Does CQA Online Platform Increase Academic Performance of
Secondary Students in Indonesia
Rahkman Ardi
1
, Adismara Putri Pradiri
1
, Handy Pratama
1
and Dimas Mukhlas Widiantoro
2 3
1
Faculty of Psychology, Universitas Airlangga
2
Brainly, Ul. Dluga 72, Krakow 31-146, Poland
3
Faculty of Economics and Business, Universitas Gadjah Mada
Keywords: Community Question and Answering, E-learning, Learning Style, Big Five Personality
Abstract: The effective use of a CQA platform supported by appropriate learning style and specific traits could boost
students’ academic performance. This research aims to investigate the difference in academic performance
between passive and active users of CQA, i.e. Brainly; and determine socio-psychological characteristics
distinguishing between those users. The participants completed questionnaires related to demographics and
psychology scale, i.e. Grasha-Reichmann Student Learning Style Scales (GRSLSS), Big Five Personality
Inventory, Academic Self-efficacy, and social interaction scale. Moreover, the students’ academic
performance was also measured by testing three subjects which are Indonesian (five questions), English
(five questions), and Mathematics (five questions) based on the education level of participants. The total
number of participants was 757 respondents consisting of 333 CQA active users and 424 CQA passive
users. The results of this research show that students having independent, contributive and competitive
learning styles tend to be more active in solving the problems of academic subjects. The users with high
self-efficacy along with a conscientious personality also tend to be active users. The active users also show
higher academic performance scores compared to the passive ones.
1 INTRODUCTION
The use of a Community Question and Answering
(CQA) online service aiming to support the students’
learning needs grows rapidly in Indonesia. Brainly
as a CQA platform and one of the biggest online
learning media in the world for high school students,
with one fifth of the total users being from Asia
(Erlangga, 2015). It has helped millions of high
school students in answering questions and doing
homework by conducting question and answer
interactions through online communities. The
Marketing Manager of Brainly stated that there are
100 million monthly users from the total of 35
countries, of which 24 million users are from
Indonesia (Ryza, 2018).
The rapid use of CQA to help students' learning
leads to pros and cons in the community. Bhaskoro
(2014) warned that Brainly could have two side
effects. On one side, this site can provide
opportunities for students to learn to understand a
problem in various subjects with other users. But on
the other side, the misuse problem is also possible as
seen in certain students who are too lazy to think and
just copy-paste for the assignments given by their
teacher. The misuse problem of this e-learning
platform has also been revealed by Barla, Kizlan,
and Vit’az (2016). They argue, There will always
be a group of lazy students” who simply take the
solution given by others without any effort to
participate or interpret it.
Based on those assumptions, this study aims to
establish how the socio-psychological characteristics
of users who are actively involved in CQA activities
differ from those who only want to get quick
answers through the platform. These socio-
psychological characteristics are reflected in daily
learning styles, personality profiles and general
academic self-efficacy. Online interaction patterns
and academic performance of CQA active users are
also observed as learning process indicators and
effective use of an e-learning platform.
Alfonseca, et al (2006) revealed that learning
style influences how students select strategy and
collaborate with others. This fact refers to Kolb’s
(1999) findings, which explain that the selection of a
particular learning style has an impact on the choice
of effective learning strategies based on group
Ardi, R., Pradiri, A., Pratama, H. and Widiantoro, D.
Does CQA Online Platform Increase Academic Performance of Secondary Students in Indonesia?.
DOI: 10.5220/0008587201990206
In Proceedings of the 3rd International Conference on Psychology in Health, Educational, Social, and Organizational Settings (ICP-HESOS 2018) - Improving Mental Health and Harmony in
Global Community, pages 199-206
ISBN: 978-989-758-435-0
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
199
dynamics. However, the study by Alfonseca, et al.
(2006) has still been based on learning style used by
the Felder and Silverman model. This model
categorizes learning style into five elements, which
are sensing-intuitive (how to perceive information),
visual-verbal (how to present information),
inductive-deductive (how to organize information),
active-reflective (how to process information) and
sequential-global (how to understand information)
(Felder and Silverman 1988). Meanwhile Kolb
(1999) bases learning style on how someone
perceives and processes information.
In this study, the definition of learning style
refers to the student’s interaction with teachers and
peers in their daily lives (Grasha, 1996). This
definition is more related to social perspective on
learning style rather than on how students perceive
information (auditory, visual, kinesthetic and
tactile). This learning style, based on social
interaction, consists of six indicators which are 1)
independent which means individuals who tend to
learn alone; 2) dependent which means individuals
who depend on the teacher; 3) collaborative which
means individuals who engage in working with
others; 4) competitive which means individuals who
compete with others; 5) participative which means
individuals who learn by joining in an activity; 6)
avoidant which means individuals who avoid and are
not interested in learning (Grasha, 1996).
The interaction in CQA is based on group
dynamic activity and relationships among its
members. Therefore, preferences and learning
strategies in e-learning are also assumed to be
representations and reflections of the daily learning
interactions in the classroom between students,
teachers and peers. In this case we assume that CQA
users actively involved in answering questions also
represent a learning pattern in the classroom that
tends to be independent, collaborative, competitive
or participatory.
The study conducted by Chen and Caropreso
(2004) indicated that personality influences online
discussion in which students with higher
extraversion, agreeableness and openness tend to be
more involved in online collaborative learning.
Furthermore, Zhang (2003) revealed that
neuroticism predicts a superficial learning approach
rather than an in-depth learning approach. Students
with high neuroticism avoid risk in activities
involving trial-and-error experiences. It can be
assumed that students with high neuroticism tend to
engage as those who like to raise questions rather
than being those who like to answer the questions.
Conscientiousness and openness to experience also
become the most influential predictors in in-depth
learning strategy and achieving approach (Zhang,
2003). Thus, it can be concluded that students with a
tendency to four high personality traits
(conscientiousness, openness, extraversion and
agreeableness) will tend to engage in collaborative
and in-depth strategies. One of those strategies can
be manifested in answering/solving other users'
questions in a CQA.
In addition, Bates and Khasawneh (2007) have
stated that self-efficacy is a predictor in the use of e-
learning indicated in outcome expectations, mastery
perceptions and time spent per week in accessing
online learning technologies. Although the study
only describes self-efficacy in online learning, it
should be applicable in general academic self-
efficacy. Consequently, academic self-efficacy
driven by mastery perceptions of academic lessons is
assumed to be able to influence user activity on the
online learning platform, especially in active
participation relationships to answer community
questions.
The relationship between academic performance
and the type of users (both active and passive) is
also investigated in this study. Davies and Graff
(2005) stated that the quality and dynamics of
interaction could be the important factor of academic
performance. Cho, et al. (2007) pointed out that a
collaborative learning environment on social
networks has a significant effect on academic
performance. A study conducted by Agudo-
Peregrina, et al. (2014) revealed a significant
relationship between the type of interaction and
academic performance in e-learning. More
specifically, an experiment conducted by Nestojko,
et al. (2014) showed that students who are asked to
learn with instruction to teach others achieve better
academic performance than those who only learn to
prepare for the exam. Therefore, in this study we
assume that users who interact actively through
answering activities or solving the problems of
academic subjects achieve better academic
performance.
In addition, level of satisfaction and interaction
forms shown among fellow active CQA users were
also investigated in this study. The forms of
interaction consist of collaboration, conflict,
competition and accommodation. Exploring the type
of interaction between active and passive users is
believed to be useful for CQA designers to create
features that support social and hard skills
improvement through collaboration and competition,
as well as conflict resolution through
ICP-HESOS 2018 - International Conference on Psychology in Health, Educational, Social, and Organizational Settings
200
accommodation so that online learning can work
more effectively.
Overall CQA users are divided into two
categories: 1) passive users, those who browse the
Brainly content and those who use Brainly only to
ask questions; 2) active users, those involved in the
activities of answering questions/solving problems.
Based on those categorizations, this study aims to
answer the following hypotheses (H) and research
questions (RQ):
H1. Personality profiles (i.e. extraversion,
agreeableness, conscientiousness, neuroticism and
openness to experience) affect user type. Individuals
with extraversion, agreeableness, conscientiousness
and openness tend to be active users. In addition,
individuals with high neuroticism tend to be passive
users.
H2. Active users show higher academic self-
efficacy than passive users.
H3. Active users achieve better academic
performance than passive users.
RQ1. Are there any differences in learning styles
(independent, dependent, competitive, collaborative,
participative, avoidant) between active and passive
users?
RQ2. How do active users interact with each
other, especially in the form of interactions,
satisfaction levels and the desire to continue the
interaction.
2 METHODS
The participants were high school students who
became the visitors and Brainly users aged 12 to 18.
They varied from grade 1 junior high school to grade
3 senior high school. They were then divided into 2
groups which were active users (users involved in
question and answer activities) and passive users
(users who only seek answers and ask questions).
During the period from June to October 2017, we
obtained 757 respondents consisting of 333 active
users involved in answering questions and 424
passive users and visitors ranged from grade 1 junior
high school to grade 3 senior high school. However,
there were 27 respondents who needed to be
excluded because they were doing academic
performance tests outside their grade so that there
were 730 respondents to be analyzed. The gender
proportions in this research were 349 women and
381 men. 44% of participants were active on the
Internet for more than four hours per day, while 49%
used the Internet for one to four hours per day, and
only 6% were active on the Internet for less than an
hour.
Research sampling was done by sending
invitations to all users of Brainly Indonesia either
through an account or through a pop up on the
Brainly.co.id web page. The participant involvement
in this study is voluntary.
Participants completed demographic related
questionnaires (age, gender, internet access at school
and home, the amount of time spent online per day
and the amount of time to access Brainly).
Furthermore, this study also measured students'
academic performance scores on specific subjects
based on their grade levels. The tested subjects were
Indonesian (five questions), English (five questions)
and Mathematics (five questions). Those subjects
were selected, as they became three main subjects in
the evaluation of national examinations held by the
Ministry of Education and Culture.
Participants completed the questionnaires of the
socio-psychological dimensions i.e. Grasha-
Reichmann Student Learning Style Scales
(GRSLSS), academic self-efficacy, Big Five
Personality Inventory and social interaction scale.
The translation of GRSLSS, academic self-efficacy
scale, and Big Five Personality Inventory from
English to Indonesian was done by using forward
translation. GRSLSS was created by Grasha and
Reichmann (Grasha, 1996). This scale is used to
explore students’ learning styles based on interaction
with teachers and peers. This scale consists of six
categorizations which are 1) independent = 0.61);
2) dependent = 0.67); 3) collaborative = 0.84);
4) competitive (α = 0.75); 5) participative (α = 0.81);
6) avoidant = 0.65). In each category the used
learning styles are 3 items only.
The next psychological scale is the short version
of the Big Five Personality Inventory adapted from
Rammstedt and John (2007). This scale measures
the personality types on extraversion, agreeableness,
conscientiousness, neuroticism and openness to
experience. In each personality type there are two
questions.
Academic self-efficacy is modified from the
general self-efficacy scale created by Schwarzer and
Jerusalem (1995). One example of this item is I can
remain calm when facing academic difficulties
because I can rely on my coping abilities. This
scale consists of 5 items with Cronbach alpha of
0.85.
The social interaction scale is constructed for the
purpose of this study. This scale consists of six
dimensions with each having three items which are
1) desire to interact (“I do not mind to continue my
Does CQA Online Platform Increase Academic Performance of Secondary Students in Indonesia?
201
Table 1: The Analysis Results of Big Five Personality, Self-efficacy, and Learning Styles.
Dimension
df
Mean (SD)
of Active
Users
N
Active
users
Mean of
Passive
Users
N
passive
users
t
p
Extraversion
728
5.16 (2.18)
314
5.36 (2.00)
416
1.30
0.19
Agreeableness
728
5.81 (1.45)
314
5.63 (1.54)
416
-1.60
0.10
Conscientiousness
629.70
5.80 (1.63)
314
5.29 (1.49)
416
-4.29
0.00***
Neuroticism
728
4.91 (1.58)
314
4.90 (1.54)
416
-0.08
0.93
Openness to
Experience
728
5.52 (1.22)
314
5.59 (1.15)
416
0.72
0.47
Self-efficacy
728
5.02 (1.12)
314
4.83 (1.13)
416
-2.28
0.02
Independent
709.76
5.71 (0.85)
314
5.50 (0.96)
416
-3.06
0.00**
Dependent
728
4.88 (1.22)
314
4.70 (1.21)
416
-1.87
0.06
Participative
728
5.41 (1.20)
314
5.13 (1.25)
416
-3.03
0.00**
Competitive
728
5.86 (1.09)
314
5.26 (1.17)
416
-2.77
0.00**
Collaborative
728
5.29 (1.22)
314
5.23 (1.30)
416
-0.61
0.54
Avoidant
728
3.74 (1.28)
314
4.32 (1.36)
416
5.83
0.00
*p < 0.05 ** p < 0.01 *** p < 0.001
friendships with other Brainly users”, α = 0.50); 2)
satisfaction to interact (“I enjoy interacting with
others at Brainly”, α = 0.72); 3) teamwork (“I do not
mind working on a team to solve learning problems
with other Brainly users”, α = 0.44); 4) competition
(“I answer the difficult question to be the best user
of Brainly”, α = 0.78); 5) conflict (“I have no doubt
arguing and defending my statements or answers in
Brainly forums if I am criticized by other users”, α =
0.77); 6) accommodation (“I bridge some of the
responses that spark the debate among the Brainly
answerers”, α = 0.76).
3 RESULT
Table 1 presents the statistical analysis result of
independent t-test among participant categories in
Big Five Personality Scale, learning style, and self-
efficacy. That table answers H1, H2 and RQ1.
Hypothesis 3 (H3) is presented in Table 2 with the
statistical analysis result on each level of education.
Table 3 presents the statistical analysis result of
social interaction scale which answers RQ2.
Based on the analysis of independent t-test, the
active users showed a conscientiousness score
higher than the passive users (t (639.70) = -4.29; p <
.001, d = 0.32). However, the level of extraversion (t
(728) = -1.30; d = 0.09), agreeableness (t (728) = -
1.60; d = 0.12) and openness to experience (t (728) =
0.72; d = 0.05) were not different significantly
between both user groups. The level of neuroticism
was also not different significantly (t (728) = -0.08;
d = 0.01).
Consequently, H1 was confirmed partially in
which the conscientious personality dimension of
active users was higher than the passive ones.
Meanwhile, the other four personality
dimensions,which are extraversion, agreeableness,
openness to experience and neuroticism were not
different significantly between both user groups.
H2 was confirmed through the result showing
that academic self-efficacy of the active users tends
to be higher than the passive ones (t (728) = 0.72; p
< .05, d = 0.17).
There was a significant difference between the
active and passive users on academic performance (t
(703) = -4.16; p < .001, d = 0.32) which explains
that the active users showed higher
ICP-HESOS 2018 - International Conference on Psychology in Health, Educational, Social, and Organizational Settings
202
Table 2: The Analysis Result of Academic Performance at each level of education.
Grade
df
Mean (SD) of
Active Users
N
Active
Users
Mean of
Passive Users
N
Passive
Users
t
p
Cohens’d
Total Score
703
8.48 (2.74)
308
7.58 (2.87)
397
-4.16
0.00***
0.32
1 junior high
school
50
7.90 (3.16)
22
8.20 (3.57)
30
0.30
0.76
0.09
2 junior high
school
67
10.19 (2.68)
36
8.60 (2.88)
33
-2.37
0.02*
0.57
3 junior high
school
96
8.54 (2.59)
57
7.17 (2.98)
41
-2.42
0.01*
0.49
1 senior high
school
113
9.02 (2.95)
50
7.73 (3.36)
65
-2.13
0.03*
0.40
2 senior high
school
152
8.00 (2.29)
57
8.23 (2.33)
97
0.61
0.54
0.09
3 senior high
school
215
7.87 (2.60)
86
6.77 (2.56)
131
-3.07
0.00**
0.42
*p < 0.05 **p < 0.01 ***p < 0.001
scores (M = 8.48, SD = 2.74) than the passive ones
(M = 7.58, SD = 2.87). Specifically, the score
between those users differed significantly on grade 2
junior high school, grade 3 junior high school, grade
1 senior high school, and grade 3 senior high school
(see Table 2). The insignificant difference could be
seen in grade 1 junior high school and grade 2 senior
high school (see Table 2). However, generally, this
analysis indicated that H3 was confirmed.
The analysis result of RQ1 shows that there was
a significant difference in learning styles between
the active users (N=314) and the passive ones
(N=416) on independent (t (709.763) = -3.06; p <
.01, d = 0.23), competitive (t (728) = -2.77; p < .01,
d = 0.53), participative (t (728) = -3.03; p < .01, d =
0.23) and avoidant (t (728) = 5.83; p < .001, d =
0.44) strategies, but there was no significant
difference on dependent strategy (t (728) = -1.87; d
= 0.14) and collaborative strategy (t (728) = -0.61; d
= 0.05).
The analysis of RQ2 showed that there was a
significant difference in all interaction patterns
between Brainly active and passive users. The score
of collaboration (t (715) = -6.73; p < .001, d = 0.51),
competition (t (714) = -5.75; p < .001, d = 0.44),
conflict (t (713) = -2.84; p < .01, d = 0.22) and
accommodation (t (711) = -2.71; p < .01, d = 0.19)
was higher and owned by the active users (see Table
3). The higher satisfaction level of interaction was
also shown by the active users
Table 3: The Analysis of Social Interaction Scale on Active and Passive Users.
Dimension
df
Mean (SD)
of Active
Users
N
Active
Users
Mean of
Passive Users
N
Passive
Users
t
P
Cohens’d
Interaction
satisfaction
718
5.79 (1.04)
313
5.35 (1.07)
407
-5.51
0.00**
0.41
Desire to continue
interaction
718
5.31 (1.09)
313
4.69 (1.02)
407
-7.88
0.00**
0.59
Competition
714
4.75 (1.24)
310
4.16 (1.44)
406
-5.75
0.00**
0.44
Conflict
713
4.53 (1.40)
310
4.21 (1.50)
405
-2.84
0.00*
0.22
Collaboration
715
5.43 (1.01)
310
4.92 (0.98)
407
-6.73
0.00**
0.51
Accommodation
711
5.02 (1.16)
309
4.78 (1.24)
404
-2.71
0.00*
0.19
*p < 0.01 **p < 0.001
Does CQA Online Platform Increase Academic Performance of Secondary Students in Indonesia?
203
(t (718) = -5.51; p < .001, d = 0.41) compared to the
passive ones (see Table 3). The Brainly active users
were also more interested in continuing further
interaction (t (718) = -7.88; p < .001, d = 0.59) than
the passive ones (see Table 3).
4 DISCUSSION
As stated in the first and second hypotheses, the
psychological variables indicate that someone who
has a level of self-efficacy and a high level of
conscientiousness will tend to become an active
user. Self-efficacy refers to a person's level of
confidence regarding his or her ability to perform
and to complete academic tasks. Conscientious
personality is a personality dimension, which
indicates the focus and control to achieve a specific
purpose. Users who have a low level of those
psychological variables tend to become passive
users/visitors. Instead, this fact indicates that people
who become active users in Brainly tend to have
confidence in solving the problems of academic
subjects and have an orientation and control to
achieve certain purposes. This statement is in line
with the results of the study by Bates and
Khasawneh (2007), which reveals that activities
indicating academic mastery of e-learning correlates
positively to self-efficacy. Zhang (2003) also stated
that the conscientious personality type is a
purposeful and strong-willed individual. Referring to
this fact, it is not surprising that individuals with
high personality conscientiousness tend to be more
active in answering problems and providing
solutions in CQA.
However, in this study openness to experience,
neuroticism, agreeableness and extraversion
dimensions do not show significant differences
between the active and passive users. In contrast to
Zhang's research (2003) stating that openness to
experience positively influences deep learning
activities and deep strategy, in this study learning
activity is limited and specific to answering
questions. In answering the questions, a person can
apply inventive and creative ways and be open-
minded (high openness to experience) or a person
can be cautious, dogmatic, and also closed-minded
(low openness to experience).
The insignificant relationship to the dimensions
of neuroticism, as found in this study, might be
explained by considering the accuracy level of
responses/answers given by users who also require
moderation from the Brainly moderator. This fact
shows that the problem-solving activity in CQA
done by the users is not always accurate. This
accuracy indicates that individuals actively involved
could have high self-control and confidence (low
neuroticism) or even be reactive (low emotional
control) in answering.
Furthermore, the non-significant relationship
between the type of active and passive users on the
agreeableness dimension is thought to be due to the
Brainly reward given to active users. The reward
means that activities of answering questions are not
only driven by altruism but also transactional.
Individuals with high agreeableness, who base their
attitude on altruism, sympathy and teamwork will
tend to find difficulties being involved in learning
activities that are achievement oriented (Zhang,
2003). The motive of a person when answering a
question is not only based on altruism but also the
transactional motive in the hope of getting the
reward as promised by Brainly.
Extraversion personality types also cannot be
distinguished significantly only by looking at which
users tend to be active and which tend to be passive.
Users with high extraversion type - who are often
regarded as individuals who are attention seeking
and domineering or low extraversion types - who
tend to shy away from social relationships have
opportunity to be both active or passive users. The
nature of CQA online, which is relatively
anonymous can cause a person, regardless of their
extraversion level, to engage intensely in the activity
of asking or answering questions.
This study also confirms the hypothesis that
users who are actively involved in solving the
problem of academic subjects at CQA will tend to
achieve better academic performance when
compared to passive users. This confirms an
experiment conducted by Nestojko, et al. (2014)
stating that students who study with the goal of
teaching it to others will achieve better academic
performance than those who are just learning to
prepare for the exam. They will have better and
complete memory when they are asked to teach it to
others. This study finds there is a significant
difference in learning scores between active and
passive users at various levels of education,
especially for students in grade 2 junior high school,
grade 3 junior high school, grade 1 senior high
school, and grade 3 senior high school. In those
levels of education, the average score of students
who become active users is higher when compared
to those who become passive users. The difference
between active and passive users is not significant
enough for grade 1 junior high school and grade 2
senior high school. For grade 1 junior high school
ICP-HESOS 2018 - International Conference on Psychology in Health, Educational, Social, and Organizational Settings
204
that result might be obtained due to active users who
join in this research being too few (22 users). While
in grade 3 senior high school, the proportion
between active (N = 57) and passive (N = 97) users
who joined was not balanced.
In the first research question (RQ1), it can be
concluded that the learning styles which are
independent, competitive, participative and avoidant
affect the type of users in Brainly. Students with
independent, participative and competitive learning
styles tend to be the type of user who is active in
answering questions in Brainly. Independent
learning style is indicated by the independence to
consider academic problems more deeply.
Competitive learning style is a learning model driven
by the competition to get better results. Participative
learning style could be seen from the level of student
participation in the activities conducted in the
classroom. Avoidant learning style is characterized
by students who do not show interest in the
classroom learning activities. The passive users tend
to perform avoidant learning style when they are in
class.
Interestingly, collaborative learning style does
not show a significant difference between passive
and active users. This result may be because of the
reward system in CQA. Although, the CQA platform
could stimulate collaborative action between users,
rewarding every individual answer to the question
may lead the users to be not only driven by the
pleasure of sharing or collaborating with others, but
certain action of users might be driven by the
transactional motive of competition to obtain certain
personal reward or recognition.
The result of this study also indicates significant
differences in interaction forms between active and
passive users. The active users understand the
importance of mutual interaction between users.
These active users do not only work together to give
the best answer, but they can also engage in conflict
situations, competition and accommodating action to
solve the conflict. Understanding the principle of
reciprocity and collaborative action taken by the
active users is not surprising if found in active users
because this platform is based on mutual exchange
among users so that they can help each other in
solving the problems of academic subjects.
However, competitive relationships in answering
other users' questions are also felt by active users.
They are competing to achieve higher status
regarding their membership in Brainly. This fact
exists since the users' activeness in answering
questions will obtain reward from Brainly whether it
is status promotion or rewards in the form of
souvenirs and certificates. Conflict in the form of
mutual refutation and debating answers in Brainly is
also common among the active users. However,
accommodating interactions are also prominent.
Brainly becomes a medium in which they can also
mediate discussions, compromise and revise answers
that are already shared.
Brainly active users indicate their satisfaction in
using the platform as a medium for interaction and
sharing among users, rather than those who are
passive users/visitors. They do not object to
continuing their interactions outside of CQA
activities either face-to-face or online through other
social media.
The results of this study generally show that
CQA users such as those on Brainly are able to
obtain the benefits if they are actively involved in
answering questions. These users obtain high scores
in academic performance compared to passive users.
This indicates that exercise and courage in solving
the problems of academic subjects in Brainly can
improve students' academic performance. It also
does not close the possibility for teachers to use
Brainly as a means of training for their students to
answer questions.
Another benefit from using Brainly is the
increased peer interaction among users. This social
interaction is not only a mutual reciprocal, but also a
relationship that requires soft-skill, especially with
the ability to manage conflict and accommodate any
discussions that occur within the platform.
The limitation of this study is related to the
degree of generalization. The sampling was based on
voluntarily participation instead of random
sampling. The proportion of the sample number of
passive and active users in grade 1 junior high
school was too small and grade 2 senior high school
was not balanced.
Although the study was funded by Brainly so
that it raises the presumption of possibility of
conflict of interest, the potential bias has been
prevented using scientific methods and admitting the
limitation of the study. It is realized from the
beginning that any e-learning platform including
Brainly can be used positively to increase academic
understanding related to their academic subjects, but
the misuse problem is potentially present for those
who only look for instant answers without any effort
to understand the academic subjects. Therefore,
future studies need to explore deeply the traits and
the motives in passive and active users, especially
those associated with self-regulation and instant
gratification motives in completing academic task.
In addition, the in-depth study, whether the behavior
Does CQA Online Platform Increase Academic Performance of Secondary Students in Indonesia?
205
and academic achievement in the classroom are
directly proportional to the activity undertaken in
CQA, needs to be explored. It could be by
comparing their CQA activities with GPA.
Identification of these facts could also be useful for
CQA designers to provide features that can prompt
students to learn optimally.
ACKNOWLEDGEMENTS
This research was financially supported by Brainly.
We are thankful to Erik Choi for his valuable advice
on this study.
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