technology that combines two-dimensional or three-
dimensional virtual objects into a real three-
dimensional environment and then projects these 
objects in real time (Dinh et al., 2013). The 
existence of technology that is capable of displaying 
virtual objects in the real world is getting a high 
response from android users. This can be seen from 
one of the Android-based games that use augmented 
reality technology, Pokemon Go. Pokemon go is one 
of the games with daily active users approaching the 
popular Twitter service on the Android platform 
(similarweb.com, July 14, 2016). 
The purpose of AR is to take the real world as a 
basis by combining several virtual technologies and 
adding contextual data so that human understanding 
as its use becomes clearer. This contextual data can 
be audio comments, location data, historical context, 
or in other forms. There are currently ARs that have 
been widely used in various fields such as medicine, 
military, manufacturing, entertainment, museums, 
educational games, education, and others 
(Carmigniani et al., 2011; Nee et al., 2012; Dinh et 
al., 2013; Chen et al., 2018; Chi et al., 2018). In AR 
technology there are three characteristics that 
become the basis of which are a combination of real 
and virtual worlds, interactions that run in real-time, 
and the last characteristic is the shape of objects in 
the form of 3 dimensions or 3D. The form of 
contextual data in this AR can be in the form of 
location data, audio, video or in the form of models 
and 3D animations. 
This AR application was built using Unity where 
this application is one of the supporting software for 
creating AR and has supported the vuforia library 
(target image database) which has been integrated 
with various types of platforms (
Fernando, 2013). The 
design process includes making markers on each 
object, creating 3D objects, animations, and adding 
sound features. 
Based on that, the researcher developed local 
flower recognition software in the city of Tom based 
on AR which will help the user as one of the 
information centres. This AR-based software 
consists of module devices and extension 
applications of “*,apk” that can be installed on 
android devices. This AR-based software is a 
medium that is useful to guide users to understand 
independently about local flowers in the city of 
Tomohon. The media can be understood as 
everything that can convey and channel messages 
from sources in a planned manner so that a 
conducive learning environment can be created and 
the recipient can do the learning process efficiently 
and effectively (Munadi, 2013: 7-8). 
The purpose of this study was to produce a local 
flower recognition software product in the AR-based 
tomohon which is suitable for use. 
2 METHODS 
The steps of research and development developed in 
this study are adapted by Borg and Gall (1983) 
approaches. The steps include 10 stages: research 
and information collecting, planning, developing 
preliminary forms of products, preliminary field 
testing, playing product revision, main field testing, 
operational product revision, operational field 
testing, final product revision, and dissemination and 
implementation. The product produced in this study 
is an AR-based local flower recognition software 
product in the form of an “*.apk” format. 
The development carried out to make AR-based 
software begins with the first stage, namely pre-
survey. The goal is to do research on material needs 
analysis what is the topic of discussion on the 
products being developed, and what facilities and 
infrastructure are available for product application. 
The first stage is carried out with the Borg and 
Gall development model. The stage is research and 
data collection conducted to analyze the situation 
and conditions that exist in the field. 
The second stage is the research planning stage 
which is making materials and designing local 
flower recognition software in the city of Tom based 
on AR. 
The third stage was the development of the initial 
form of the product, namely the development of 
design and expert validation carried out by two 
media experts and two material experts. 
The fourth stage was the initial field trial phase, 
which was conducted by selecting three 
communities randomly and then applying AR-based 
local flower recognition software as a media 
promotion support. 
The fifth stage is to revise the product after the 
acquisition of data on the use of AR-based local 
flower recognition software products that have been 
carried out in the initial field trials. 
The sixth stage is the main field trial phase 
where the revised product is re-tested. 
The seventh stage is revising the results of field 
trials conducted in accordance with the acquisition 
of data and questionnaire responses. The data is 
analyzed and processed to get suggestions for 
product improvement. 
The eighth phase is the stage of field trials 
conducted on the general public. 
The ninth stage is the final product revision stage 
which is carried out by processing data obtained 
from the results of field trials. The final revision is 
fixing the media if there are still errors or input from 
the user. After the revision is complete, the product 
can be used real.