Animal Kingdom Recognition Application using Augmented Reality Technology
Sondy Campvid Kumajas, Trudi Komansilan
2018
Abstract
Sometimes students have no ideas what the look like of animals that their teacher talking about. It’s because schools have no aided tools that can help students to grow their imaginations about that subjects. The objectives of study are to design and build an application of Animal Kingdom by using Augmented Reality technology that can be used on Android mobile devices. The method used the Multimedia Development Life Cycle (MDLC) that the procedures are concept, design, material collection, assembly, testing, and distribution. The application of Animal Kingdom used Augmented Reality Technology can be built for helping students in school to learn more informative and imaginary by visual (3D) appearance of the subjects.
DownloadPaper Citation
in Harvard Style
Kumajas S. and Komansilan T. (2018). Animal Kingdom Recognition Application using Augmented Reality Technology.In Proceedings of the 7th Engineering International Conference on Education, Concept and Application on Green Technology - Volume 1: EIC, ISBN 978-989-758-411-4, pages 386-388. DOI: 10.5220/0009011603860388
in Bibtex Style
@conference{eic18,
author={Sondy Campvid Kumajas and Trudi Komansilan},
title={Animal Kingdom Recognition Application using Augmented Reality Technology},
booktitle={Proceedings of the 7th Engineering International Conference on Education, Concept and Application on Green Technology - Volume 1: EIC,},
year={2018},
pages={386-388},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009011603860388},
isbn={978-989-758-411-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 7th Engineering International Conference on Education, Concept and Application on Green Technology - Volume 1: EIC,
TI - Animal Kingdom Recognition Application using Augmented Reality Technology
SN - 978-989-758-411-4
AU - Kumajas S.
AU - Komansilan T.
PY - 2018
SP - 386
EP - 388
DO - 10.5220/0009011603860388