themselves in the use of the wise. No exception in
children especially children aged elementary and
junior high school which still require a lot of
supervision.
Children at the age of basic education or primary
school in Indonesia are now given much freedom in
the use of gadget. Because parents think children at
primary school age range is already have a
smartphone and they are have a freedom to do
everything with their gadget or smartphone.
Especially in some major cities that has a fairly high
level of busyness for its parent, any time it needs to
communicate with their children for example just to
pick up on schools or private. Actually, trying to
trust with our children to the use of gadgets is not
wrong, but things to look out for is how the parents
should give a guidance and direction so that the
child is able to control himself or herself.
Development of children in an era of IR 4.0 is
the transition of the millennial generation, which is
more than most understand about gadgets and how
to use it. On the Global Educational and Solution
Exhibition and Conference Indonesia (GESS) held
in Jakarta on September 26-28, 2018 one of the
interviewees said that the role of the millennial
generation children in an era of industrial revolution
was very important considering the generation has a
very easy access to do a variety of things with the
utilization of technology. But if not controlled
properly, it will negatively affect e.g. the
instantaneous habits of doing things without effort.
The existence of technology that is very close to
humans ever made all sorts of things that are easily
accessed by various circles cannot be dammed. Thus
one of the ways that still allow is to control yourself
in order to be able to choose from a variety of things
that are positive and negative. This is related to why
the self-regulation as part of the learning theory
developed by Bandura have roles that are quite
important.
Basically if a child has a good self-regulation i.e.
how children are able to organize themselves and
discipline in doing a variety of things it will be easy
to control him in using a gadget that is good and
right, for example, they can reduce the intensity of
playing with gadgets for things that are not useful.
1.1 Self-Regulation
Development of IR 4.0 era highlights important
today especially in the development of technology in
the millennial generation. It is inseparable from the
role of children as the next generation. The existence
of technology, people are able to easily do many
things but the technology also can be dangerous if
not in regulation as well.
As the generation that currently exists on the IR
4.0, children still require a lot of guidance, for
example in the use of gadgets if it is used for things
that are useful for example as a source of learning.
However, if the children uncontrolled playing their
gadget it can make they have an asocial character.
The other negative impact of gadget are children can
easily imitate what their saw, especially for they are
in the concrete-operational as a period of the age.
This corresponds to the view that the behaviour of
the Bandura that a behaviour is performed by the
individual basically brought about results from the
interaction of environment and i.e cognitive schemas
that are owned by the individual themselves
(Suyono, 2013).
Self-regulation as the voluntary control of
emotional, attentional, and behavioural impulses in
the service personally valued goals and standards
(Sokol, 2013). Self-regulated behaviour also means
that when someone is able to organize herself then
that person as an individual capable of controlling
his behavior in various circumstances (Hergenhahn
& Olson, 2017), for example when a person is in the
environment is less good then with self-regulation is
capable of regulating itself in how should behave.
Self-regulation is a core aspect of adaptive human
behaviour that has been studied, largely in parallel,
through the lenses of social and personality
psychology as well as cognitive psychology
(Hoffman, Schmeichel, & Baddeley, 2012).
According to Bandura (1988), if an act merely
specified because of rewards and punishment as
well, then everyone would have a behaviour that
varies in accordance with the conditions
encountered. For it is necessary the presence of
settings from within him that is able to plan a course
of action as a form of planning in the future and has
value. It can also be seen from how someone
cognitively motivated himself so able to anticipate
the possibility of some of the actions which he gives
a positive impact.
1.2 Gadget Utilization Intensity as
Learning Resources
The development of a more advanced era makes a
lot of things a modern multi-purpose is no exception
in the field of education. Meet the era of IR 4.0 then
it is certain there are many developmental progress
in the field of education, for example, only the more
advanced learning in media as well as learning
resources used. Even in the few schools Indonesia