Improving Student Learning Outcomes Through The Use of
Interactive Visual Learning Media (MIVI)
Mia Nurkanti
1
, Toto Sutarto Gani Utari
1
, and Chintia Devi
1
1
Departement of Biology Education, Universitas Pasundan, Bandung, Indonesia
Keywords: Cognitive, Affective, Psychomotor, Interactive Multi-Media Aspects.
Abstract: Students' learning outcomes after using visual interactive learning media (MIVI) to study the human motion
system were studied. The purpose of this study is evaluate student learning. The study was conducted in state
high schools in Bandung in the odd semester of the academic year 2017-2018. 35 students were studied using
the Pretest-Posttest One-Group Pretest method. The cognitive aspect scores in a pretest averaged 42.70, and
in the posttest 82.46. The N-Gain test score result was 0.69 which is in the medium category. Then, average
aspect score was 85 and the right category and psychomotor aspect average score was 86 which is in the very
good category. From this data it can be concluded that the use of visual interactive learning media can improve
student learning outcomes in the topic of the human motion system.
1 INTRODUCTION
The developments of the 21
st
century requires the
community to have greater communication ability
with the wider community that has been supported by
the development of information and communication
technology that is increasingly rapidly. Especially
with the enactment of the free market in Southeast
Asia region Indonesian people should be more
prepared to face globalization that requires better
communication across ASEAN countries.
Increasingly stringent demands require teachers to
provide a good education for all students with
innovative methods, models and learning plans for all
students. This is especially true for biology where
students assume that biology means memorizing
boring lessons. Good learning, which is interactive
and inspirational, can motivate students to learn
actively, has challenges to stimulate students'
adrenaline, can provide enough space for students to
be initiative, creative, and independent according to
their talents and interests and adjusts to the physical
and psychological development of students (rahayu,
2013)
21
st
-century learning is learning that prepares
people for 21
st
century skills. One alternative learning
that can be used to do this is the scientific learning
approach. The scientific learning approach is learning
carried out using a scientific method which consists
of a process of observing, asking questions, gathering
information from various sources, analyzing or
processing information, and communicating to others
(Hapsari and Nurcahyanto, 2015). This is a paradigm
shift in the learning process which was initially
centered on the teacher (teacher centered) to student-
centered learning makes the teacher apply more
interactive learning models and strategies with
various additional components when teaching, such
as preparing tools, materials and learning media.
Learning media is everything that can channel
messages, can stimulate the mind and emotions of
students so that it can stimulate the student learning
processes (Devi, 2017). Rudy Bretz (2012) classifies
media according to its main characteristics into three
elements, namely: 1) sound, 2) visual, and 3) motion.
The three media elements were then developed into
seven media groups, namely: 1) audio-visual-motion
media, 2) audio-visual-silent media, 3) audio-semi-
motion media, 4) visual-motion media, 5) media
visual-silent, 6) audio media, and 7) print media. Of
the seven media, audiovisual motion media is the
most effective media to support interactive learning
expected by a teacher. Audiovisual media with
motion is better known as interactive multimedia.
Interactive multimedia is a form of information
technology used in the optimization of teaching and
learning activities (Sanjaya, 2016). Multimedia
presents different phenomena and processes more
64
Nurkanti, M., Utari, T. and Devi, C.
Improve Student Learning Outcomes Through The Use of Interactive Visual Learning Media (MIVI).
DOI: 10.5220/0008679500640068
In Improving Educational Quality Toward International Standard (ICED-QA 2018), pages 64-68
ISBN: 978-989-758-392-6
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
clearly, simulates complex content, and presents
different levels of abstraction. The process of
simplifying concepts that are considered complicated
in biological material is one of the advantages of
interactive multimedia-based learning. Interactive
multimedia research, shows that it can help improve
students' motivation and achievement in addition to
improving understanding of ideas, concepts and
abstraction process (Rahmatan, 2013). The results of
that study resulted in the use of computer learning to
improve the effectiveness of learning time, creativity,
expertise and critical thinking of students (Rahmatan,
2013).
Given the abstract nature of biological material
that is quite difficult for students to understand,
interactive multimedia-based learning certainly helps
the teaching process carried out by the teacher,
especially in understanding biological concepts that
are systemic such as the digestive system, the motion
system and also inheritance. Mastery of concepts is
expected to increase with the use of interactive
multimedia-based learning in addition to the
interaction process in learning which is also expected
to increase.
2 METHODS
The research method used in this study is a mixed
research method with a pre-experimental research
design with a Pre-Test Post-Test design in One Group
(One-Group Pre-Test Post-Test Design). This study
was conducted on 35 students in the 2017-2018 odd
semester in high school. In this study, the researchers
only used one group of samples (A), and the sample
was given pre-test treatment and post-test. Here is the
research design (One-Group Pre-Test Post-Test
Design) (Creswell, 2016).
Figure 1: Research Design
The study design included one group observed at
the pretest stage followed by treatment and posttest.
The population in this study were all students of class
XI of state high school 20 in Bandung. The study
sample consisted of 60 students The sample was
chosen with several considerations in mind so the
researcher used a purposive sampling technique
(Sugiono, 2016). The object of research that was
tracked was an increase in student learning outcomes
after using Interactive Interactive Multi-Media
learning media (MIVI) on the topic of human motion
systems.
The instruments used in this study were pretest
and posttest instruments consisting of attitude
instruments, skill instruments, and students' cognitive
assessment instruments. The assessment of attitudinal
aspects included curiosity, responsibility, diligence,
discipline, and ways of communicating between
students when implementing interactive multimedia-
based learning. The psychomotor aspect was used to
assess students' skills in using the learning media; the
way students use computers, the way students analyze
material, the ability to answer questions, and the
student notes on the results of analysis of material
gained through learning media. Both of these
instruments are non-test aspects. The cognitive
aspects assessment consisted of 30 multiple choice
questions that have previously been tested on experts.
Cognitive, affective and psychomotor data which
is quantitative data was analysised using N-Gain Test
data processing and statistical data processing,
processing non-test data instruments consisting of
affective and psychomotor assessment using affective
domain assessment format calculation.
3 RESULT AND DISCUSSION
3.1 Result
The results of the study consisted of measurements
obtained from the pre-test and post-test data,
functions of the measurement results, psychomotor
measurement results from the format of student
performance during the learning process and student
response questionnaire about the effect of visual
interactive multimedia learning media (MIVI) on
class XI students biology learning. To determine the
pre-test and post-test scores, the researcher conducted
interactive visual learning experiments.
Analysis of data showed that the cognitive aspects
of mastery of the material before treatment, that is the
pre-test results, had an average score of 42.70 from
the 35 class XI students. This is a relatively low
average score and below the minimum completeness
criteria. Students were then presented with biology-
based interactive multimedia learning for several
class meetings. The post-test results showed that this
had positive results with the average score almost
doubling at 82.46.
Improve Student Learning Outcomes Through The Use of Interactive Visual Learning Media (MIVI)
65
Table 1: MIVI Score
Value
Research Result Data
Pretest
Posttest
N
35
35
42.70
82.46
SD
8,69
6,42
S
2
75.58
41,12
Max
67
95
Min
30
67
(Data Source: (Devi, 2017))
A normality test on the pre-test and post-test scores
gave a value of > 0.05, the value for the pre-test data
being 0.096 and the post-test data of 0.208, so it can
be concluded that the data are normally distributed. A
homogeneity test demonstrated that pre-test and post-
test data had the same or homogeneous variance, the
results of the homogeneity test being > 0.05 and the
value of 0.124 so that it could be concluded that the
population had homogeneous variance.
As the samples were shown to be normally
distributed and homogeneous hypothesis testing was
performed using the one sample t-test. The results
showed the difference between the pretest and
posttest marks was highly significant using the two
tailed test with t = 0.000 <0.025, so Ho was rejected
and Ha accepted. This result was strengthened by the
average N-gain index of 0.69, which indicates that the
achievement of learning outcomes was in the medium
category. This proves that the achievement of student
learning outcomes using MIVI learning media on
cognitive aspects there are significant and real
differences.
The N-Gain test measured the difference in the the
post-test score data with pre-test score data. This test
was conducted by researchers also to see an increase
in students' ability to understand the concepts of
biology when presented using interactive visual
media (MIVI). The normality test was to avoid bias
before the N-Gain test was conducted. The following
table is the N-Gain test table t:
Figure 2: Graph of analysis of cognitive aspects [3]
The table shows that the highest pretest score was 67
and the lowest 30, while the highest posttest score is
95 and the lowest is 67 giving the N-gain score of 0.69
(medium). It shows that the application of MIVI
learning media on the topic of human motion systems
has a medium impact on improve student learning
outcomes.
Data from the five aspects of the student affective
domain assessment which has been adapted to the
material and student learning abilities is shown in the
chart below:
Figure 3: Graph the results of the affective aspect
assessment analysis
The students obtained an average score of 85 with %
students scoring 75, 5 scoring 80, 15 scoring 85 and
7 scoring 90, and scoring 3 95.
Assessment of aspects of students psycho-motor
skills was obtained from observations of students'
performance in the classroom with the 35 students
getting an average score of 86 which is in the
excellent category. For more details, can be seen in
Figure 4 below:
Figure 4: Graph of analysis of psychomotor aspects
X
0
2
4
6
8
10
12
14
16
75 80 85 90 95
The Number of Students
Scores
75
80
85
90
95
0
2
4
6
8
10
12
14
75 81 88 94
The Number of Students
Scores
75
81
88
94
ICED-QA 2018 - International Conference On Education Development And Quality Assurance
66
The student response questionnaire consisted of 4
positive statements and 3 negative statements. 86%
of the students chose positive statements in almost all
categories and 72% chose negative statements from
more than half the categories. Then the overall
average of the positive response rate of students was
79% and reached in almost all categories.
3.2 Discussion
Student assessments in cognitive, affective and
psychomotor areas when learning biology using
visual interactive multimedia (MIVI) showed
improvement. In the cognitive assessment, students
mean score which was 42.70 before the MIVI lessons
and below the minimum completeness criteria
became 82.46. This supports the hypothesis that
MIVI supported learning can improve student
learning outcomes in the topic of human motion
systems.
Learning media is everything that functions as an
intermediary or means or a tool in conveying a
message so that the message to be conveyed can be
easily understood (Rahayu, 2013). Students as
recipients of the message will certainly experience
difficulties if the material presented has very complex
abstractions, with interactive visual learning media
students understand the concepts which are conveyed
visually more easily. This supports a previous study
that found that learning using audiovisual technology
will improve learning abilities by 50% without using
learning media (Munir, 2014).
Improving students' biology learning at the
secondary level requires simplification of abstraction,
Siman and Pedaste (2014) explains that a biology
curriculum should focus more on the learning process
that the structure of learning. The 3D concept of
visual interactive multimedia (MIVI) provided by
researchers was chosen to be age appropriate so that
it would be more useful because understanding the
level of complexity of the corresponding 3D content
is dependent on the age or level of prior knowledge
of the students (Siman and Pedaste, 2014). By
improving student learning outcomes with the use of
(MIVI) and providing a visual learning experience
students' learning motivation will be increased as
well. The function of learning media is known to be
a tool that provides visual experience to students in
order to encourage motivation in learning, clarifying
and simplifying complex concepts, and results in
students' attention to learning will be higher with
more interesting content (Aina, 2013).
The affective aspect assessment score of 85 places
it in the good category. Before learning took place the
teacher explained several things to be considered by
students during learning on a powerpoint slide. In the
field of science education, students may have more
learning experience in different learning
environments so influencing the attitudes students
develop during interactive multimedia learning (Shah
and Khan, 2015). The learning environment was
arranged in such a way to increase student motivation.
Initial learning settings and games arrangement on
interactive multimedia are several factors which will
improve students' attitudes and motivation during
learning. Students' attitudes can be predicted to be
positive if the person has mastered the material
(Sudjana, 2014). This can be used as a reference for
researchers if they see the results of the pre-test that
has been given at the beginning of learning.
The psychomotor aspects assessment had an
average score of 86 (very good category) with the
highest score being 94 This was made possible
because of several factors including the teacher's
explanation about what would be assessed during
learning activities so that students understood what to
do. The lowest score of 75 might be due students
being less serious in learning and less precise in
answering questions.
The use of technology in learning makes students
use their hands when in analyzing available
multimedia displays. Technology can change the
traditional learning process of hearing, seeing and
imitating things that come from a teacher or textbook
(Widayat, 2014). Using technology students can
construct knowledge with social understanding so
that the process of collaboration in the group will take
place well.
The student response questionnaire assessment
showed 86% agreement with the positive statements
in almost all categories and 72% with negative
statements in more than half the categories, the
overall average number was 79% in almost all
categories. Assessment of the results of student
response questionnaires used values ranging from 0-
100 with interpretation as follows: all: 100, almost
entirely: 76-99, more than half: 51-75, half: 50 ,
almost half: 26-49, a small percentage: 1-25, none: 0
(Meidawati, 2013). Thus the results of the assessment
of student responses to learning with an overall
average of 79% could be said to be more than half.
Therefore, the results of student response
questionnaires can strengthen the results of the study
that show an increase in learning outcomes after
applying MIVI learning media to the topic of human
motion systems.
Based on the results of cognitive, affective, and
psychomotor data analysis, the use of MIVI learning
Improve Student Learning Outcomes Through The Use of Interactive Visual Learning Media (MIVI)
67
media can improve student learning outcomes. This
is supported by the results of student response
questionnaires.
4 CONCLUSION
Based on the research data it can be concluded that
the Interactive Visual Multimedia learning media
(MIVI) can improve student learning outcomes in the
topic of human motion systems with medium N-Gain
results of 0.69 for affective aspects with a good
catergory score of 85, psychomotor aspects score of
86 and student responses showing 79% of students
have a positive response to learning.
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