In the alpha test the results obtained from two 
media experts and two material experts can be seen in 
Table 2 and Table 3. 
 
Table 2: Material Experts Result. 
Material Expert   Average  Category 
1 3,4 Very Feasible 
2 
3,4 Very Feasible 
 
The assessment results found that the average 
total value of the two material experts was 3.40. based 
on the conversion table, this value is categorized as 
"very feasible". And these results indicate that the 
products developed are suitable for use as multimedia 
learning for early childhood education by improving 
the parts according to the advice of media experts. 
Table 3. Media Experts Result. 
Media Expert  Average  Category 
1 2,8 Feasible 
2 
3,9 Very Feasible 
 
Based on the data shown in the table above, it was 
found that the value of validation by media experts on 
learning multimedia products was 3.37. based on 
conversion tables, this value is categorized as "very 
feasible" and can be tested on students. 
The results of the beta test given to 3 students 
were obtaining a mean score of 3.52 in a very feasible 
category. therefore the multimedia learning produced 
is very feasible to be used as a learning medium for 
animal recognition material. 
Student learning outcomes at pre-test before using 
learning multimedia averaged 27.70. while the 
student's post test after using augmented reality based 
learning media has a mean of 82.91. This shows that 
the products used can improve the achievement of 
students' cognitive learning outcomes on animal 
recognition material. Thus it can be concluded that 
the learning multimedia products introduction of 
computer components using augmented reality 
technology can improve student learning outcomes. 
4 CONCLUSIONS 
Multimedia learning is developed through the 
MDLC stage. The purpose of this research is to 
produce learning multimedia products using 
augmented reality technology. This technology is 
interesting and interactive to be used as a learning 
medium for early childhood. The material in this 
learning multimedia product is equipped with text, 
images, animation, sound, and video that are 
packaged in .apk file format and stored in compact 
disk (CD). 
This multimedia product has been evaluated 
based on alpha test and beta test by two material 
experts, two media experts, and based on responses 
from three students. The results are categorized as 
"very feasible", thus it can be concluded that this 
learning multimedia product is appropriate even 
though there are some parts that need to be revised. 
After revision, the learning multimedia products were 
tested for their usefulness by giving pre-test and post-
test questions to two parents. 
The use of this product for parents should follow 
the following steps: (a) Before using a multimedia 
learning program, parents must understand and 
explain to the child how to operate this multimedia 
learning program; (b) Submission of material begins 
with explaining the purpose of learning so that the 
child can have a shadow of the material to be 
presented. 
As for future development, this media can be add 
by more collection of animal, so that will be a 
comprehensive application that can covered many 
species of animal.. 
ACKNOWLEDGEMENTS 
If any, should be placed before the references section 
without numbering. 
REFERENCES 
Furht, B. (2011). Handbook of augmented reality. New 
York: Springer. 
Similarweb.com. (2016). Pokemon go: the data behind 
america’s latest obsession. 
https://www.similarweb.com/blog/pokemon-go. 
access date August 20th 2016. 
Bintaro, I., (2015). Tinjauan Metode Pengembangan 
Perangkat Lunak Multimedia Yang Sesuai Untuk 
Mahasiswa Tugas Akhir. Seminar Nasional Rekayasa 
Komputer dan Aplikasinya 2015