technology that combines two-dimensional or three-
dimensional virtual objects into a real three-
dimensional environment and then projects these
objects in real time (Dinh et al., 2013). The
existence of technology that is capable of displaying
virtual objects in the real world is getting a high
response from android users. This can be seen from
one of the Android-based games that use augmented
reality technology, Pokemon Go. Pokemon go is one
of the games with daily active users approaching the
popular Twitter service on the Android platform
(similarweb.com, July 14, 2016).
The purpose of AR is to take the real world as a
basis by combining several virtual technologies and
adding contextual data so that human understanding
as its use becomes clearer. This contextual data can
be audio comments, location data, historical context,
or in other forms. There are currently ARs that have
been widely used in various fields such as medicine,
military, manufacturing, entertainment, museums,
educational games, education, and others
(Carmigniani et al., 2011; Nee et al., 2012; Dinh et
al., 2013; Chen et al., 2018; Chi et al., 2018). In AR
technology there are three characteristics that
become the basis of which are a combination of real
and virtual worlds, interactions that run in real-time,
and the last characteristic is the shape of objects in
the form of 3 dimensions or 3D. The form of
contextual data in this AR can be in the form of
location data, audio, video or in the form of models
and 3D animations.
This AR application was built using Unity where
this application is one of the supporting software for
creating AR and has supported the vuforia library
(target image database) which has been integrated
with various types of platforms (
Fernando, 2013). The
design process includes making markers on each
object, creating 3D objects, animations, and adding
sound features.
Based on that, the researcher developed local
flower recognition software in the city of Tom based
on AR which will help the user as one of the
information centres. This AR-based software
consists of module devices and extension
applications of “*,apk” that can be installed on
android devices. This AR-based software is a
medium that is useful to guide users to understand
independently about local flowers in the city of
Tomohon. The media can be understood as
everything that can convey and channel messages
from sources in a planned manner so that a
conducive learning environment can be created and
the recipient can do the learning process efficiently
and effectively (Munadi, 2013: 7-8).
The purpose of this study was to produce a local
flower recognition software product in the AR-based
tomohon which is suitable for use.
2 METHODS
The steps of research and development developed in
this study are adapted by Borg and Gall (1983)
approaches. The steps include 10 stages: research
and information collecting, planning, developing
preliminary forms of products, preliminary field
testing, playing product revision, main field testing,
operational product revision, operational field
testing, final product revision, and dissemination and
implementation. The product produced in this study
is an AR-based local flower recognition software
product in the form of an “*.apk” format.
The development carried out to make AR-based
software begins with the first stage, namely pre-
survey. The goal is to do research on material needs
analysis what is the topic of discussion on the
products being developed, and what facilities and
infrastructure are available for product application.
The first stage is carried out with the Borg and
Gall development model. The stage is research and
data collection conducted to analyze the situation
and conditions that exist in the field.
The second stage is the research planning stage
which is making materials and designing local
flower recognition software in the city of Tom based
on AR.
The third stage was the development of the initial
form of the product, namely the development of
design and expert validation carried out by two
media experts and two material experts.
The fourth stage was the initial field trial phase,
which was conducted by selecting three
communities randomly and then applying AR-based
local flower recognition software as a media
promotion support.
The fifth stage is to revise the product after the
acquisition of data on the use of AR-based local
flower recognition software products that have been
carried out in the initial field trials.
The sixth stage is the main field trial phase
where the revised product is re-tested.
The seventh stage is revising the results of field
trials conducted in accordance with the acquisition
of data and questionnaire responses. The data is
analyzed and processed to get suggestions for
product improvement.
The eighth phase is the stage of field trials
conducted on the general public.
The ninth stage is the final product revision stage
which is carried out by processing data obtained
from the results of field trials. The final revision is
fixing the media if there are still errors or input from
the user. After the revision is complete, the product
can be used real.