and analysis of information to define the problem
and make further plans in the form of enrichment
media Make A Match the card will be developed.
There are three activities carried out in this stage
is the analysis of problems, requirements analysis,
and formulation of learning objectives. The analysis
is done by examining issues of curriculum used, the
use of enrichment media and constraints experienced
during enrichment program. Followed by a needs
analysis to determine the characteristics of students
who will be the subject of a trial. Formulation of
learning objectives based on indicators of learning
the basic competencies (KD) three on the knowledge
students must achieve in the material adjusting
journal trading company.
Based on the analysis of the problem, in the
development of the card game Make A Match as
enrichment media adapted to the curriculum applied
in SMK 1 Surabaya, curriculum 2013. In analysis of
the problem is analyzed student performance in the
learning process, especially on remedial and
enrichment activities. The learning process has a
standard graduation education units that must be met
by the student. Underlying issues in this study were
students experiencing difficulties in material
adjustment journal trading company, therefore, there
are students who have grades below the standard of
graduation, so the teacher will conduct remedial
programs for students who have not completed and
for students who have reached KKM will continuing
with enrichment activities.
In carrying out enrichment activities at SMK
Negeri 1 Surabaya, the media used by teachers,
PowerPoint, whiteboards and teachers only provide
sheet exercises or discussions that led to the process
of enrichment activities are less attractive, so that
students are less motivated to learn in enrichment
activities.
From the results of a needs analysis, obtained by
the analysis of the accounting subjects trading
company that has been granted, there is a trade
company material adjusting entries that are
considered difficult, by assessing the competence
standards and indicators of achievement of learning
outcomes in the material. Furthermore, analyzed
characteristics of students that include academic
ability and the learning experience of the material
adjusting journal trading company, in order to obtain
the appropriate students character is the subject of
the trial. Students who become the subject of a trial
is a class XII student of Accounting SMK 1
Surabaya, which has aged 16-17 years, the students
have acquired the material adjusting journal trading
companies and the value obtained has reached the
minimum completeness criteria determined by the
teacher,
Next is the stage of design (design), this stage,
created the design of the card game Make A Match
using Corel Draw X5 developed starting in pre-
production activities to design the contents (matter)
and an appropriate presentation according to the
study. Contents (matter), arranged on lattice made
about the appropriate indicators of learning that has
previously formulated to be used as a measure of
students. The form and content type of enrichment
and tailored to the learning material to be used, ie
adjusting journal material trading company. At this
stage anyway, conducted to design media card game
Make A Match as enrichment media to material
adjustment journal Accounting XII class trading
company.
Next is the stage of development (develop). This
stage, aims to produce a viable enrichment media
used based on the input of experts that includes
subject matter experts and media experts. The design
concept of the development that has been made at
the design stage, is realized in the development stage
to produce a first draft were subsequently examined
by experts. After the study is completed, it will be
revised in accordance with the input of experts. The
revised form of the second draft is validated by
experts and analyzed, then performed the writing of
the report on the development of the media.
In the implementation phase, enrichment media
such as Make A Match cards that have been tested
because the quality (draft III) is then tested on a
limited basis to the 20 students in SMK 1 Surabaya.
Students who are the subject of this research is the
students who have obtained the material adjusting
journal trading company, which is a class XII
Accounting drawn at random (random), as a sample
product trials.
The last stage is the stage of evaluation to see
whether the products are developed successfully, in
line with expectations or not. At this stage it will be
known to the feasibility of enrichment media
developed from the results of the validation and
testing is limited in order to obtain the final result of
the final product enrichment media card Make A
Match in the material adjusting journal XII class
trading companies Accounting at SMK Negeri 1
Surabaya.
From score analysis score matter experts
obtained an average score of 81.42% with eligibility
details on the content and quality aspects of
examination of 82.25% and aspects of instructional
quality by 80%. Media expert validation score
shows the average score for the enrichment media