is accepted at the
one percent significance level, and it may be
concluded that Mobile App
Usefulness influences
Revisit Intention.
The study found Perceived Personalization,
Perceived Ubiquity, Perceived informativeness, and
Perceived enjoyment to be positively related to
Mobile App Usefulness in tourism marketing. These
conclusions are consistent with previous studies,
such as those by Okazaki and Mendez, (2013);
Seeun Kim et al., (2016).
The influence of Mobile App Usefulness is
particularly strong when tourists need as much
information as they can get on destinations they
have not yet seen. For example, if they want
information about Ujung Kulon National Park, they
also want to know the best route to get there, the
Some Antecedents and Effects of using Mobile Apps in Tourism Marketing
273
locations of suitable restaurants and lodgings
together with offerings and price information, the
various tour packages, and the real-time conditions
such as weather. The technology must also provide
information that is dependable and which meets the
needs of its users.
Studies have investigated how mobile
technology assists the customization of travel
experience, eases information search activities and
facilitates interaction between the customer and the
company (Buhalis and Amaranggana, 2014;
Seeun
Kim, 2016). Mobile apps that broaden the scale of
the tourism industry with real time information
platforms serve to integrate the roles of tourism
service providers and local communities and social
media, because they are the most useful for
promoting, improving, and managing tourism
services.
5 CONCLUSIONS
For tourists, Perceived Personalization, Perceived
Ubiquity, Perceived Informativeness, and Perceived
Enjoyment were characterized as antecedents of
mobile apps usefulness. In addition, Revisit
Intention was proposed as a consequence of mobile
app usefulness in tourism marketing.
Tourism depends on infrastructure. If the access
is good, then the tour will be good. Indonesia has the
opportunity to grow, but it still faces challenges in
creating the infrastructure for fast internet access.
The challenge is Indonesia’s geography which
consists of thousands of mountainous islands. The
biggest need now is support from the government so
that Indonesia’s digital network can overcome its
historic backwardness. Internet penetration must be
improved. It should not just focus on Java, but must
be available in all parts of the nation.
ACKNOWLEDGEMENTS
The authors would like to express gratitude and
appreciation to Banten Provincial Tourism Office
for supporting data.
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