In the alpha test the results obtained from two
media experts and two material experts can be seen in
Table 2 and Table 3.
Table 2: Material Experts Result.
Material Expert Average Category
1 3,4 Very Feasible
2
3,4 Very Feasible
The assessment results found that the average
total value of the two material experts was 3.40. based
on the conversion table, this value is categorized as
"very feasible". And these results indicate that the
products developed are suitable for use as multimedia
learning for early childhood education by improving
the parts according to the advice of media experts.
Table 3. Media Experts Result.
Media Expert Average Category
1 2,8 Feasible
2
3,9 Very Feasible
Based on the data shown in the table above, it was
found that the value of validation by media experts on
learning multimedia products was 3.37. based on
conversion tables, this value is categorized as "very
feasible" and can be tested on students.
The results of the beta test given to 3 students
were obtaining a mean score of 3.52 in a very feasible
category. therefore the multimedia learning produced
is very feasible to be used as a learning medium for
animal recognition material.
Student learning outcomes at pre-test before using
learning multimedia averaged 27.70. while the
student's post test after using augmented reality based
learning media has a mean of 82.91. This shows that
the products used can improve the achievement of
students' cognitive learning outcomes on animal
recognition material. Thus it can be concluded that
the learning multimedia products introduction of
computer components using augmented reality
technology can improve student learning outcomes.
4 CONCLUSIONS
Multimedia learning is developed through the
MDLC stage. The purpose of this research is to
produce learning multimedia products using
augmented reality technology. This technology is
interesting and interactive to be used as a learning
medium for early childhood. The material in this
learning multimedia product is equipped with text,
images, animation, sound, and video that are
packaged in .apk file format and stored in compact
disk (CD).
This multimedia product has been evaluated
based on alpha test and beta test by two material
experts, two media experts, and based on responses
from three students. The results are categorized as
"very feasible", thus it can be concluded that this
learning multimedia product is appropriate even
though there are some parts that need to be revised.
After revision, the learning multimedia products were
tested for their usefulness by giving pre-test and post-
test questions to two parents.
The use of this product for parents should follow
the following steps: (a) Before using a multimedia
learning program, parents must understand and
explain to the child how to operate this multimedia
learning program; (b) Submission of material begins
with explaining the purpose of learning so that the
child can have a shadow of the material to be
presented.
As for future development, this media can be add
by more collection of animal, so that will be a
comprehensive application that can covered many
species of animal..
ACKNOWLEDGEMENTS
If any, should be placed before the references section
without numbering.
REFERENCES
Furht, B. (2011). Handbook of augmented reality. New
York: Springer.
Similarweb.com. (2016). Pokemon go: the data behind
america’s latest obsession.
https://www.similarweb.com/blog/pokemon-go.
access date August 20th 2016.
Bintaro, I., (2015). Tinjauan Metode Pengembangan
Perangkat Lunak Multimedia Yang Sesuai Untuk
Mahasiswa Tugas Akhir. Seminar Nasional Rekayasa
Komputer dan Aplikasinya 2015