3 RESULTS AND DISCUSSION
Table 2 showsthe answers of student’s motivational
quissionaire.
Table 2: Resultof students’ motivation questionnaire.
Note:
Intrinsic motivation : 1,4,7,9,15,21
Extrinsic motivation : 5,10,13,16,19
Amotivation : 2,8, 12, 17,18, 20, 22
3.1 Intrinsic Motivation Description in
Learning Geometry through Game
All subjects showed high intrinsic motivation in
learning two dimensional geometry based on the
questionnnaires given and interview conducted.
Based on questionnaire item Number 12, all subjects
feel happy and satisfy because they can show their
effort in learning, especially S1. This indicates that
snake and ladder game used in learning two
dimensional shapes can provide equal opportunities
among students in learning two dimensional
geometry. Based on questionnaire item number 18, all
subjects feel happy and satisfy as they can utilize
learning place and learning resources, especially S1.
This indicates that there is dependent situation from
the whole subject with learning place, learning
resource, or learning media. This finding in line with
the statement from Cook and Artino Jr. (2016) who
state that human learning proses is influenced with
interaction among personal, behavioral, and
environmental factors. Eventhough learning media is
categorized as extrinsic factors, the extrinsic
motivation can translated to be intrinsic motivation if
that motivation is integrated and internalised (i.e
student think that mastering the learning media as a
competency).
3.2 Extrinsic Motivation Description in
Learning Geometry through Game
All subjects indicated high extrinsic motivation based
on questionnaires given and interview conducted.
Based on questionnaires item Number 2, all subjects
feel confident in understanding two dimensional
geometry right after using Snake and Ladder Game.
Based on questionnaires item number 8,all the
subjects will study hard when they get bad
score.Hence, all the subjects are motivated from the
Snake and Ladder Game. This is suitable with
Muntean who stated that gamification not only using
extrinsic motivation such as level, points, and badge
but also can combine intrinsic motivation such as the
effort of mastery, autonomy, and sense of
belonging(Richter et al., 2015). Based on
questionnaires item Number 22, all the subjects is feel
assisstedby Snake and Ladder Game because this
game freed students to communicate, to cooperate,
and interact with the other students.Malone stated that
competition, social interaction, and cooperation can
influence player behaviour(Richter et al., 2015).
3.3 Amotivation Descriptionin
Learning Geometry through Game
Based on questionnaires item Number 17 and 20, all
subjects feel that they have received enough
attentionfor what they capable of in learning. All the
subjects also think that their environment is still
optimum to study. This indicates the optimisme from
all the subjecs such that they could avoid amotivation
caused by their environment.
4 CONCLUSIONS
The result of this study indicates that the game
fortwo-dimensional geometry could provide high
motivation to students. Those high motivation consist
of extrinsic motivation, intrinsic motivation, and
amotivation. Snake and Ladder Game for two-
dimensional geometry facilitates an intens
interactions between students to the other students,
and interactions between students and teacher. These
interactions were an effective. Researchers also admit
that, it would be impossible to mention the example
of two-dimensional geometric shape in real life.
Hence, the problem remained was teaching two-
dimensional as an abstract concept which uncovered
by this game.
REFERENCES
Ayan, R., Bostan, M. I., 2018. Middle school students’
reasoning in nonlinear proportional problems in
geometry. Int. J. Sci. Math. Educ. 16, 503–518.
Bandura, A., 2012. Going global with social cognitive
theory: From prospect to paydirt, in: Applied
Psychology. Psychology Press, pp. 65–92.
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